The three most common ways of playing mice in a big battle are crit flow, attack speed special effects flow, and AP torture flow. Among them, the most unpopular one is the AP rat. It is really a rat crossing the street and everyone shouts to beat it. The winning rate in brawls is not as high as the other two styles. Fortunately, the designers of the 12.19 version noticed this problem and gave the AP mice some care, so that the AP mice could see the light of day again and continue to disgust the opponent.
Rat is one of the few ADCs in Super Smash Bros. without buffs/debuffs, which shows that Rat’s normal gameplay strength is always online in Super Smash Bros. and won’t be too abnormal.
The enhancements in version 12.19 increase the full damage of AP rats by at least 10%, which just makes up for the lack of damage caused by the previous increase in the durability of all heroes.
The AP rat gameplay is a supplement to your team's lack of AP damage.
After all, the passive true damage has an AP bonus, and the W slowdown effect also has an AP bonus.
The AP rat with 6 magical equipment can make the enemy unable to walk with one W, which is very disgusting.
AP Rat Brawl Rune Sharing
Secondary Rune: Calm + Joyful
Rune analysis: The Cluster Blade combined with the W skill allows the mouse to stack 6 layers of passive on the enemy as quickly as possible, maximizing the damage of the passive and E skills.
Unlike AD rats, AP rats can regenerate the blood of A soldiers. The taste of blood can effectively improve the efficiency of AP rats' blood regeneration.
The ultimate hunter allows the rats to deal more damage in each wave. If there are many heroes on your side who are robbing heads, it is recommended to bring a treasure hunter.
Stay calm and calm to ensure enough mana.
Joy's increased attack speed allows the AP mouse to move A more smoothly.
[Equipment and points addition]
Add points: main E and secondary W, which is bigger.
Equipment analysis: AP Rat has slow attack speed and low damage in the early stage. This requires Nash's Fang to make up for the AP Rat's continuous output ability to ensure that A can be moved and the passive can be filled up as quickly as possible.
Canyon Maker perfectly matches the mouse's W skill. It takes 3 seconds to fully stack the canyon. The W skill also lasts for 3 seconds. It is enough to fully stack 6 layers of passive in 3 seconds. At this time, pressing E to detonate the damage is very scary.
The hat maximizes mouse damage and W skill slowing effect.
Shadow Flame further increases the damage and still has a certain amount of HP.
For the last item, if the rat has high hatred, use Zhongya to save your life. In other situations, you can continue to use output equipment.
Introduction to gameplay
The gameplay of AP mice is completely different from other types of mice.
Rats from other schools focus on being stealthy and opening R to look for opportunities to steal people. They have very high requirements for the timing of entering the field and the timing of opening up.
AP mice must not think about cutting the crispy skin in the back row. It is unrealistic to lose three or four W.
AD mice do these things better than AP mice.
AP Mouse relies on passive and E skills to deal damage, or mixed damage with real damage, so the gameplay of AP Mouse is very simple. Ace whoever can A, and cooperate with other output teammates to be in the front row in seconds.
Mentally, you have to play AP Rat as a disgusting mage with "control", just like Teemo. When the enemy advances, we retreat, and when the enemy retreats, we advance.
In the early stage of the fight, just throw W at the enemy's front row. After A, you can detonate the cluster blade according to the situation.
If you want to buff the monster, wait until it has more than 200 health left, and press E to detonate it in seconds. If the non-buff monster has more than 300 health, it will also be passive in seconds.
After the magic power is high, the slowing effect of W is enough to keep them in W for 3 seconds.
Hitting a unit with W will stack 1 stack, and staying in W for 3 seconds will stack 3 stacks. Therefore, you only need to use A twice to stack 6 passive stacks. It is very safe to use A with the ultimate to stack passive.
When playing A, put passive on as many enemies as possible, just be careful not to let the enemies run out of the E skill detonation range.