DOTA2 is a newly launched game. This game has been sought after by more and more players since its launch. The mechanics of this game are very complex, so many players don’t know what to do with the effects of the new neutral items in version 7.33 of “DOTA2”. The editor has brought you a good solution today. If you want to know, then follow the editor to find out.
1. Fishhook: Passive prop, +35 attack power, triggers a critical hit of about 180% every 10 seconds, comes with a passive hooking effect, increases the attack distance by about 250, and will hook the enemy right between you and the enemy. For people, the shortest hooking distance is about 400 (tested with a level 1 TA, the attack distance is 160+250 and can barely trigger, but it won't work if you get closer). Increased attack and critical hits are effective for all heroes, but increased attack distance and hook are only effective for long-range (the Great Sage cannot trigger them). Critical hits will be evaded, and the props will enter the CD! Hook Man can cross terrain and pull out of the void big!
2. Drone: An active prop, without adding any attributes, it actively releases a small drone with a field of view of about 350 and a CD of 40 seconds... The drone has a flat field of view and cannot see the great sage on the tree, and has true vision. The effect cannot be selected and will keep flying outside the map...
3. Dog leash: active prop, +30 power, can only be used on heroic units, actively releases and releases entanglement similar to Mok's ultimate move, lasting 4 seconds. Both entangled parties can use basic attacks, use skills, and use items, limited You can move freely, but cannot use blink skills such as jumping knife, flash, and teleport. After the chain is connected, you can drag invincible and hidden units. For example, if the puck is pulled and then phase shift is released, the unit is blocked by the black bird, the earth cat turns to stone, etc., it will be Pulled to the target location; unable to pull out of the time enchantment black hole. And the strength of both parties will be judged. The stronger one can move freely and drag the weaker one (reasonable). The way to escape needs to be considered according to different situations——
Strong and holding a dog leash: You cannot use any method to break away from the chain, including BKB, blowing wind, phantom ax, teammates' dispersion, etc. However, pushing the opponent hard will push you back 450 distance, and at the same time pull the enemy over. ;
He has low strength and holds a dog leash: he cannot break free of the chain by any means. He can only break free by pushing the enemy away with a big push (the enemy will not follow him this time);
Those with great strength without holding a leash: can be dispersed through BKB, blowing wind, plates, teammate skills (Abaddon, etc.), and can also push people away and break free through big pushes;
It has little strength and does not hold a dog leash: it can be dispersed through BKB, blowing wind, plates, teammate skills (Abaddon, etc.). It cannot break away with a big push, it will only push the enemy back and then be taken over;
4. Wings of Icarus : active prop, +20 movement speed, active activation can obtain flying state, has high-altitude vision, can cross terrain, destroy trees along the way (so the Great Sage will cause himself to be dizzy if used on a tree), CD45 seconds ;
5. Shield wall : an active prop, +5 armor, which automatically releases a shield wall about 400 meters wide. Neither enemy nor our heroes can pass through the middle. Our heroes can hit from one side of the shield wall to the other, and the enemy The long-range attacks of side heroes will be blocked (similar to Mars' Arena), and the enemy's melee heroes' attacks can pass through the shield wall if the distance is far enough. There is no difference between the two sides of the shield wall (unlike the Arena). The shield wall lasts for 8 seconds and then disappears. It disappears after resisting the enemy's long-range attacks for 5 times. The CD is 45 seconds.
6. Holy Rod : Active prop, +15 all attributes, casting distance is about 300, actively releases a force field with a range of 400, force field duration is 5 seconds, CD is 40 seconds, and a weak dispersing energy wave is generated internally every 1.25s ( 5 channels in total), the energy wave can dispel the debuff of friendly heroes and the buff of enemy heroes, and is ineffective against magic-immune and invincible units (such as bkb, units in the wind, and hidden units);
7. Bottomless magic bottle : active prop, +40 intelligence, active use can restore 200 life and 70 magic within 3 seconds (more than ordinary magic bottle), has a total of 6 energy points, and restores 1 energy point every 10 seconds. It cannot be replenished with spring water;
8. Slime vial : an active prop. Active release will release a 500-range poison wave centered on itself, with a duration of 4 seconds and a CD of 27 seconds. The poison wave causes 125 magic damage, and enemy heroes and prop holders within the range are slowed down by 30% (does not affect friendly heroes). At the same time, prop holders gain +15 armor during the deceleration period, and the slowdown can be dispelled (both the enemy and ourselves).
After reading this article about the effects of new neutral items in version 7.33 of "DOTA2", have your doubts been lifted? If all are lifted, it would be worthwhile for the editor to consult a lot of information. If there is still something you don’t understand, you can also ask questions in the comment area.