After the 11.3 version update, many novel play styles have appeared in the Korean server, including professional players’ specific understanding of certain heroes, as well as non-mainstream play styles that have gradually become mainstream, etc. Today we will focus on recommending mid laners for everyone. Three top-scoring routine options worth trying based on position.
Everlasting Frost Lysandra
Faker uses a Lissandra style of play in the Korean server, which pursues seamless control connection, better rhythm and team battle performance.
Faker's actual combat operation, Lissandra's own two-stage control, WR, are connected with Yongshuang's initiative in the process, and W or R's initial positioning can ensure the hit of Yongshuang's center hard control.
The runes chosen by Faker are also unique. The Almighty Stone is used to quickly refresh different cornerstone runes in different periods. Because Lissandra has more adaptable runes and the Almighty Stone has a humanized matching mechanism, the actual combat effect is very good.
Another advantage of using Almighty Stone is that you can use Stopwatch, Deplasmatizer + Astral Insight, which are all runes that Lissandra needs very much.
As for the secondary system, just use flow lace and transcendence normally, and the additional attribute Faker will click on an attack speed, and the third line will select resistance runes according to the opponent.
Go out and equip Doran's Ring, and then go directly to Everfrost. In the process, you can first produce an Explorer's Armguard. The second piece is usually synthesized into Zhonya or Ghost Book. Later, you can choose Void Staff, Hat or Banshee's Veil.
With the addition of main Q and secondary W, Lissandra with attack speed and deplasmator runes has a stronger ability to push the line. During the laning phase, melee heroes can also better utilize the attack speed advantage. The main consumption idea is to spread the Q minions, fight WQ in close combat, and refresh the almighty stone rune in the process to use it flexibly. With the jungle, you can use the E first to control, and in normal lanes, leave the second E to protect yourself.
Lissandra with TP is more fault-tolerant in the lane, and has better support after level 6. After having certain equipment, complete the task of quickly pushing the lane and then cover the side lanes and jungle areas. Use the E wall to receive flash or R's first move to cooperate with teammates to fight smoothly. To attack and kill, after having Yongshuang, you can use three stages of control to complete fixed-point assassination and reduce the number of people.
The benefits of Almighty Stone in the middle and late stages are also very high. All Lissandra needs to do is to find a good entry angle and build her own set of EW Everfrost R, and then use basic skills to coordinate the output of her teammates.
Advancer's Nightmare
The general idea of the mid lane nightmare is to break through the A-style, but in the 11.3 Korean server data, the nightmare of the advance warrior style has gradually become the mainstream of the mid lane nightmare.
Nightmare with a fatal rhythm at level 6 has a strong first-hand assassination ability. After it is equipped, it can assassinate crispy creatures alone. The advancer's play style can also increase the error tolerance rate of group starts.
The rune points method of the Advancer's Nightmare remains unchanged. The cornerstone rune is still Fatal Rhythm to enhance the attack speed when entering the field. The subsequent design is a combination of Calmness, Joy and Critical Strike to enhance the attack speed, endurance and killing ability.
In the secondary system, add a sustaining rune, Taste of Blood, and an Ultimate Hunter that reduces the CD of your ultimate move.
Give up the armor-breaking equipment route and adopt the heavy-equipment flow to have better teamfighting ability in the mid-term. The advancer provides an active slowdown, and the most prominent bonus of the advancer is the movement speed. The nightmare can enter the field and still complete it after the opponent surrenders the displacement. Get close quickly.
After that, you can directly bleed your hand. There are many choices for the third piece of equipment, including Black Cut, Resurrection Armor, Demon-Drinking Knife or Chain Sword.
Add points to the main Q and deputy E. The main function of the deputy E is to increase the control time. The skill generally has ignition flash. During the laning phase, Q is used as the main means of clearing and consuming the opponent, and W is used to absorb the opponent's key skills. If you are fighting in melee, you can find opportunities to use E to start with W to absorb skills, and use long-range stable development and other level 6. If the opponent's laning ability If you are strong, you can choose to lay out the line appropriately.
At level 6, taking the initiative opens up a lot of opportunities. It can be used with teammates or against enemies with low health. It is best to have a flash at this time. Nightmare has a high single-player burst and is easy to kill. Later, you can choose to change lanes to develop and other big moves to continue to seize opportunities. With the Bloody Hand route of the Advancer, Nightmare can still easily assassinate crispy creatures alone, but it can't do it instantly.
This set of equipment is very powerful for team play. It can enter the field immediately or cooperate with teammates to deal damage while absorbing a lot of damage. After entering the field, it can use short CD basic skills to pull and harvest.
mask silas
The third recommendation is Sylas, who was strengthened in 11.3. The cost of Q is reduced and the damage of W is increased. Both the laning and mid-term damage are greatly enhanced.
Mid laner Silas, played by Knight player, used a set of detailed combos to jump over the tower and kill Ekko. After Silas took shape, this hero could easily dominate the battle.
There are two types of rune point methods, conqueror or swift footwork. Generally, conqueror is used in melee combat, and swift footwork is used in long-range combat. It is paired with calmness, resilience and perseverance (these two runes work well with W ).
As for the secondary department, choose Biscuit and Astral Insight.
The mainstream outfit is the mask style, which is the most explosive outfit. Mask + Lich is the most explosive outfit for Sylas, but it is relatively fragile. For this reason, you can choose items like Demon's Embrace and Zhongya in the process. Pack.
Optional equipment also includes Astral Dash, which provides movement speed and a lot of haste, and the Ghost Book, etc.
Add main Q and secondary W. During the laning phase, Q can be used to consume and push the lane. In terms of fighting, you can catch the opponent's movement or hit the E (A) in the gap where the minions are cut off. EA takes the lead in taking QW. The control of E can ensure the hit of Q. During the process, you can connect passive damage, you can also choose EWEQ, interspersed with flat A in the process, you can choose the strategy of combo according to the situation.
At level 6, you can find opportunities to steal suitable ultimate moves to take the lead or roam to support the side. You can use a set of combos with W to restore blood. After having the mask, Silas will usher in his first strong period. A single set of skills can explode. Quickly assassinate the crispy ones. In the second strong period, after the overall CD becomes shorter, use the W with high flexibility and short CD to continue fighting in team battles.
After taking shape, Silas can also choose to play 1V1 duel with a single player on the side, find a good entry position in a team fight, and W can restore a lot of blood after a key assassination. In the process, Zhonya can be used to avoid the opponent's skills and damage.
Conclusion