The Taiwan server of League of Legends recently launched a new version update and made changes to some heroes. Many friends may not be aware of the new changes of Neeko in League of Legends. Today, the editor will bring you the medium update of Neeko in League of Legends. Introduction, come and take a look.
[NEW]: When Neeko is near a non-epic monster, minion, trap, ward, or plant for 2 seconds, she will store their "Sho'ma". Neeko can click on the info bar to transform into these units. Click on Neeko Kou's avatar can be changed back to itself. Click the small x key to clear Sho'ma". Only one unit of Sho'ma can be stored at a time. (Additional: Can transform into anything with a health bar, except towers, epic monsters, and Yorick's Imps. Cannot gain invisibility from wards or Teemo Mushrooms . )
[New]: Disguise will no longer be interrupted when receiving damage. It will only be interrupted when the prototype of the disguise dies or is controlled.
[New]: If the base attack speed and base movement speed of the camouflage prototype are higher than Neeko's, Neeko will no longer be able to camouflage these two attributes.
Cooling time: changed to [6 seconds for all levels]
Blooming Flower Seeds (Q)
Bloom damage: [40/65/90/115/140(+20%AP)] changed to [35/60/85/110/135(+25%AP)]
[New]: Causes 30/40/50/60/70 additional damage to wild monsters
Flower Shadow of Two Lives (W)
[New]: After casting the spell, Neeko can cast the spell again to control the mirror image to a new position.
[New]: Mirror now imitates Q/E/Dance/Joke/Taunt/Recall/Laugh animations and sounds and survives for its duration.
[New]: The third attack causes 50 extra damage to wild monsters
Tangled Barb(E)
Damage: [80/115/150/185/220(+60%AP)] changed to [70/105/140/175/210(+65%AP)]
Bloom(R)
[New ultimate move]: After channeling, Neeko jumps into the air, suspending all nearby enemies. After 0.6 seconds, Neeko will fall to the ground together with all suspended enemies, causing damage to all nearby enemies and causing stun for 1.25 seconds.
[Removed]: No longer gain shield
Damage: [200/425/650(+130%AP)] reduced to [150/350/550(+100%AP)]
Cooling time: [90 seconds for all levels] increased to [120/105/90 seconds]