Eternal Fear 3 has been very popular recently. The guide on how to modify the equipment of "Eternal Fear 3" is also a question that everyone is paying close attention to. Many friends are not sure what to do specifically. In fact, it doesn't matter if you don't know how to do it. Now the editor of this website I will share with you the specific steps on how to modify the equipment in "Eternal Fear 3". Don't miss it.
This game allows you to change equipment
Right-click the steam library to open the game directory, open Game_data, find the UqkasKjbHas file at the bottom (the number behind represents the archive order), right-click the open method and select TXT text mode to open it.
Change the equipment ID: Find (equipment digital ID) 1-100 and change it yourself slowly
Now comes the key point: change the equipment entry: TXT text point search starts from the first → (numeric ID of the entry) corresponding to the first equipment in your backpack (remember, equipped equipment is not included)
The second one corresponds to the second piece of equipment in the backpack and so on.
1-AA
2-BB
3-CC
4-DD
5-Bronze Sword physical attack +10
6-Iron Sword physical attack +17
7-Steel Sword physical attack +24
8-Saber physical attack +34, physical defense 5%, magic defense 5%
9-War Sword Physical Attack +45 Accuracy +50 Physical Defense 5%, Magic Defense 5%
10-OricbalcumSword physical attack +60, understanding +10, accuracy +50, physical defense 7%, magic defense 7%
11-Hand Ax physical attack +15, all attribute attacks -20%
12-Hatchet physical attack +20, all attribute attack -20%
13-Battle Ax Physical attack +29 All attribute attack -20%
14-Soldier Ax physical attack +38, maximum HP +100, all attribute attacks -20%
15-War Ax Physical attack +50 Max HP +200 All attribute attacks -20%
16-OricbalcumAxe Physical attack +72, life stolen 5%, maximum HP +300, all attribute attacks -20%
17-Wood Bow Physical Attack +7 [Charged Attack] Spiral Arrow
18-Hunter Bow Physical Attack +14 [Charged Attack] Spiral Arrow
19-Battle Bow Physical Attack +21 [Charged Attack] Spiral Arrow
20-Ranger Bow Physical Attack +30 [Charged Attack] Spiral Arrow
21-War Bow Physical Attack +40 Accuracy +50 [Charged Attack] Spiral Arrow
22-Winged Bow Physical Attack +55 Reduce Cooling Time by 10% [Charged Attack] Spiral Arrow
23-Wood Staff Magic Attack +10 Max MP +20 [Charged Attack] HyperBolt
24-Elder Staff Magic Attack +18 Max MP +30 [Charged Attack] Hyper Bolt
25-ArcaneStaff Magic Attack +25 Maximum MP +40 [Charged Attack] Hyper Bolt
26-Bone Staff Magic Attack +33 Max MP +50 [Charged Attack] HyperBolt
27-War Staff Magic Attack +42 Max MP +100 [Charged Attack] HyperBolt
28-MysticStaff Magic Attack +53 Max MP +100 Reduce MP consumption by 20% [Charged Attack] HyperBolt
29-Longsword physical attack +15
30-BastardSword physical attack +20
31-Broadsword Physical Attack +28 Damage Absorb 3%
32-Grand Sword physical attack +35
33-AncientSword Physical Attack +46 Accuracy +50
34-Zweibander physical attack +60 Damage Absorb 10%
35-Gu InwGreatsword Physical Attack +35 Damage Absorb 10% All Element resist +25%
Holy resist -100%
36-none
37-Sash physical defense +1%, maximum HP +20
38-Belt Physical Defense +2% Magic Defense +2% Maximum HP +50
39-LeatherStrop Physical defense 3%, Magical defense 3%, Max HP +100, Max MP +20
40-Heavy Belt Physical defense 5%, Magical defense 5%, Max HP +300, Max MP +30
41-ChampionBelt Magic Defense 10%, Physical Defense 10%, Max HP +500, Max MP +50
42-none
43-LeatherGloves Physical Defense 1% Accuracy +5
44-HeavyGloves Physical Defense 2% Accuracy +10
45-ChainGloves Physical Defense 3% Accuracy +20 Understanding +3
46-War Gloves Physical Defense 4% Accuracy +30 Understanding +5
47-Gauntlets Physical Defense 5% Accuracy +50 Understanding +5
48-none
49-LeatherBoots Magic Defense 1% Dodge Rate +5
50-Heavy Boots magic defense 2% dodge rate +5
51-Chain Boots Magic Defense 3% Dodge Rate +10 MP Regeneration +1%
52-War Boots Magic Defense 4% Dodge Rate +10 MP Regeneration +1%
53-Greaves Magic Defense 5% Dodge Rate +20 MP Regeneration +1%
54-none
55-Power Ring Physical Attack +10 Magic Attack +10
56-Power Ring+Physical attack +20 Magic attack +20
57-PowerRing++ Physical attack +30 Magic attack +30
58-Metal Ring Max HP +250
59-Metal Ring+Max HP+500
60-MetalRing++ Max HP+1200
61-Eagle Ring Accuracy +30 Dodge rate +20
62-Eagle Ring+Accuracy+60 Dodge Rate+40
63-EagleRing++ Accuracy +100 Dodge rate +70
64-Energy Ring Max HP +100 Max MP +50
65-EnergyRing+ Max HP+200 Max MP+100
66-EnergyRing++ Max HP+500 Max MP+150
67-Shield Ring Physical defense 5% Magical defense 5%
68-ShieldRing+ Physical Defense 7% Magic Defense 7%
69-ShieldRing++ Physical defense 10% Magical defense 10%
70-Rosary Magic Defense 5%, Holy Light Resistance 20%, Dark Resistance 20%
71-Regen Ring HP regeneration +2%
72-Siphon RingMP regeneration +2%
73-VampireRing Life Steal 3%
74-VampireRing+ Life Steal 6%
75-VampireRing++ Life Steal 9%
76-Drain Ring Mana Steal 1%
77-Drain Ring+Mana Steal 3%
78-DrainRing++ Mana Steal 5%
79-Magic Ring reduces MP consumption by 30%
80-Sage Ring reduces cooldown time by 30%
81-CriticalRing Understanding +10
82-CriticalRing+ Understanding+15
83-CriticalRing++ Understanding +20
84-Ruby Amulet Flame resistance +25% Flame attribute attack +25% Accuracy +50
85-SapphireAmulet Water resistance +25% Water attribute attack +25% Silence resistance +50%
86-CopazAmulet Lightning resistance +25% Lightning attribute attack +25% Paralysis resistance +50%
87-PearlAmulet Ice resistance +25% Ice attribute attack +25% Freeze resistance +50%
88-JasperAmulet Earth resistance +25% Earth attribute attack +25% Stun resistance +50%
89-Jade Amulet Poison resistance +25% Poison attribute attack +25% PoisonedResist +50%
90-EmeraldAmulet Storm resistance +25% Storm attribute attack +25% ConfusedResist +50%
91-Red EyeRing prevents all abnormal conditions
92-BronzeAmulet Magic Defense 2% Max MP +50
93-SliverAmulet Magic Defense 3% Max MP +100
94-Gold Amulet Magic Defense 5% Max MP +150
95-none
96-None
97-None
98-none
99-None
100-none
101-WarriorArmor Physical defense 8% Magical defense 5% HP regeneration +3%
102-RangerCloth physical defense 5%, magic defense 4%, understanding +5
103-Mage Robe Physical defense 2%, magic defense 7%, all attribute attacks +10%
104-WingedArmor Physical defense 6% Magical defense 7% Reduce MP consumption +5%
105-falconArmor physical defense 5%, magic defense 4%, energy absorption 7%
106-GuardianArmor physical defense 8%, magic defense 5%, non-attribute resistance +20%
107-Sage Cloth physical defense 2%, magic defense 7%, reduce cooldown time by 5%
108-LeatherCloth physical defense 5%, magic defense 4%, dodge rate +50
109-BattleArmor physical defense 10%, magic defense 10%, non-attribute attack +20%
110-AngelParadise Uniform physical defense 5%, magic defense 8%, all attribute resistance +10%
111-GladiatorArmor physical defense 7%, magic defense 5%, all attribute resistance +10%
112-EliteWarrior Armor Physical defense 7% Magical defense 7% HP regeneration +3%
113-NobleArmor Physical Defense 6% Magic Defense 5% MP Regeneration +2%
114-NuKnightArmor All physical defense 10%, understanding +10 All physical attack +20%, All Resist +25%
HP&MP regeneration +5%
115-NakkaOutfit Physical defense 5%, magic defense 7%, all abnormal status resistance +25%
116-DarkHunter Outfit Physical defense 4%, magic defense 7%, all abnormal status resistance +25%
117-None
118-none
119-None
120-none
121-flameStaff Magic attack +10 Flame attribute attack +12% [Charged attack] Blaze Ball (MP: 10)
122-flameStaff II Magic attack +20 Flame attribute attack +18% [Charged attack] Blaze Ball (MP: 10)
123-flameStaff III Magic attack +30 Flame attribute attack +24% [Charged attack] Blaze Ball (MP: 10)
124-Ice Staff Magic attack +10 Ice attribute attack +12% [Charged attack] Freeze Bolt (MP: 10)
125-Ice StaffII Magic attack +20 Ice attribute attack +18% [Charged attack] Freeze Bolt (MP: 10)
126-Ice StaffIII Magic attack +30 Ice attribute attack +24% [Charged attack] Freeze Bolt (MP: 10)
127-ThunderStaff Magic attack +10 Lightning attribute attack +12% [Charged attack] Spark Ball (MP:10)
128-ThunderStaff II Magic attack +20 Lightning attribute attack +18% [Charged attack] Spark Ball (MP:10)
129-ThunderStaff III Magic attack +30 Lightning attribute attack +24% [Charged attack] Spark Ball (MP:10)
130-VenomStaff Magic attack +10 Poison attribute attack +12% [Charged attack] Poison Orb (MP: 20)
131-VenomStaff II Magic attack +20 Poison attribute attack +18% [Charged attack] Poison Orb (MP: 20)
132-VenomStaff III Magic attack +30 Poison attribute attack +24% [Charged attack] Poison Orb (MP: 20)
133-Aqua Staff magic attack +10 water attribute attack +12% [charged attack] Water Blast (MP: 14)
134-Aqua StaffII Magic attack +20 Water attribute attack +18% [Charged attack] Water Blast (MP: 14)
135-Aqua StaffIII Magic attack +30 Water attribute attack +24% [Charged attack] Water Blast (MP: 14)
136-fireblend Physical attack +24 (Fire) [Finishing move] Explosion
137-fireblendII Physical attack +32 (Fire) [Finishing move] Explosion
138-fireblendIII Physical attack +50 (Fire) [Finishing move] Explosion
139-Icebrand Physical Attack +24 (Ice) [Finishing Move] FrigidCrash
140-IcebrandII Physical Attack +32 (Ice) [Finishing Move] Frigid Crash
141-IcebrandIII Physical Attack +50 (Ice) [Finishing Move] Frigid Crash
142-EarthBlade Physical Attack +24 (Earth) [Finishing Move] Ground Crash
143-EarthBlade II Physical Attack +32 (Earth) [Finishing Move] Ground Crash
144-EarthBlade III Physical Attack +50 (Earth) [Finishing Move] Ground Crash
145-VenomBlade Physical attack +24(Poison)Medium chance to inflict poison.
146-Venom BladeII Physical attack +32(Poison)Medium chance to inflict poison.
147-VenomBlade III Physical attack +50(Poison)Medium chance to inflict poison.
148-Whirwind Blade Physical Attack +24 (Wind) [Finishing Move] Whirwind
149-WhirwindBlade II Physical attack +32 (Wind) [Finishing move] Whirwind
150-WhirwindBlade III Physical attack +50 (Wind) [Finishing move] Whirwind
151-LightningBow Physical Attack +19 (Thunder) [Charged Attack] Lightning Strafe (MP: 8)
152-LightningBow II Physical attack +28 (Thunder) [Charged attack] Lightning Strafe (MP: 8)
153-LightningBow III Physical Attack +45 (Thunder) [Charged Attack] Lightning Strafe (MP: 8)
154-SerpentBow Physical attack +19 (Poison) [Charged attack] Venom Strafe (MP: 8)
155-SerpentBow II Physical attack +28 (Poison) [Charged attack] Venom Strafe (MP: 8)
156-SerpentBow III Physical attack +45 (Poison) [Charged attack] Venom Strafe (MP: 8)
157-BurningBow Physical Attack +19 (Fire) [Charged Attack] Blast Arrow (MP: 8)
158-BurningBow II Physical Attack +28 (Fire) [Charged Attack] Blast Arrow (MP: 8)
159-BurningBow III Physical Attack +45 (Fire) [Charged Attack] Blast Arrow (MP: 8)
160-(Unnamed Melee Weapon ①) Physical Attack +40 (Wind) [Finishing Move] Whirwind
161-flamethrower A searing flamethrower. 【Magic】RequiresFlame Ammo.
162-HydroCannon A cannon that fires a high-pressure stream of water. 【Magic】RequiresHydro Ammo.
163-IceShootgun A shotgun that fires three ice shells. 【Magic】Requires Ice Ammo.
164-BomingThunder A gun that shoots lightning balls that track enemies. 【Magic】Requires Electirc Ammo.
165-Acid Burst is a gun that can spray highly corrosive acid and poison. 【Magic】RequiresAcid Ammo.
166-BomingMissle A micro missile launcher that can cause area damage. 【Physical】Requires Blast Ammo.
167-(Unnamed melee weapon ①) Physical attack +40 (Wind) [Finishing move] Whirwind
168-(Unnamed melee weapon ①) Physical attack +40 (Wind) [Finishing move] Whirwind
169-(Unnamed melee weapon ①) Physical attack +40 (Wind) [Finishing move] Whirwind
170-PowerGloves Physical Defense 3%, Physical Attack +20, Max HP +300
171-PowerGloves II Physical defense 5%, physical attack +40, maximum HP +750
172-PowerGloves III Physical defense 8%, physical attack +50, maximum HP +1200
173-MagicGloves Physical defense 3%, magic attack +20, all attribute attacks +5%
174-MagicGloves II Physical defense 5%, magic attack +40, all attribute attacks +5%
175-MagicGloves III Physical defense 7%, magic attack +50, all attribute attacks +5%
176-BloodyGloves Physical Defense 3% Life Steal 5% HP Regeneration +1%
177-BloodyGloves II Physical Defense 5% Life Steal 8% HP Regeneration +1%
178-BloodyGloves III Physical Defense 7% Life Steal 10% HP Regeneration +2%
179-FeralGloves Physical Defense 3%, Understanding +5, Accuracy +10
180-FeralGloves II Physical Defense 5% Knowing +10 Accuracy +30
181-FeralGloves III Physical Defense 7%, Understanding +20, Accuracy +50
182-TitanBoots Physical Defense 3% Magic Defense 3% Max HP +250
183-TitanBoots II physical defense 5%, magic defense 5%, maximum HP +750
184-TitanBoots III physical defense 8%, magic defense 8%, maximum HP +1500
185-WingedBoots Magic Defense 1% Dodge Rate +60
186-WingedBoots II Magic Defense 3% Dodge Rate +120
187-WingedBoots III Magic Defense 5% Dodge Rate +180
188-MysticBoots Magic Defense 2% Reduce MP consumption by 10% Reduce cooldown time by 10%
189-MysticBoots II Magic Defense 3 Reduce MP consumption by 2% Reduce cooldown time by 15
190-MysticBoots III Magic Defense 5 Reduce MP consumption by 30 Reduce cooldown time by 2%
191-RecoveryBelt Physical defense 5%, magic defense 5% HP regeneration +3% MP regeneration 2%
192-AgilitySash Physical defense 4%, magic defense 4%, dodge rate +100
193-Absorber Physical Defense 7% Magic Defense 7% 20% of damage taken is restored asMP.
194-StaticBelt Physical defense 10% Magical defense 10% All abnormal status resistance +50%
195-BlazingBelt Physical defense 5%, magic defense 5%, flame attribute attack +30%, convert the wearer's attribute to flame
196-IcicleBelt Physical defense 5%, magic defense 5%, ice attribute attack +30%, converts the wearer's attribute to ice
197-LightingBelt Physical defense 5% Magical defense 5% Lightning attribute attack +30% Converts the wearer's attribute to lightning
198-Crag Belt Physical defense 5% Magical defense 5% Earth attribute attack +30% Converts the wearer's attribute to earth
199-Tidal Belt physical defense 5%, magic defense 5%, water attribute attack +30%, convert the wearer's attribute to water
200-Viper Belt physical defense 5%, magic defense 5%, poison attribute attack +30%, converts the wearer's attribute to poison
201-StrongwindBelt Physical defense 5%, magic defense 5%, storm attribute attack +30%, converts the wearer's attribute to storm
202-Ebony Belt physical defense 5%, magic defense 5%, dark attribute attack +30%, converts the wearer's attribute to darkness
203-SacredBelt Physical defense 5% Magic defense 5% Holy light attribute attack +30% Converts the wearer's attribute to holy light
204-(Unnamed Belt) Physical Defense 5% Magic Defense 5% Flame Attribute Attack +30% Converts the wearer's attribute to flame
205- ---ArmorColor205---Physical defense 5%, Magical defense 5%, Flame attribute attack +30%
Converts the wearer's attributes to flames
206-NobleArmor B Physical defense 6% Magical defense 6% MP regeneration +2%
207-NobleArmor G Physical defense 6%, magic defense 6%, MP regeneration +2%
208-NobleArmor R Physical defense 6% Magical defense 6% MP regeneration +2%
209-BattleArmor B Physical defense 10%, magic defense 10%, non-attribute attack +20%
210-BattleArmor G Physical defense 10%, magic defense 10%, non-attribute attack +20%
211-BattleArmor R Physical defense 10%, magic defense 10%, non-attribute attack +20%
212-GladiatorArmor B Physical defense 7%, magic defense 5%, all attribute resistance +10%
213-GladiatorArmor G Physical defense 7%, magic defense 5%, all attribute resistance +10%
214-GladiatorArmor R Physical defense 7%, Magical defense 5%, All attribute resistance +10%
215-EliteWarrior Armor B Physical defense 7% Magical defense 7% HP regeneration +3%
216-EliteWarrior Armor G Physical defense 7% Magical defense 7% HP regeneration +3%
217-SuperiorWinged Armor Physical defense 5%, Magical defense 5%, All attribute attack +10%
218-SuperiorWinged Armor V Physical defense 5%, Magical defense 5%, All attribute attack +10%
219-SuperiorWinged Armor G Physical defense 5%, Magical defense 5%, All attribute attack +10%
220-EternalArmor All physical defense 10%, understanding +10 All physical attack +20%, All Resist +25% HP & MP regeneration +5%
221-(Unnamed Belt)