Alchemy is a hero recognized in League of Legends that cannot be chased. Even if you are a novice, you will know that this hero runs very fast when activated, and continues to release poison to cause damage. Today I will bring you the most poisonous Alchemy tutorial in history. Every day Each gameplay contains the essence of alchemy. As long as you learn one or two of them, you can break through yourself and improve at least one rank. If you can master the three, then a large rank is not a problem.
(1): Punishment Development Stream
The most important thing in the alchemy of the punishment stream is development. How to judge whether it is qualified depends on the last hit. Usually the last hit follows the time, and even the lead is not too much. The most important link is the vision and wild area resources. Mastery, let’s talk about runes first.
There is no doubt about choosing the unsealed cheat code. This rune can reduce the cooldown of summoning skills by 15%, and allows you to replace your summoner skills on the summoner platform. In the early stage, we choose punishment and teleportation to make the transition. After the equipment is ahead, we can Replace it with flash, sprint and other summoner skills that can enhance the alchemy group start. Even in the later stages of the game, when each other's equipment is fully formed, Alchemy can still use weakness to restrain the opponent.
Among other runes in the Enlightenment series, the choice of perfect timing is useless, because the only remaining runes of the same type are Hex Flash and Shoes. Alchemy is a hero with special needs for movement speed. If he cannot buy shoes in the first 10 minutes of the game, , will limit the effectiveness of combat, and Hex Flash is useless. The only perfect opportunity left is to use the golden body effect once after 10 minutes, and it also takes up one grid of equipment in the early stage. Fortunately, it can be used when synthesizing meat equipment in the later stage. Some economic reduction can be regarded as additional compensation.
Needless to say, the minion remover helps Alchemy clear the line faster, so that he can have time to steal resources in the jungle. The Time Warp Tonic is the core talent of Alchemy, which can extend the duration of the potion and make it easier to take the medicine. Time has a movement speed bonus, which is a very amazing rune.
As for the secondary runes, choose the standard witchcraft system. Click on the ultimate skill cap to reduce the cooldown time of the ultimate move. Swiftness can increase additional movement speed and convert movement speed into spell power gains. It can also be regarded as alchemy. Missing runes. This set of runes does not substantially increase damage, nor can it make alchemy more fleshy, but it can make alchemy develop faster, exchange leading economy for advantages, and use multiple summoner skills to increase fault tolerance.
We can get a lot of economy through punishment, so we have to maximize the benefits of the equipment, so I chose a set of runes with a high fault tolerance rate. The first is the jungle knife. Choosing the Cold Retribution enchantment can echo, which speeds up the jungle clearing and also provides a steady stream of mana recovery. The Flag of Command and the Teleportation Gate ensure that Alchemy can cut off the line and steal the jungle while also having the ability to push the tower. Even if he goes to other lanes to support, he will not lose online resources.
The ice staff is the core equipment of Alchemy, and it is also the capital that makes Alchemy a cancer in team battles. The continuous deceleration makes it difficult for the opponent to guard against it, and the double C can be carried back without paying attention. Usually we use it with a large mask, the effect will be better and it can also cause more damage. As the last piece of equipment, you can choose Dead Man's Plate. This piece of equipment can provide a decent armor bonus and life. It also has a 60-point movement speed bonus after the passive is fully stacked. It is very suitable for alchemy to lead the line, as long as it is not equal to A. Always gain movement speed bonus.
Here I’m going to teach you a little trick. When facing Alchemy, the enemy top laner will often use the Flag of Command to counter-restrain, but we can keep the minion remover specifically to target the enemy’s enhanced minion. In the actual game, we can also decide whether to use it by observing the enemy's equipment. Paying attention to these details will help you score better.
The alchemy of the punishment style must find ways to squeeze the resources of the jungle. Although it suppresses our jungler, you also suppress the opponent's jungler. First, let's talk about the general idea of alchemy:
(1): The wild monsters that can be farmed by alchemy on the blue side are the enemy's Stone Man and F6. Generally, after we cut off the line of troops between Tower 1 and Tower 2, we can steal the Stone Man. If at this time the enemy If the top laner comes to harass you, then he will definitely lose online resources. If the enemy jungler comes to harass you, then you are just trying to punish you. This also exposes the position of the enemy jungler and provides our teammates on other lines with important information.
(2): After brushing the stone men, the next wave of soldiers is coming. At this time, after brushing the soldiers, you can try to see if there is an F6 brush. Even if there is no F6 brush, it doesn’t matter. You can ensure it by adjusting the field of view appropriately. For our own safety, even if we are targeted by the opposite jungler or mid laner, we can find the best escape route as soon as possible.
(3): After watching F6 and completing the field of view, return to the area between Tower 1 and Tower 2. After closing the line of troops, go to the area between Tower 2 and the highland tower to cut off the line of troops. Since you have collected the army line in advance, you can consider going home and spending the money quickly at this time. The time you return to the city is exactly the time when the next wave of army lines will go out. When you get to the line, the opponent's army line will also arrive. .
(4): Follow this idea 2-3 times, and you will have a clear level and economic gap with the opponent's top laner. At this time, the defense tower is basically consumed. Find a suitable opportunity to take down the enemy's defense. Tower, and then go to other roads to find something to do. When you have an advantage in the alchemy game, you must not rely on the lane. Doing so is tantamount to giving up the advantage.
(5): The same applies to being born on the red side. Although you can also use the mirror to steal wild monsters, due to the difference in the strength of wild monsters, you generally give up farming toads, or you can choose to farm them when you have certain equipment.
(6): When you are surrounded by enemies, you must activate your ultimate move or sprint as soon as possible. It is best if you can not be hit by enemies. Don't worry about defense towers and the like, use your own speed advantage. To trick your opponent, the best way is to go to the high ground and capture two lines of soldiers. Even if you die, the line of soldiers will be affected, creating opportunities for your teammates to push down towers.
(2): Violent output stream
The only thing you need to remember for violent output alchemists is that if you produce flesh, you lose. The combat effectiveness of this alchemy is very terrifying, especially during the laning phase, it can snowball, even if you face 2-3 enemies. Opponents can also be replaced. But in the later stages of the game, the alchemy of output flow will become weak. After all, you are continuously outputting. When the enemy's equipment is formed and you have recovery methods, your role will become relatively low. However, we still have ways to win the decisive victory in the early stage. right.
With Alley as the core, the poison of the Q skill continuously causes damage to the enemy, which also creates the alchemy of the output flow, and the consumption ability is stronger when combined with the scorch. As for the other runes, there is nothing special. The ultimate skill cap and agility are still chosen, while the selection of secondary runes has been slightly changed to highlight the future market.
Maybe you will think that the future market is a bit cheating, and you will have to pay a 50 yuan handling fee every time you owe a debt, but as long as you play alchemy more, you will discover the benefits of this rune. Take the cutoff line as an example. We usually cut off 2-3 waves. If I am harassed, I will return to the city in advance. At this time, your economy is less than 300 yuan. Even if you buy a pair of shoes, you have to wait for a while. . With the future market, all problems will be solved. Through loans, you can buy dark seals and even Dolan rings to increase online damage. As long as you beat the opponent home once, even the 50 yuan will be well spent. After killing the opponent, he got back his capital and profits.
The Hex Rocket Pack can provide additional displacement and damage to Alchemy, so you no longer have to worry about being unable to get close to the enemy. The Ghost Book and Magic Shoes provide a large amount of spell penetration, allowing Alchemy, which originally had a low AP bonus, to hit more targets. Much damage. The ice staff and the big mask are alchemy's standard output equipment. They are constantly clinging to people in team battles and causing a large amount of percentage damage. If you observe carefully, you may find that these four pieces of equipment not only provide magic power, but also provide a large number of health bonuses. Together with the double resistance bonus of the ultimate move, they become more powerful and output, and finally add a magic weapon. Wear the stick to directly maximize the damage.
Alchemy laning with violent output flow is generally divided into three steps to kill the opponent:
(1): Throw the W skill from a distance. First, use E to deal a set of damage at close range. Since you are using damage equipment, you can basically hit one-third of the opponent's HP in one set. Remember to take it before the fight starts. Medicine to keep yourself in the best possible condition.
(2): If the opponent is still unscrupulous at this time, when the E skill in the second round is ready, directly activate the ultimate move and attack a set, and at the same time push the troop line forward. It is best to have about 2 waves of troop lines. .
(3): The young opponent thought that he could safely eat the tower sword under the tower. At this time, he relied on the long-term buff bonus of the ultimate move to block the enemy's movement under the tower with W, and directly jumped over the tower to kill, while also dragging two waves of soldiers. .
Of course, this is just a theory. In actual games, there will still be many problems. For example, the opponent will directly fight back to fight you. Every time you exchange blood, your own losses will be much greater than those of the opponent, plus a loss of squatting. Jungle. In short, if you have output alchemy, you must spend more time online to exchange blood with your opponents. It is better to use punishment to fight for development.
(3): Extreme speed flow
Everyone has their own specialties. When this speciality is used to the extreme, it will be a different situation. This sentence also applies to alchemy. When Alchemy has gained a large amount of movement speed bonus, are you still worried that Alchemy can't start a team fight? It's not an exaggeration to say that it can even be seven in and seven out.
In terms of runes, I chose Predator, which can add an active effect to the shoes and gain up to 45% movement speed bonus. The most important thing is that this buff effect can last for 15 seconds. In the early stage, we can make good use of this rune to replenish it more quickly. Line and support can give you about 3-5 seconds in advance. In addition, when paired with a spiritual hunter, the cooldown reduction of the equipment's active skills can be reduced by up to 40%. This will give alchemists more opportunities to use accelerating props.
In terms of equipment, movement speed is also the main focus. The first is shoes. Lightness increases movement speed the most among all shoes, and can also weaken the negative deceleration effect to the greatest extent. The crown is an equipment that returns in version 8.6. When activated, you and your allies can gain a 40% movement speed bonus. After Glory of Justice is turned on, there will be a 75% movement speed bonus when moving towards enemies or defense towers. In addition, the active effect of the Spell-Binding Orb can provide up to a 30% movement speed bonus. Together, these will be very terrifying.
Of course, don’t forget that after the dead man’s plate armor is fully stacked with passives, he can also get a 60-point movement speed bonus. As long as the alchemy does not level the A person, then this bonus will always exist, which is higher than the bonus of the light shoes. In the early stage, I usually choose a killing book, and just follow it in a group. As long as it has more than 15 layers, there will be a 10% movement speed bonus. However, I am afraid of being targeted by the enemy, so I can consider replacing it with teleportation in the later stage. Door. Although the acceleration effect of this piece of equipment is unstable, it can gain up to a 20% movement speed bonus when near a defense tower.
The focus of alchemy in the movement speed stream is of course for fun, so it is slightly lacking in terms of output and tank speed. Since it is for fun, you can also choose some more alternative equipment. For example, the active skill of Youmu Spirit can provide 20% The movement speed bonus, Mercury Scimitar's active skill also has a 50% movement speed bonus within 1 second. Below I attach a picture of the ultimate movement speed in the full state of movement speed alchemy.
From the above data, we can see that Alchemy’s movement speed has reached a value of 1204. This does not include the bonus brought by the passive. If our teammates have Lulu, Karma, Angel, etc., they can provide movement speed bonuses. As a hero, it is not a problem at all for Alchemy's movement speed to exceed 1500.
(4): Incense Burner Contribution Stream
The alchemy of the incense burner flow is not the mainstream version. All you need to do is click on the source of life and produce an ice staff. Moreover, this rune can also be selected among the secondary runes, so we can also add the incense burner while using the punishment flow. Flow style of play.
According to the blood recovery formula of the source of life, you can get up to 5 + 1% of your maximum health in 2 seconds. The more blood you have, the more recovery effects you have. A fully charged alchemy has about 4,000 health points at level 18. Through calculation It can be found that the source of life can provide allies with about 25 life recovery per second. In team battles, it can be triggered by drawing A, which is quite convenient. The incense burner can also bring good damage and attack speed.
Usually, there is no need to go out specifically to produce the incense burner, which will affect your position in the team. Unless we have multiple AD heroes and the support cannot produce the incense burner, this situation is worth our efforts for the team.
(5): Death flow of despair
As the saying goes, nine out of ten alchemists will give away, and one of them is a great god. This sentence is true at all, but at the same time, the highest state of alchemy is to die. This kind of gameplay not only makes the opponent despair, but also his own teammates. There will also be despair. Since this style of play is not acceptable to most players, I will just mention it a little bit.
As the name suggests, the death flow means giving away heads, but with skill, when you die continuously, your value will decrease. Initially, everyone is worth 300g. As the number of consecutive deaths increases, you may only be worth 50g in the end. It's not as good as a gun carriage. Instead of going through all the trouble to acquire various skills and wasting a lot of time, in the end it's better to just replenish a wave of soldiers. And you can't leave this kind of alchemy alone in a team battle. If you let him develop and lead the line unscrupulously, it will become a point that is difficult to deal with.
In the same way, if you give too many kills to the opponent in the early stage, allowing the opponent to develop too smoothly, it will indirectly lead to the collapse of your teammates. Even if you rise in the later stage, it will be useless if your teammates collapse. The biggest characteristic of Death Alchemy is that you feel that you cannot take kills, and you must always keep your lowest value. Once your opponent kills you multiple times and becomes valuable, you have to call your friends to kill him.
Again, if you don’t have a deep understanding of alchemy, don’t get into the death flow. When the death flow is paired with the punishment flow, your development ability will be greatly enhanced, and you can even make up to 300 dollars in 20 minutes. Reasonable sending of towers in the early stage can also help to return to the city to replenish supplies faster, because the 8 seconds of returning to the city plus the time to restore blood are almost the same as the resurrection time.
Summary: The above is an introduction to the most complete and most vicious gameplay of alchemy. I hope it will help you understand this hero. Among all the cold heroes, only alchemy operations are the simplest and can improve your awareness, skills and overall perspective. This guide ends here, welcome to watch the next one.