This DOTA2 is very popular, and many players are playing it. So how to solve this problem by introducing the changes to Beastmaster in version 7.33 of "Dota2"? Users who encounter this problem are very troubled. The editor can tell users about this below. Solution to the problem.
Now a versatile hero
Base attack power reduced from 31-35 to 12-16
Agility growth reduced from 1.9 to 1.4
Intelligence growth reduced from 1.9 to 1.2
Level 1 attack power reduced by 8 points (from 54-58 to 46-50)
Attack power growth per level increased from +2.9 to +3.3
Wild Ax
Mana cost reduced from 65 to 50
call of the wild war eagle
Dive Bomb (Aghanim's Crystal) root duration reduced from 2.5 seconds to 2 seconds
primal roar
Stun duration reduced from 3/3.5/4 seconds to 2.75/3.25/3.75 seconds
Mana cost reduced from 150/175/200 to 100/125/150
Slom War Drum
Skills have been redone
Now it's a passive skill. When the Beastmaster or the surrounding units he controls attacks an enemy, he will beat the war drum, causing damage to nearby units, and healing himself and the units he controls for a certain percentage of the damage caused.
Each attack will reduce the interval between drum beats, from a maximum of 3 seconds to a minimum of 0.4 seconds after 20 attacks. If no attack is launched, the interval between drum beats will gradually become longer every 1 second.
When using the original roar, 10/15/20 layers of drumming stacking effects will be automatically added according to the level of the original roar. Drum damage: 90. Healing Heroes: 25%. Heals non-heroes: 5%
In summary, after reading this article compiled by the editor to introduce the changes to the Beastmaster in version 7.33 of "Dota2", I hope that players can smoothly understand the game skills and quickly get started playing the game. If there are other game problems, you can pay attention to the update of the DOTA2 guide content.