Combat power determines the outcome of the game, but the outcome of the game is not only determined by combat power, on-the-spot command also plays an important role.
That is to say where the archers shoot and the general's position.
Generally speaking, soldiers need to severely damage one service type. Generally speaking, cavalry is the first choice. The skills of cavalry are more powerful than muskets, while infantry generals can stand in a row at the back and let their soldiers in front stop the bullets.
Some generals with many skills need to be placed in the middle. For example, Yang Yanzhao's wide-area shooting needs to be placed in the middle to ensure that all bullets can be fired, and the enemy gives priority to archers;
Generals with strong bow skills can hide in front so that the opponent cannot hit them. You can also have some generals with strong skills, such as two divine generals. With 15 arrows each time, you can place them individually in the middle to kill the enemy in seconds. all models.
The positions of generals of various arms.
Infantry, those who attract firepower, bear wounds, Yue Yun, monkeys, pigs, etc. Must be ex-military. The passive BUF general is placed in the central army (this is relatively consistent among the four arms). Those who are afraid of attack should stand in the rear or on the side.
Bow and arrow. 2 before, 3 in, 2 after. The general must be in the center of the army and in C.
Gun, 5 front or 3 front. Commander middle C
If you ride hard enough, just go to 1 or 3 or 5. If it's not hard enough, it will be in the middle or back. Deer, *you can give him good equipment and let him stand in the front and middle C position.