There are many ways to play in Collapse Star Railroad, each with its own unique mechanics and settings. Since there are many players who do not know the guide to the public beta of "Honken Dome Railroad", they have problems when playing this game, resulting in a very low winning rate. Therefore, the editor here brings you detailed information. Introduction to gameplay.
1. Let’s talk about the weakness first, right?
(1) In the Star Dome Railway, monsters have a shield and corresponding attribute weaknesses. Use the weakness attribute to attack the monster to reduce the shield. After breaking the shield, there will be some additional benefits.
2. What are the benefits of using the attributes to restrain monsters?
(1) The monster’s resistance to restraint attributes is 0%, and its resistance to non-restraint attributes is 20%.
It can be simply understood that restraint increases damage by 25% compared to non-restraint.
(2) Before breaking the shield, the monster has 10% damage reduction
(3) Breaking the shield can interrupt the monster's spellcasting and delay its action.
(4) After breaking the shield, it can cause a break damage (analogous to the fusion reaction of Genshin Impact, which is better than nothing)
3. Generally speaking, the benefits of breaking shields are secondary, and the permanent 20% resistance reduction is the biggest benefit.
(1) There is little significance in cultivating the secondary C for breaking shields. The main C with a wider range of attacks is the darling of the environment.
(2) In the early stage, this extra income is an insurmountable gap. A restrained four-star may be more useful than an unrestrained five-star.
4. The attribute restraint table is as follows:
(1) It can be seen that in terms of the striking surface
Fire (42.9%) > Wind (39.8%) = Thunder (39.8%) > Physics (36.7%) = Quantum (36.7%) > Imaginary Numbers (32.7%) > Ice (30.6%)
(2) In terms of tackling difficult problems
Thunder > Fire = Wind > Imaginary Numbers > Quantum > Physics = Ice
(3) This week’s boss is not considered to be difficult to defeat for the time being, because it is not difficult to defeat without adding the abyss and simulated universe.
And it's completely for the fire element. To practice a Hook or a Fire Lord, you can just hit it casually.
(4) In summary, in the early stage, it is recommended to practice a thunder c or a fire c. The environment is very popular.
The fire-type Hu Ke, the thunder-type Alan, and the wind-type Dan Heng can all be cultivated if there is a lack of five-star master C in the early stage.
After you have the main c, you can also switch to the deputy c, or you can lead the second team of Abyss.
(5) For ice type, the environment is a bit too bad to be honest.
It has the narrowest attack surface, and even the boss monsters are not defeated by it, so it is at a natural disadvantage in attacking difficult situations.