Although most servers do not have queues after the opening of the WLK version, players in some popular servers still suffer from queue problems, especially the first servers of the two camps, Haholan and Patchwick. We start queuing up in the morning and wait in line all day long. In order to allow players of these popular servers to have a smoother gaming experience, the Chinese server also timely opened the first round of free server transfer at level 80.
Currently, there are 4 servers lined up in the national server during the day, namely Patchwick, Haholland, Van Kreis and Qi Blessing. Including Mograine, Dagger Ridge, Lionheart and Dragon's Call, there are a total of 8 popular servers that can be transferred out for free this time.
However, compared with the previous free server transfer, this time there are many fewer servers connected to the free server transfer. Basically, one transfer-out server corresponds to one transfer-in server. And this restriction also makes players tangled. After all, although the popular server queues up, you don't have to worry about forming a team. Once you switch to the ghost server, playing solo is also very embarrassing.
So what is the number of players and the game environment of these docking servers? Next, Brother Fat will talk to you based on the player character census data.
Haholan's docking server is Demsekar. This server ranks 30th in the character census. The number of active characters that can be queried by WCL is 7907, and the server load is "medium". Players who are used to Haholan may think that this kind of server is a ghost server. In fact, judging from the world channel, basically 3 messages are refreshed per second, so players have no problem in daily team formation.
There are two docking servers for Patchwick, namely Vic Nilas and Heart Seeker. The number of players on these two servers is more than 6,000, the server load is also medium, and the information refresh frequency of the world channel is 1 About 2 messages per second, there is also a lot of information to start a group.
Van Kreis's docking service is Van Watson, and the number of players is 5,773. Although there are less than 1,000 characters missing, the refresh speed of the world channel is already very slow, basically one message per second. According to the description of a certain Van Watson player, this server may only have two NAXX wild groups every night, and other players participate in fixed groups. However, the atmosphere of the gold group is much better than that of the big server.
The number of players in several other docking servers is also around 5,000-7,000, the load is also medium, and they are all unilateral servers, so I won’t go into details here.
From a large queue server to a small offline server, I believe many players will feel uncomfortable. In fact, which server you choose mainly depends on your gaming habits.
Previously, all of Fat Brother’s characters were on the Patchwick server. When the queue was at its worst, he rarely played the game anymore, even semi-AFK. Then I moved to the Behemoth server. It seemed that the number of people was much smaller, but in fact I didn't have to worry about forming a team, and I could quickly become a core member of some guilds with a small number of people.
In addition, it seems that the serious queues for popular major servers are the result of players gathering together. In fact, it has a lot to do with studios. The biggest advantage of offline small servers is that there are no studios and the equipment prices are relatively low. If it is just for If you want to experience the game, offline servers are also a good choice.