Many Fable Land students still don’t know about the sharing of basic problem solving in Fable Land. Now let the editor of Sourcecode.com edit the "Sharing of Basic Problem Solving in Fable Land". Interested children, please take a look below. It may be helpful to you. oh.
1. Why did the villain die from hunger and increase in value even though I had a surplus of fruits and vegetables?
If the distance between the place of residence and the workplace is too long, the hunger of the residents will continue to accumulate, and they will die at a certain point.
In the current version of the game, when residents feel hungry, they will return to their home to get food.
In this process, if the road planning and layout are unreasonable, residents will die if the road back to their homes from work is too long and gets stuck.
2. What is the coverage of charcoal kiln?
The red diagonal shading of the charcoal kiln is not the effective range of the charcoal kiln, but the range affected by habitability. Reducing the livability of the residence within the scope. The red shading in the game has this effect. Therefore, it is recommended to build such buildings in residential areas appropriately.
3. How to complete the adventure mission?
Currently, the main way to complete adventure missions in the game is to use heroes to explore ruins (there are other things to explore besides ruins, you can try this yourself).
Of course, the ruins here must be in your own territory, so before exploring, please purchase the territory where the ruins are located, left-click to select the hero, and then right-click on the territory. The hero will automatically explore the ruins and complete the adventure mission.
4. What is the role of the size of the farmhouse?
A farmhouse can occupy up to 6 grids (1 house, 5 backyards).
The size of the backyard has no actual function and currently has no impact on livability/happiness (the attachments in the backyard have their own special effects, so please check them carefully).
5. Why is there still a famine even though I have a lot of wheat?
In the game, wheat is not food, and residents will not eat it directly. It needs to be processed.
Click on the farmhouse to see the types of food and the amount currently stored in the farmhouse (residents who are hungry will go to the farmhouse to get food).
The farmhouse's reserves are managed by the farmhouse owner.
6. Why have I given the princess enough flowers, but the task of building a flower house has not been completed?
This task refers to the number of attachments to the greenhouse.
7. How to upgrade a gravel road to a cobblestone road?
There is no direct upgrade function in the current version, and it needs to be dismantled before construction. There is a batch dismantling function in the game (shortcut key: V).
8. How to make money?
In the current version, the main economic source is resident tax.
The details can be viewed in the finance of the overview (shortcut key: Oß is not the number 0).
In subsequent versions, taxes can be adjusted, with higher taxes reducing liveability/happiness.
9. What is the use of reputation?
There is no actual effect in the current version, please pay attention to subsequent updates.
10. What is the use of happiness?
There is no actual effect in the current version, please pay attention to subsequent updates.
The guide to solving basic problems in Fable Land is shared here. Everyone must be good at looking up the guide when playing the game. We have also specially compiled the game guides about Fable Land for your convenience. .