The Great Inventor Heimerdinger is not a popular player in the Chinese server. Players who pursue operability and challenge generally do not choose him to play mid lane. However, in the past year or two, Big Tou has re-emerged in foreign competitions. Big Tou is a relatively squishy mid lane mage, but his skills and gameplay are relatively simple and easy to use. The editor here will give you some popular knowledge about Big Tou’s background story and gameplay strategies to help novice players understand and use it more easily.
Backstory:
The Great Inventor Heimerdinger is a mid-lane mage that is relatively unpopular in the current version, and is also one of the oldest heroes in League of Legends. Heimerdinger is an eccentric but talented yordle scientist. He leads the like-minded yordles to join Piltover, a peaceful city in the far north that claims to be centered on the development of science and technology. Since then, Heimerdinger has become one of the most respected scientists of our time, and the academy he founded has become one of the best in Valoran.
Heimerdinger has a weird personality. In order to expand his knowledge, he once conducted an experiment on himself to expand his brain capacity. The final experiment was successful, but the price was that his head became bigger. From then on he became a yordle with a big head. He has always believed that science is the key factor in saving the world and that science can change the world. At the same time, he is constantly working hard to implement his beliefs and ideals. There is no doubt that he is the smartest hero in League of Legends, and is affectionately called "Big Head" by players.
Big Head is a typical mage-type mid laner whose output relies entirely on equipment and skills, and he is a squishy guy with no movement or escape skills. The cooldown time of each of his skills is not too long, especially the Q skill, which is an artifact for pushing the line. Each of his skills will produce different effects when combined with different combos. First of all, we need to have a comprehensive understanding of his skills in order to use them better.
Passive skill - Technological Magic Affinity. When the big head is within 300 yards of his own defense tower or a small turret placed by him, he can get a 20% movement speed bonus. This passive skill has not been changed since the 7.1 version update. As long as it is within the range of a defense tower or turret, Big Head's movement speed can support him to easily roam within the range and avoid damage.
The Q skill evolves the turret, which is also the core skill of Datou. A turret is randomly placed and can cause damage within the range. Up to three turrets can be placed, usually in a triangular array so that the boss can activate three turrets at the same time. The damage caused by the simultaneous burst of three turrets is very high. W skill Hex Micro Missile launches five missiles at the enemy in a fan shape. Each missile causes 60/90/120/150/180 magic damage. The cooldown time is 11/10/09/08/07 seconds. The E skill Storm Grenade throws a concussion grenade at the target area, causing 60/100/140/180/220 magic damage slowdown to enemy units within the explosion range. Targets in the center of the explosion area will also be stunned. After hitting the target, if there is a turret placed nearby, it will be instantly filled with energy.
The R skill is upgraded and strengthened. After the R skill is released, the other three basic skills can be upgraded, which is free to cast and strengthen at once. Strengthen the Q skill to become a cutting-edge turret. The cannon can cause 80/100/120 magic damage, lasting 8 seconds and accompanied by a slowing effect. The enhanced W skill launches 4 waves of super missiles, each wave can cause 135/180/225 magic damage. The enhanced E skill can cast a grenade that can bounce three times, causing 150/250/350 magic damage per bounce, and expanding the area of stun and slowdown. Cooldown time is 100/85/70 seconds. For defense, it is recommended to mainly upgrade the Q skill. If the E skill is released at the right time, it can cause a group stun effect.
The cooldown time of Heimerdinger's first three basic skills is not very long, only the ultimate R skill has a longer cooldown time. Therefore, when using it, you should pay attention to the timing of release and choose some CD-reducing shoes or equipment in the outfit. In the early stages of laning, you can take advantage of the turrets to accumulate experience points and economy. Pay attention to using the characteristics of each skill to target the target. The following will introduce in detail the combo skills of the big head. The selection of runes is also a very important part for the mage. Next, I will introduce the rune talent addition and selection of Big Head.
Rune selection: Main series of witchcraft, Ai Li, Mana Flow Tie, Transcendence, Scorch; Secondary series: Enlightenment, Perfect Timing, Astral Insight.
If you want to use up the energy in the front, the main system Ai Li and Scorch can work better together. For a big head who mainly relies on skills, using Lace and Transcendence can of course better increase mana and reduce CD. Perfect timing can help the big head better prevent being GANKed by the opposite jungler, and it is essential to enhance the star realm insight in the later combat capabilities.
Outfit recommendation: Datou is a relatively fragile mid laner in the middle. He not only relies on skills but also relies heavily on equipment. And there are certain requirements for the accuracy of skill release, so there are certain requirements for output and to ensure the hero's frankness. The usual equipment is: Staff of Time, Zhonya's Hourglass, CD Shoes, Ice Staff, Banshee's Veil (to prevent the opposing hero's face from protruding), and Magic Penetration Staff. If the opponent has a lot of recovery, you can consider a secret book. If there are many tanks, you can consider a mask.
Big head's combo skills vary from person to person. It is recommended that beginners use W-E-R-Q. Datou's fort has absolute defensive strength. Generally, enemies will not rush into the fort and fight with him. Doing so will undoubtedly cost them their lives. If you are caught by a big head, a set of combos will decelerate and stun you enough to prevent you from escaping from its clutches.
Analysis of the laning phase, if the opponent is a mage hero with long hands, try not to place the turret within his range and be demolished by the enemy. Otherwise, the role of the turret will be lost and the turret's ability to protect itself will be weakened. At this time, you only need to place the turrets around you to prevent GANK from the opposite side. When facing a melee hero with short hands, you can consider frequently piling up turrets to put pressure on him at the close point. When he gets close to the turret and is about to demolish it, you can find the right time to use the E skill to stun the opponent. Immediately after casting the W skill, it is a direct set. It cannot be said that it will kill instantly, but most of the blood will be lost. Vision is especially important when laning. The non-displaceable and crispy big head can easily be targeted by junglers, so you need to control your vision well. When there is no vision, you can also consider placing the turret in the grass, which also has the effect of preventing enemies.
According to the team battle play style analysis, since W and E skills have requirements for the timing and accuracy of release, it is not recommended for novices to strengthen W and E skills when using the ultimate move. You can strengthen the Q skill more. Firstly, it will not be easily demolished immediately. Secondly, the damage of the big turret is actually beyond your imagination, and you only need to stand around the turret and wait for harvest. If it is a small-scale team battle, you can consider strengthening the E skill to stun the team.
The Great Inventor Heimerdinger has always been a good mid laner, and it is relatively easy to get started. G2, which once stopped RNG from reaching the top eight, used Great Inventor in the group stage of the 2018 Global Finals. In the game between G2 and AFS, AFS released a big shot that no one dared to give to Hjarnan. Of course, G2 picked it immediately without hesitation. In the subsequent games, of course, they crushed AFS with an absolute advantage, and AFS also tasted defeat. The feeling was that the bottom lane could not be pushed forward and the HP tower was pushed back. It was unable to withstand G2's offensive and was ultimately defeated.
Therefore, there is no most powerful hero, only the best summoner. It all depends on how you use and understand the hero you play. Not only the popular heroes are fun, there will also be surprise heroes among the unpopular. I believe that in Summoner's Rift, every player will gradually find the hero that suits him, find his own hero, and shine in Summoner's Rift.