The nine-tailed demon fox Ahri has become one of the most outstanding heroes in the League of Legends due to his heroic characteristics and multiple displacement skills in his ultimate move. As the number one player in the LOL world, Faker’s Ahri is also extremely powerful. What’s the secret of playing Ahri?
We found that Faker likes to make the rocket belt equipment when playing Ahri, and he also uses it frequently in games and has achieved good results.
For example, in the previous All-Star Game, when the LPL and LCK All-Stars played against each other, Faker used Ahri and started the show with the Rocket Belt:
Ahri, alone, knocked down the LPL's double C position and three support players to the point where they were left with no health, and forced the double C position to use flash and ultimate moves, leaving the LPL team with no subsequent output. Then Ahri used the last R displacement + flash to complete the escape.
The key point here is the super high AOE damage of the Rocket Belt, and Ahri's timely weakness set for the ball girl. Therefore, without Q, not only can he cripple everyone in the enemy's back row, but he can also successfully evacuate with remaining health.
The focus is on the active skill "Fire Bullet", which not only provides a small amount of movement, but also provides considerable AOE damage. For Ahri, the Rocket Belt is equivalent to the fourth stage of her ultimate move.
One of the reasons why many players don’t use Ahri well is that they don’t use Ahri’s skills reasonably. In other words, the order of using skills is too vague. If you add a rocket belt that can be used actively, it will be even more confusing.
Here, Feng Xi simply uses a few pictures to teach you the specific timing of using the rocket belt to facilitate everyone's use. For specific content, please refer to the video study.
When the enemy you need to kill is far away, use two sections of R to get close to the enemy, then use the rocket belt to hit the face to deal damage, and the last section of R to adapt to changes.
After Ahri used the Rocket Belt to deal face-to-face damage, a face-to-face charm prevented EZ from moving to avoid it, and he followed up with a Q that was sure to hit.
The advantage is that the skill is easy to hit, and a small disadvantage is that the second-stage Q returns with a slower trajectory, unable to deal damage instantly, and it is easy to be killed by teammates with residual health...
Above, while Ahri was waiting for the damage from the second Q to return, he was snatched away by his teammate with an arrow. But in some cases, the Rocket Belt can be used to compensate for damage.
With the support of his teammates, Faker used R displacement to approach the ball girl, and then kept a rocket belt distance. He first used E to charm, and then caught the rocket belt the moment Q flew out.
An instantaneous high burst directly took away the remaining blood heads, and then evacuated to a safe position in the last stage of R.
The second stage of Ahri's Q skill is true damage, and the spin skill requirement of Q skill is that Ahri and the enemy are in contact with the ball at three o'clock and one line at the last critical time.
Because the second stage of Q is to fly back to Ahri, using the displacement skill to change the trajectory of the Q skill is a very practical skill. We call it - "pulling the ball".
The reason why every time you cast a spell is always to leave the last stage of R displacement or flash, this is because after the Q skill is released, there needs to be displacement at the critical time when the second stage of Q comes back to provide the conditions for "pull the ball".
Because she was not charmed, the snake girl moved upwards to try to avoid the fatal damage of the second stage Q, and then counterattacked with her ultimate move. Here comes the key point. Faker used R to move above Snake, forming a new "three points and one line", allowing the damage of the second Q to be dealt, killing Snake!
Because of the key requirement of pulling the ball, displacement skills are very important in combat! The rocket belt was chosen because it can add a small amount of displacement during the battle, so that the "pulling the ball" skill can be used without reservation, and the completion Instant kill!
This set of equipment is Faker's most commonly used equipment, providing a total of 40% full cooldown reduction and extremely high spell power.
Lich is very suitable for players who like to intersperse basic attacks during the use of skills, and can deal extremely high damage. Players with higher proficiency in Ahri can use it this way;
For some players who rely purely on skill output, this set of equipment is recommended: replace the CD shoes with magic wear shoes, replace the lich with an ice battle, and replace the 6 blue magic power glyphs with the "growth cooldown reduction" glyph. This can improve the skill hit rate and also increase some pure skill damage.