The garbage flow gameplay in "Snow Dwelling Land" is quite unique, so how should this genre be matched? Please see below the "Snow Dwelling Land" garbage flow deck construction recommendations brought by "丶Mammal". I hope it can help everyone.
Mechanism introduction
1. Crown and Round 0
At the beginning of each battle, the character with the "Crown" will be drawn directly to your hand and can be played without spending any turns. This round is called "Round 0".
Therefore, the Garbage Master's idea is to take advantage of the feature of round 0 that does not consume turns, and use "Garbage" and "Sneezeworm" to achieve a large number of card draws and lossless play.
In order to ensure that "Round 0" does not end, we must ensure that we have cards with "Crown" in our hands. Generally, it is enough as long as we do not play the "Leader" card.
2. Under attack
If you want to use "Sneeze Bug" to draw cards, you need to let "Sneeze Bug" be attacked. And the way to be attacked is not only by monsters, but also cards with "Attack" can trigger this effect, including "Rubbish".
The more commonly used ones include "Snow Zuka Rocket Launcher", "Mechanical Hammer" and so on.
But it should be noted that if you use "Ink Bottle" on "Sneeze Bug", you will be silenced by the ink first and will not be able to draw cards.
3. Effect
The words and values marked in yellow on a card are "effect" and "effect value". The triggering of "effect" often has certain conditions. For example, the "effect" of "Sneeze Bug" is extraction, and the "effect value" is 1 , and the condition is to be attacked.
Cards without clearly written conditions are often triggered when attacking or playing.
For example, the effect of "Unlucky Guest" is that after attacking, you lose 1 point of fragments.
"Effect" is the core design of Snow Dwelling Land, but there are few ways to improve "effect", and they often have great negative effects. Here are some of the most commonly used methods to improve the effect: "Mingguang Lantern", "Mingguang Vase" (appears when all three bells are open: synthesized from "Broken Vase" and "Mingguang Slime"), "Mingguang Ring"
Core idea
1. Unlimited garbage sneezeworms
Prerequisites:
1. The "effect" of "Sneeze Bug" is at least +1: The best option is to give "Sneeze Bug" a "Bright Light Ring". If you can't find it, you can use "Crown" + "Ming Light Lantern"/Ming Light Vase
2. "Scrap" card: The most commonly used is the "Bomb Bucket" or "Reloaded Prototype" with a "Crown", and generally you want to produce as much "junk" as possible, so you can bring "Cake Topper" (The effect is increased by 5 and consumed), "Goblin Pendant" (increases 1 point of fanaticism and cannot be targeted), "Fanatic Pendant" (increases 1 point of fanaticism and gains consumption), none of them have "Plundering Pendant" (each It is also possible to get draw 2) for every kill. The ultimate goal is to generate enough garbage for "Sneezeworm" to draw other attack cards and draw the entire card library to complete the cycle.
3. "Trash Head" is infinite: Generally used when there is no big mouth game (big deck) and when "Trash" cannot be carded. Specifically, use the "Effect" upgrade card ("Mingguang Lantern" or "Mingguang Vase") to change the "Garbage Head" to "When attacked, Scrap 2". At this time, playing 1 "Garbage" on the Garbage Head can get 2 Zhang "garbage" to achieve unlimited "garbage"
If 1 and one of 2 and 3 are satisfied, then infinite garbage is achieved. Because there is no upper card limit in the hand of Snow Dwelling, you can eventually draw the entire deck in your hand, and you can produce unlimited output just by relying on "Mechanical Hammer" + "Garbage".
But in actual games, you don’t necessarily have to capture so many components, and you usually don’t need to be infinite to pass the level. In the middle of the game, often 1 Crown "Scrap" card + 1 Crown "Sneezy Worm" can save 3-4 rounds and achieve a quick start.
2. Mini Mika
The idea is very simple: bring the "Scrap" card and "Mini Mika" to the crown, and when you play it at the beginning, you can get a super model unit with high fanaticism and low count (just remember to add the leader at the end).
Of course, "Mini Mika" is very afraid of "Counterattack" and "Sharp Teeth". Fortunately, goblins have the all-powerful "Ink" and can also capture some high-level monsters, followers and high-level threatening monsters, such as "Nomu and Tom" and "Ke Thunder Song" and so on.
This combination is very strong throughout the game. In the later stage of the game, if there are extra crowns and a lot of "trash" cards, you can also consider giving some "junk" to "Sneezeworm" to check to help start it up.
Route selection and transition
1. Route selection
Since the waste stream desperately needs the crown, the "store" must come first. Secondly, there are the precious "scrap" cards in "Treasure" ("Bullet Bucket" and "Reload Prototype") and the "Wooden Pimple" that is both offensive and defensive. Moreover, the strength of the items in the early stage is much higher than that of partners (most of the partners On average, it hits 1 in one round, while the worst "worn iron sword" can hit 2 in one round). In the same way, the priority of "Goblin Traveler" is also very high. Stuffing garbage is actually a positive buff. The third echelon is to delete cards and ornaments/ornaments merchants: deleting cards once is usually enough (deleting two hammers); the priority of pendants is not high because there are too many (50 are fully unlocked), usually with To transition. The lowest priority is the partners, because there are too few useful ones, and usually a few forced selections are enough to find the output core. The last step is copying. To put it simply, it means strengthening rather than making up for weaknesses. It is best to copy "waste" cards, followed by transition cards with ornaments.
Summarize:
T1: Shop
T2: Goblin Traveler, Treasure
T3: hanging decorations, deleting cards
T4: ice cubes
Depends on the situation: copy
2. Transition card selection
When constructing a deck, you need to consider not only the final upper limit, but also how to survive the second-level monsters whose values have surged. Capturing value cards is particularly critical. After all, if you can't survive, there is no limit.
Here is a personal item and partner priority gradient:
Muqiaoda: I can catch it without thinking, and I can still block the attack no matter how bad it is.
thing:
T0 (brainless grab): Reload prototype/bomb barrel (both a strong transition and an upper limit)
T1 (strong card): Lantern of Light (upper limit card, grab it if the deck is not too weak), Pomegranate Bomb (value is so high that it explodes, and can also be combined with various decorations), BINK (group silence), Ice and Snow Cake (single solution) ), Nomulin biscuits (usually given to Snowball, in the mid-term, you can ring the bell + Snowball to control the boss to death every round), Frost Bell (greatly reduces the defense pressure, and is still a noble strafing, and can be used with various decorations),
T2 (conditional capture): Sun Ice Cream/Sunshine Drum (with a partner whose count is less than or equal to 3), Frost Flower (no monster with high blood pressure was caught), Clockwork Bomb/Lava Sauce/Lava Syringe (with a high fever monster)
T3 (not grasped): Jiji Gizmo/Garbage Heap (for achieving fragment achievements), Frost Shards (except that it can be used with the Unlingke to be completely exploded by ink), Grappling Hook (low damage, small scope of application, and can counterattack), Super snow machine/small mist bucket/fanatic wrench (recycle 2 too stuck hands), mist brew (fog effect is average, it is better to reduce attack), forge (random allies are too stupid)
partner:
T0 (brainless grabbing): Mini Mika
T1 (strong card): Blanche/Zizi/Squinting Fox (core output, suitable for weak), Schnover (approximately equal to the enemy count multiplied by 1.25, strong), Nomu and Tom/Bang Bang (good enough) , quality transition)
T2 (conditional capture): Skelvin/Craige (the leader lacks output), Jiang Bo (has snowball/ink/attack reduction decoration)
T3 (not caught): Little Tinkerson (can cooperate with the forge, but the effect is too slow and cannot keep up with the rhythm of the second level), Formby/Tiexin (the figure is too poor)