Little Naga, Monkey, Prophet, Little Black, Carl
Lineup analysis
Little Naga: Orange 2 fully awakens.
effect:
1. The main function is to use one's own high dodge and illusion to absorb the damage of the vampire earl and create a survival environment for the team.
2. Use the ultimate move to control the BOS.
Monkey: Orange one or three pieces of equipment.
effect:
1. Illusion deception skills carry damage and output
2. Provide Karl with the puck.
Prophet: Orange 1 and 4 pieces of equipment
effect:
1. The output of the ultimate move. Because the BOS output is very high, the battery life of the prophet’s ultimate move is needed to ensure that the prophet does not die.
2. Push waves to clear the little bats
Xiaohei: Orange 1 and 4 pieces of equipment
effect:
1. Output
2. Provide ice hockey note: because bats are immune to objects, Xiaohei’s ultimate move will not hit the bat.
Carl: Orange Two is fully loaded
Function: 1. Control BOSS
operate
Everyone's ultimate move is as black as possible, and they race against time to ensure output.
Karl is different from the group boss in that he gives priority to releasing the ice wall when entering the first round of skills, and must release a thunder and lightning fire after the first ultimate move. Ensure the number of elemental balls. After that, just use aoe regularly to clear the bats. The specific skills depend on the elemental sphere, including meteorites, thunderstorms, wind, and shock waves. If you feel that Karl can't hold on any longer, just throw an ice and ice thunder ball. There is no shortage of ice balls, so just find a thunder ball.
This level requires higher proficiency in Carl's skills, because the elemental balls are limited, and the operation is not mindless armor reduction like the team deputy, so friends who are not familiar with Carl's skills are better off using other heroes.