There are many deck matching ideas in "Snow Dwelling Land". Many players want to know what types of killing streaks can be used. Please see below for sharing about the killing streak genres in "Snow Dwelling Place". I hope it can help everyone.
I found that if you play according to the idea of pigeon cards, it is more difficult than the Book of Demons that I have played before. After changing the idea, you will find that the difficulty of the game has dropped by more than half. I will talk about some of the most important points and some minor details below. Tricks and brainless routines.
1. The most important thing in playing this game is to understand the killstreak mechanism. If you use it well, you will get more gold coins for one battle than others for three battles. Therefore, when fighting, you cannot defeat them one by one like Slay the Spire, just kill them. It's about making a kill-streak strategy.
Killing an ordinary mob only has 1~5 gold coins, and with the continuous killing, the gold coins will be accumulated in sequence +5+10+15+20+25. A good battle can generally have 60~100 gold coins, and you are lucky. 200 gold coins are enough. This essentially reduces the difficulty of the game. (For example, if you counterattack the protagonist, it is easy to kill 5 penguins in one round)
2. Kill streak mechanism
Within a round, from the time the cards are played to the completion of the attack by both sides, it is considered the time range for a killing streak. It should be noted that after the BOSS is killed, the opponent will stop taking action, and it is our turn to take action.
3.The mechanism of the crown
①The crown can be installed or removed at any time, and can be used on all cards
②In the preparation round, the first round will only begin after all the Crown cards are used up.
By making good use of these two mechanisms, sometimes the starting move is equivalent to saving 3 to 5 rounds compared to others.
Routine 1
Bomb Bucket/Reloaded Prototype + Mini Mika/Little Tyco, you can stack a few layers of Frenzy at the beginning
Routine 2
Soul-bound skeleton + any summoned object/partner, an enemy will appear every second at the opening point
Routine 3
Sleepyhead + Rotating Palm, draw 4 cards first, which is equivalent to 3 extra crowns
If you are lucky and meet a copy merchant, bring the crown and accessories and copy them, it will be easy to come up with some outrageous combinations and take off directly
Anyone who has played other Meat Pigeon cards will understand the rest of the construction details, but the construction of this game has too little content on the one hand, and too much randomness on the other, so in the end it is still not fun, just like I don’t like playing chess. .