What are the effects of all weapon skills in War Legend? I believe that many players still don’t know the effects of all weapon skills. The editor below will bring you an overview of the effects of all weapons and skills in Legend of War. Interested players should take a look.
The torch causes [30%-50%] damage to all units in the area and applies a [burning] effect.
The hatchet causes [20%-50%] damage to the target. [Crit]: Apply [Bleeding] effect.
The flying knife causes [20%-50%] damage to the target. Ignore defenses.
The flying scythe causes [20%-50%] damage to the target and has a 30% chance of applying a random debuff that lasts for 1 round.
Blinding powder /
Rage Powder All animals in the area gain [Rage] and [Rage] effects.
Potent Powder All animals in the area that are not involved in the battle will go to the effective point.
Confusion Powder All units in this area gain [Confusion] status.
All targets within the Molotov cocktail area lose 5% of their maximum [HP]. Create a ball of [Fire].
All targets within the small grenade area lose 10% of their maximum [HP]. [Crit]: Apply [Bleeding] effect.
All units within the recoil bomb area are pushed back 2 meters.
Bee bombs cause [10%-20%] damage to all units in the area and generate a [Swarm of Bees].
Corrosion bomblets cause [Corrosion] to all enemies in the area. Not superimposable
All units within the poison bottle area lose 5% of their maximum [HP]. Generate a [poisonous fog].
The Scavenger's Torch generates a [Fire].
The ghost hatchet causes [30%-50%] damage to the target. [Crit]: Apply [Bleeding] effect.
The throwing ax causes [20%-50%] damage to the target. Ignore defenses. [Crit]: Apply [Bleeding] effect.
The ghostly flying ax causes [30%-50%] damage to the target. Ignore defenses. [Crit]: Apply [Bleeding] effect.
Frost crystal steel throwing ax causes [30%-60%] damage to the target. Ignore defenses. [Crit]: Apply [Bleeding] effect.
Akhed's steel throwing ax causes [40%-60%] damage to the target. Ignore defenses. [Crit]: Apply [Bleeding] effect.
The poison-quenching flying knife causes [20%-50%] damage to the target and applies 1 layer of [Poison Damage].
The poisoned ghost flying knife causes [20%-50%] damage to the target and applies 1 layer of [poison].
The quenched frost crystal steel flying knife causes [30%-60%] damage to the target and applies 1 layer of [Poison Damage].
The poisoned Akhed steel flying knife causes [40%-60%] damage to the target and applies 1 layer of [Poison Damage].
The ghost flying knife causes [30%-50%] damage to the target. Ignore defenses.
The ghostly flying scythe causes [20%-50%] damage to the target while ignoring [Defense]. There is a 30% chance of applying a random debuff to the target, which lasts for 1 round.
The petrified flying scythe causes [20%-50%] damage to the target and applies a [Confusion] effect, which lasts for 1 round.
The petrified ghost flying scythe causes [20%-50%] damage to the target and applies a [confusion] effect, which lasts for 1 round.
The petrified frost crystal steel flying scythe causes [30%-60%] damage to the target and applies a [confusion] effect, which lasts for 1 round.
The petrified Ahed steel flying scythe causes [30%-60%] damage to the target and applies a [Confusion] effect, which lasts for 1 round.
The grappling hook deals [30%-50%] damage to the target and lures them into close range to engage them.
Frost crystal steel short-handled throwing ax causes [30%-60%] damage to the target. [Crit]: Apply [Bleeding] effect.
Ahd's steel short-handled throwing ax causes [40%-60%] damage to the target. [Crit]: Apply [Bleeding] effect.
Froststeel flying knives cause [30%-60%] damage to the target. Ignore defenses.
Ahd's steel throwing knife causes [40%-60%] damage to the target. Ignore defenses.
The Froststeel Flying Scythe causes [30%-60%] damage to the target while ignoring [Defense]. There is a 30% chance of applying a random debuff to the target, which lasts for 1 round.
Ahd's steel flying scythe causes [30%-60%] damage to the target while ignoring [Defense]. There is a 30% chance of applying a random debuff to the target, which lasts for 1 round.
Swamp Bottle applies 2 stacks of [Frenzy] to all units in the area.
Halag's Concoction causes damage equal to 50% of their maximum [HP] to all mosquitoes in the area. If the attack is enough to kill a mosquito, it is captured.
After using the skill of Renegade Throwing Ax , even if the unit is engaged, it will still cause [20%] damage to the farthest enemy within 6 meters.
After using a skill based on courage points, the Solar Ax will still cause [20%] damage to the farthest enemy within 6 meters, even if the unit is engaged. Always deals a critical hit to the Haunted Herd.
After using a skill based on courage points, the Progressive Ax will still cause [20%] damage to the farthest enemy within 6 meters, even if the unit is engaged. Always deals a critical hit to the Haunted Herd.
Rusty Razor deals [80%-100%] damage to the target. [Ambush]: The chance of critical hit is increased by an additional 30%.
The vicious knife causes [30%-50%] damage to the target.
The damaged dagger causes [70%-90%] damage to the target and applies 1 layer of [Poison].
The iron dagger causes [80%-100%] damage to the target. [Ambush]: The chance of critical hit is increased by an additional 30%.
The Ghost Hook Scythe causes [80%-100%] damage to the target. [Ambush]: The chance of critical hit is increased by an additional 30%.
Frost Crystal Soul Blade causes [80%-100%] damage to the target. [Ambush]: The chance of critical hit is increased by an additional 30%.
The Inquisition's five-fingered sword causes [60%-80%] damage to the target. Each time a bonus is applied to a target, the skill will be cast again.
Harrag's Hook Scythe causes [80%-100%] damage to the target and gains 3 layers of [Rage].
Arena daggers deal [40%-60%] damage and apply [Bleed]. If the target is bleeding, double damage is dealt.
Ahd's small steel sword causes [80%-100%] damage to the target. [Ambush]: The chance of critical hit is increased by an additional 30%.
The counselor's dagger causes [30%-50%] damage to the target. [Ambush]: If the target enters combat with an ally, that ally makes an attack of opportunity.
Boss Dagger deals [60%] damage to all units in the area. If the attack hits multiple units, a [Poisonous Mist] will be generated under each unit hit.
The Ogre Banshee breaks away from combat and causes [50%] damage to the three closest enemies within 4 meters.
The Ancient Guard breaks away from combat and deals [50%] damage to the three closest enemies within 4 meters.
The Reaver's Knife deals [80%-100%] damage to the target and applies a random debuff. This debuff changes with each battle.
Viper deals [60%] damage to the target. Consumes all layers of [Poison], and the effect damage applied per layer increases by 25%.
Benhodite's corrugated sword causes [50%-70%] damage to the target. If there is no target ally within 4 meters, [damage] increases by 100%.
Kruppe's knife causes [80%-100%] damage to the target and applies 1 layer of [Poison], as well as [Slowdown] and [Slow Reaction], lasting for 1 round.
The rusty broadsword causes [80%-100%] damage to the target.
Alazar's straight sword causes [80%-100%] damage to the target. [Crit]: Applies [weakening] effect, lasting for 1 round.
Legion Roman Gladius causes [80%-100%] damage to the target and knocks it back 1 meter. [Crit]: Apply [Fragile] effect.
The Sword of the Brotherhood Knight causes [70%-90%] damage to the target. For each additional ally beside you, the damage is increased by 50%.
The iron machete causes [80%-100%] damage to the target.
The ghost dagger causes [80%-100%] damage to the target.
The frost crystal steel straight sword causes [80%-100%] damage to the target.
Ahd's steel two-handed sword causes [80%-100%] damage to the target.
The Sword of the Divine Eye Knight deals [80%] damage to all units in the area. If the attack hits multiple units, a [Fire] will be generated under each unit.
Zealot causes [80%-100%] damage to the target. Against targets without [Defense], damage is increased by 40%.
The strong blade causes [70%-90%] damage to the target. If the target has [Bleeding], [Burning], or [Poison] effects (can be superimposed), launch an additional attack of opportunity.
Guardian Machete causes [80%-100%] damage to the target. [Crit]: This unit gains [Retaliation] effect.
Mehit's sword causes [80%-100%] damage to the target. [Critical Strike]: Gain 2 points.
Glory causes [70%-90%] damage to the target. If this unit is engaged, gain [Protect] effect for 1 turn.
The cast iron sword causes 3 times [20%-40%] damage to the target. The third attack will knock the enemy back 3 meters.
The Rusty Logging Ax deals [80%-100%] damage to the target. [Crit]: Apply [Bleeding] effect.
Notched Ax deals [70%-90%] damage to the target and forces it to engage.
The Tracker's Ax causes [60%-120%] damage to the target and applies [Marked for Death] effect.
Hunter's Ax causes [80%-100%] damage to the target. This attack always activates the oil applied to the target.
The iron ax causes [80%-100%] damage to the target. [Crit]: Apply [Bleeding] effect.
Ghost Ax causes [80%-100%] damage to the target. [Crit]: Apply [Bleeding] effect.
Frost Crystal Steel Ax causes [80%-100%] damage to the target. [Crit]: Apply [Bleeding] effect.
Arena Battle Ax causes [40%-60%] damage to the target. If the target's [Health] is higher, double damage is dealt.
Ahd Steel Ax causes [80%-100%] damage to the target. [Crit]: Apply [Bleeding] effect.
Chorath deals [60%-80%] damage to the target. [Crit]: Apply [Disarm] effect to the target, lasting for 1 round.
The Betrayer's Ax causes [80%-100%] damage to the target. This attack always activates the oil applied to the target.
The Ax of Peacemaker causes [60%-80%] damage to the target. If the unit still has [Defense], attack again.
Piety causes [70%-90%] damage to the target and gains 2 stacks of [Rage]. [Crit]: Obtain 2 layers of [Rage].
Victory causes [70%-80%] damage to the target. If the target is in the [Burning] state, it will be a critical hit.
Neptune's Ax deals [70%] damage to all targets in the area and applies 2 layers of [Corrosion] and [Poison].
The old baton deals [60%-80%] damage to the target. While the target still has [Armor], the damage dealt is increased by 50%.
The stick causes [30%-50%] damage to the target.
The Guard's Crow's Beak Warhammer causes [60%-120%] damage to the target.
The Raven's Beak Warhammer deals [20%-40%] damage to the target and attacks again until the [Frenzy] effect is successfully applied. Each attack increases the chance of successfully applying this effect by 20%.
Alazar's flanged mace causes [60%-80%] damage to the target and gains the [In Place] effect, which lasts for 1 round.
The iron studded mace causes [60%-80%] damage to the target. While the target still has [Armor], the damage dealt is increased by 50%.
The Demonic Mace causes [60%-80%] damage to the target. While the target still has [Armor], the damage dealt is increased by 50%.
The frost crystal steel tail mace causes [60%-80%] damage to the target. While the target still has [Armor], the damage dealt is increased by 50%.
The Trickster's Studded Mace deals [80%-100%] damage to the target. If this skill is used to engage the target, the [Weakness] effect will be applied to it, lasting for 1 round.
Arena Spiked Mace causes [20%-40%] damage to the target. If engaged in combat with an ally, this ability forces the ally out of combat and the ally makes an attack of opportunity.
Akhed's steel meteor mace causes [60%-80%] damage to the target. While the target still has [Armor], the damage dealt is increased by 50%.
The Fugitive's Hammer causes [60%-80%] damage to the target. This attack ignores [Defense].
Suffering causes [60%-80%] damage to the target. If the target still has more than half [armor] after this attack, another attack of opportunity is made against it.
Inferno deals [80%] damage to all units in the area. If the attack hits multiple targets, the unit is healed for 20% of its maximum [Health].
Slam causes [60%-80%] damage to the target. If the target still has more than half [armor] after this attack, another attack of opportunity is made against it.
The Reckless Mace causes [60%-80%] damage to the target. If this attack is not the unit's first attack this round, 50% of the damage will also be applied to the target's [HP].
Exchet's mace causes [50%-60%] damage to the target. If the unit's [Strength] is higher than the target, it can deal double damage and is guaranteed to be a critical hit.
Ice Halberd None
The short and powerful halberd causes [30%-40%] damage to the target. Damage is increased by 15% for each bonus and debuff the target and unit gain.
The Tattered Longsword deals [90%] damage to all units in the area.
The Brotherhood Knight Greatsword deals [80%] damage to all enemies in the area. If the attack hits at least 2 units, the [Weakness] effect will be applied, lasting for 1 round.
The Great Sword of the Judgment Knight consumes [ERROR_Please contact Baidu Tieba wartales bar @ydobon1706]'s [HP] to cause [120%] damage to units in the area, and ignores their [Defense].
The iron machete deals [90%] damage to all units in the area.
The Ghost Machete deals [90%] damage to all units in the area.
The Frost Crystal Steel Flame Sword deals [90%] damage to all units in the area.
The Legionnaires broke away from the battle and launched a straight charge. Causes [60%] damage to all units on the path and applies a [slowing] effect, which lasts for 1 round.
Arena Machete causes [70%-90%] damage to the target and gains [Retaliation] effect.
The Brigadier's Flaming Sword causes [80%-100%] damage to the target and gains 1 layer of [Rock Solid]. [Crit]: Gain 1 additional layer of [Rock Solid].
Ahd's steel two-handed sword deals [90%] damage to all units in the area.
Fredgund deals [80%] damage to all units in the area. Against bleeding units, damage increased by 40%. [Crit]: Apply [Bleeding] effect.
Red wine causes [60%-80%] damage to all targets in the area and applies [Dizziness] effect.
The Criminal's Claymore deals [70%] damage to all units in the area and applies [Bleed] to poisoned units.
Boom deals [70%] damage to all units in the area, knocking them back 2 meters. All units that cannot be knocked back take 150% additional damage.
The Old Two-Handed Ax deals [90%] damage to all units in the area. [Crit]: Apply [Bleeding] effect.
The Brotherhood's two-handed ax deals [80%-110%] damage to the target. If the target no longer has any [Armor], damage is increased by 50%.
The Tracker's Great Ax deals [50%] damage to units in the area. Cast again on each affected bleed target.
The two-handed iron ax causes [90%] damage to all units in the area. [Crit]: Apply [Bleeding] effect.
The giant ghost ax causes [90%] damage to all units in the area. [Crit]: Apply [Bleeding] effect.
Froststeel Great Ax deals [90%] damage to all units in the area. [Crit]: Apply [Bleeding] effect.
The Giant Pig Iron Ax deals [70%] damage to all units in the area. It will definitely cause a critical hit to the poisoned unit. [Crit]: Knocks back unit 1 meter.
Divine Eye Two-Handed Ax "Deals [30%-50%] damage to the target and lures them into close range to engage them. If the target is engaged using this ability, they will make an attack of opportunity."
Ahd's Steel Battle Ax deals [90%] damage to all units in the area. [Crit]: Apply [Bleeding] effect.
Riot deals [80%] damage to all units in the area. If the attack hits at least 2 units, the [Fragile] effect is applied.
Judgment causes [60%-80%] damage to the target and obtains the [Infinite Release] effect. This attack cannot be performed during a duel.
Cleaver "Inflicts [ERROR_Please contact Baidu Tieba wartales bar @ydobon1706] points of damage to all units in the area. The hit units share the damage and are subject to the same layer of [bleeding] effect."
The Rusty Two-Handed Hammer deals [70%] damage to all units in the area. Damage dealt to units that still have [Armor] increased by 50%.
The deserter's two-handed hammer targets an area. At the beginning of the next turn or when the opponent leaves combat, deal [120%] damage to all units in the area.
The guard's two-handed hammer deals [60%] damage to all units in the area. If [Armor] is damaged, apply [Bleed] effect.
The iron two-handed hammer causes [70%] damage to all units in the area. Damage dealt to units that still have [Armor] increased by 50%.
The demon's two-handed mace causes [70%] damage to all units in the area. Damage dealt to units that still have [Armor] increased by 50%.
Frost Crystal Steel Tail Giant Mace deals [70%] damage to all units in the area. Damage dealt to units that still have [Armor] increased by 50%.
Ahd's steel two-handed meteor mace deals [70%] damage to all units in the area. Damage dealt to units that still have [Armor] increased by 50%.
The thug's two-handed mace deals [70%] damage to all units in the area. If the unit is engaged, damage is increased by 50%.
The giant flanged mace causes [80%-100%] damage to the target. [Crit]: Applies [Imbalance] effect, lasting for 1 round.
Betrayal deals [90%] damage to all units in the area. At the same time, within 1 round, the [Imbalance] effect will be applied to the target with at least 30% [Defense].
Hope Killer targets an area and gains the [Unwavering] effect while targeting. At the beginning of the next turn or when the enemy leaves combat, deal [80%] damage to all units in the area. Gain 1 for each unit hit.
Lucilla targets a certain area. At the beginning of the next round, deal [130%] damage to all units in the area and knock them back 6 meters.
Swamp Thunder causes [20%-40%] damage to the target. If the target is a mosquito, the damage is increased by 1000%.
Dagon's Hammer deals [30%] damage to all units in the area. If more than one unit is injured, you can hit 2 more times.
A simple bow causes [60%-100%] damage to the target.
Alazar Bow deals [50%] damage to all units in the area. Then a mud puddle is created.
Marauder's Bow deals [50%-90%] damage to the target and knocks it back 2 meters.
Legion bows target specific areas. Make an attack of opportunity against the first enemy entering the area.
The Fugitive's Bow deals [40%] damage to all units in the area, and then creates a ball of [Fire].
The Brotherhood's Bow deals [50%-90%] damage to the target. Against units with [HP] at 35% or below, damage increased by 50%.
The longbow causes [60%-100%] damage to the target.
The ghost bow causes [60%-100%] damage to the target.
Frost Crystal Steel Bow causes [60%-100%] damage to the target.
Arena Bow deals [70%] damage to the target. Every meter between this unit and the target increases the damage it causes to the target by 5%.
Ahd Steel Bow causes [60%-100%] damage to the target.
War Bow "Causes [30%-80%] damage to the target. [Crit]: Second attack."
Hunter's Bow causes 1x [40%-80%] damage to the target. If the target is in combat with an animal ally, a critical hit is guaranteed.
The Liberator causes [60%-100%] damage to the target. If the target has not been damaged, it will be a critical hit. This attack cannot critically hit if the target is already damaged. [Crit]: Gain 1
The Avenger causes [30%-80%] damage to the target and knocks it back 2 meters. If the target hits an obstacle, the damage will take effect again.
Divine Eye Herald causes [30%-50%] damage to the target. If the target has no [Defense] or [Armor], the damage dealt is three times the original amount.
Unyielding Son deals [50%] damage to all units in the area. [Crit]: The unit is knocked back 2 meters and loses 10% of its maximum [HP].
Narcisse's Bow causes [60%-100%] damage to the target. If the target has [Holen's Mark], this status will be consumed. If not, apply [Mark of Narcisse].
The spy target takes [40%-80%] damage and attacks of opportunity from all animals adjacent to it.
No lid
Training shield none
The guard's buckler causes [30%-40%] damage to the target. If this ability is used to bring a target into combat, the unit gains [Retaliation].
Legion Buckler causes [30%-40%] damage to the target. This unit and all nearby allies gain [Invigoration] for 1 turn.
Alazar's buckler causes [30%-40%] damage to the target and applies a [weakness] effect, which lasts for 1 round.
Buckler gains [Deflection] effect.
Alazar Heat Shield If this unit is hit by a belligerent opponent, it will retaliate with an attack of opportunity. Cannot be triggered by attacks of opportunity.
Reinforced training shield None
Smuggler Buckler None
Brotherhood Buckler Reflects 15% of damage taken back to the attacker if the unit still has armor.
Reinforced buckler gains [Deflection] effect.
The ghost buckler gains the [Deflection] effect.
Frost Crystal Steel Heat Shield gains [Deflection] effect.
Bandit Heat Shield None
Tracker buckler no
Bloodthirsty Fever Shield None
The arena heat shield causes [30%-40%] damage to the target and applies a [weakness] effect, which lasts for 1 round.
Ahd Steel Heavy Heat Shield gains the [Deflection] effect.
Veteran Buckler gains the [Deflection] effect.
The Corporal's buckler gains the [Deflection] effect.
The Paladin Buckler causes [30%-40%] damage to the target and applies a [Burning] effect.
Reckless Parent Shield causes [40%-60%] damage to the target and applies a [Confusion] effect, which lasts for 1 round.
After the Guardian's heavy buckler attacks, it will cause [20%] damage to nearby enemies.
Peacemaker Heavy Buckler The damage caused by this unit is increased, and the increased damage value is equal to half of its own [Defense].
The barrier causes [30%-40%] damage to the target. Damage is increased by 15% for each bonus and debuff the target and unit receive.
The farmer's pitchfork deals [40%-50%] damage to the target and knocks it back 1 meter. Deals double damage when used from a distance.
Rancher's Pitchfork deals [30%-50%] damage to the target.
If the target is fighting with an ally, the Spear of the Watcher will cause [50%-70%] damage and apply [Imbalance] effect to it, which lasts for 1 round.
Alazar's Halberd causes [80%-100%] damage to the target. [Crit]: Obtain [Deflection] effect.
The iron spear causes [40%-50%] damage to the target and knocks it back 1 meter. Deals double damage when used from a distance.
The ghost spear causes [40%-50%] damage to the target and knocks it back 1 meter. Deals double damage when used from a distance.
Frost Crystal Steel Halberd causes [40%-50%] damage to the target and knocks it back 1 meter. Deals double damage when used from a distance.
The Deserter's Spear causes [60%-80%] damage to the target and applies a [Slowdown] effect, which lasts for 1 round. If the target is already affected by [Slowdown], apply [Bleed] effect to it.
The legion's javelin causes [40%-60%] damage to the target. If you enter combat with an ally at the same time, that ally will gain the [Retaliation] effect.
Arena Spear deals [30%] damage to all units in the target area and knocks them back 2 meters. The damage caused to each unit in the target area is increased [ERROR_Please contact Baidu Tieba wartales bar @ydobon1706].
Ahed's steel Corsican gun causes [40%-50%] damage to the target and knocks it back 1 meter. Deals double damage when used from a distance.
The officer's javelin causes 4 consecutive [30%] damage to the target.
The Corsican Gun of Remembrance causes [60%-90%] damage to the target. [Critical Strike]: Gain double [Morale] when killing the target.
Crocodile Evil causes [50%] damage to all units in the target area, knocks them back 2 meters, and applies a [Slowdown] effect.
The Pursuer's Pike causes [40%-50%] damage to the target. If the target already has a debuff, attack again. If an animal ally is adjacent to the target, attack again. If the target's [HP] is not full, attack again.
Horren's Halberd causes [80%-100%] damage to the target. If the target has [Mark of Narcisse], this status will be consumed. If not, apply [Holenmark].
The Liberator deals [80%] damage to the target and forces it out of combat. If the unit is already engaged, this ability is reset.
The Spear of Jeru causes [50%] damage to the target and obtains the [Static Shock] effect.