Hello everyone, everyone should know that Teamfight Tactics has launched a new version. Dragon King has been strengthened to some extent in the new version. So how to play Dragon King in the new version? In this issue, the editor brings you a guide for the new version of Teamfight Tactics, Dragon King. Let’s take a look at it.
Monkey King—Monkey King (1 fee card), Power of Demacia—Galen (4 fee cards), Weapon Master—Jax (3 fee cards), Queen of the Void—Belvis ( 4-fee card), Star-casting Dragon King Aurelion Sol (4-fee card), Fallen Angel-Morgana (3-fee card)
Bond composition: 3 fighting mechas: Sun Wukong + Galen + Jax
3 monsters: Thor + Belvis + Morgana 2 guards: Galen + Sun Wukong
Strengthening Rune Recommendation: Source Plan Uplink
portable forge
living forge
Impact speed (necessary for strengthening the Dragon King), axiom arc, rolling profit, ascension, hunting rhythm, chaotic mind, etc. can all be used.
Equipment recommendation: Main C chooses the Dragon King. The enhanced impact speed can add a stun effect to the Dragon King's skills, so usually 2-3 Dragon King will be on the field. The control is seamless. The most powerful Dragon King equipment recommends the Azure Dragon Knife, Magic Explosion and Destruction. For defenders, it is best to have Magic Yun! Opt for output equipment such as hats, giant kills, and Archangel's Staff. For the rest of the dragon kings, it is best to have blue equipment. You can also hang alone without equipment! Choose Galen as the main tank, and stone statues are recommended for equipment. Ghoststone plate armor, redemption, and ice armor. You can choose blood-drinking sword, anti-armor, dragon fang and other meaty equipment. Sunfire is not required. Dragon King equipment has its own serious injury effect.
Grab Tears of the Goddess + Useless Big Stick at the beginning. Although the mecha monsters can be played without enhancements, there are two different strengths: those with impact speed enhancement and those without. Therefore, it is recommended that brothers use the hacker enchantress or mecha in the early stage under normal transition. The female gun rushes, just strengthen it in the mid-term and then switch. In the early stage, you can use guards or fighters in the front row, and use duels or psychic powers in the back row to transition from part-time jobs! Of course, if there are 3 demon thieves in the early stage, you can play directly. Mecha monsters have a relatively strong ability to lock blood in the mid-term.
Pulling 3-2 to level 6 can give you a small improvement in quality. If you are a demon thief, you can just pull the level without searching for cards. Wait until 3-5 or 4-2 before starting a big search to find Dragon King and Garen, and then collect them. 3 Fighting Mechas can start locking blood. It is best if there are two Dragon Kings in the mid-term. The seamless control is simply invincible! If there is no Dragon King enhancement in the mid-term or the Dragon King is not found, you can use the female gun to transition first. If there is still no Dragon King later, You might as well turn it into a mecha female gun!
Then bring it to level 8 and put together a perfect lineup. Under the premise of strengthening the impact speed, 8 Dragon Kings are greater than three-star Dragon Kings. The seamless control is very powerful! If there are not enough Dragon Kings, or because there is no AD equipment If Belvis is played, the extra population can be used to hang five-cost monsters. Crabs and scarecrows are both very useful!