The Nine-Tailed Demon Fox - Ahri is a hero that everyone is very familiar with. His usual gameplay is to go out of AP and play the mid lane. But for such a charismatic hero, can this be the only way to play? The answer is no. Now that we are all S9 brothers, we no longer have to play the rigid and monotonous gameplay of the past. New ideas can also lead to surprising wins. Today I will share with you a non-mainstream AD gameplay of Ahri - the charm of electrocuting people.
Notice! ! ! Use with caution in ranked.
Additional recommendations:
Main q and deputy e are bigger.
The main purpose of Q is to speed up the ability to clear troops, so as not to be overwhelmed in the early stage, and the higher the level of Q, the real damage can be increased. Although we want AD Ahri, the real damage of Q skill is also very considerable. The sub-e is to increase the control time and improve Ahri's output environment. Just point w to make up for the damage at level one.
Talent recommendations:
1. Main system Enlightenment: Stealing Omen + Magical Shoes + Biscuits + Star Insight, Secondary System Precision: Triumph + Critical Blow
2. 2. Main system Dominance: Dark Harvest + Sudden Impact + Eyeball Collection + Ultimate Move, Secondary System Witchcraft: Ultimate Skill Cap + Storm Gathering
3. AD Ahri has many talents and ways to play. Here are two recommendations for you. The first money-stealing talent, as the name suggests, focuses on stealing. Because AD Ahri is very fond of equipment, the money-stealing talent can speed up the formation of Ahri's equipment. Moreover, the revised money-stealing talent has been slightly strengthened, which is suitable for bullying online players with short skills. He's a hero, but he's a bit weak in team fights in the later stages. The second Dark Harvest, my favorite gameplay, is difficult in the early stage. Although the equipment is slowly formed, once the difficult period is smoothly passed, when Ahri has a three-piece set and about 10 souls, the little fox officially transforms into Nine The tailed demon fox looks like a child when he raises his hand.
4. Outfit recommendations:
Going out outfit: Dolan Ring + Red Pill
Early stage outfit: Arashi Kiri + Yao Guang + Straw Sandals + Dolan Ring
Mid-term equipment: Arashi Kiri + Three Phase Power + Electric Knife + Level 2 Shoes
Later equipment: Dusk Blade + Three Phase Power + Electric Knife + Level 2 Shoes + Endless + Green Cross
When you go out with Dolan Ring, make sure you have enough mana online. If you have good control over the mana, you can also choose Dolan Sword to go out. In the early stage, use Lanqi to transition, and in the later stage, switch to Dusk Blade. AD Ahri’s real power period is when she possesses Lanqi + Three Phase Power + Electric Knife. At this time, Ahri’s output has begun to explode. In addition, the skill is AP damage, and the mixed damage output makes the opponent hard to guard against. .
Recommended gameplay:
Summoner skills can ignite or heal, depending on your personal preference. Grow steadily before level 6. Don't think about killing people. Treat yourself as an adc. Just do solid last-ditch damage to avoid being too drained and disabled. If you have a chance to hit the opponent's hero, you can use QA to consume some blood, but remember not to be aggressive and focus on last hits.
When you reach level 6, you can make a fierce wave. If you bring Ignite, after E hits the opponent's hero, if you hit both QW and QW, you can open R and level A, and pursue A while chasing. The damage can kill the crispy mid laner. , but it is not very stable. After all, we are producing AD equipment, which does not add much to skills. After level 6, you can roam more and use your advantage of three stages of movement to grab the wings, which will make you sure of success.
AD Ahri's team battle ideas are similar to those of ordinary ADs. Whoever she can hit will hit whomever she can. However, Ahri's advantage over other ADs is that she has three r's for displacement, which makes her more flexible and easier to find the output position. The AD Ahri in the molded version also has good burst damage. He can first use R to level A and once to position C, and then retreat with R in the second position. In this way, the opponent's HP in C position is too low to dare to output at will. Our side Teamfights are easier.
When you reach the level of 6 divine equipment and stack 40 layers of souls, you will find that the C position that does not produce flesh cannot withstand your level A. At that moment, the electric knife, Dusk Blade, and Dark Harvest are triggered at the same time, and the electric shock is definitely millions. At the volt level, this kind of instant pleasure is no less than ap Ahri, but its continuous output capability is stronger than that of ap Ahri.