In Devil May Cry Summit, many players have just come into contact with the game. However, because they are not familiar with the operation and mechanics of the game, the player's gaming experience has become very bad. Today, I will introduce to you the gameplay strategy of Dante in Devil May Cry Peak Battle. If you are interested, please take a look~
The diversity of skill combinations is the essence of the Devil May Cry game. Every time you develop a new combo routine, you will have a great sense of accomplishment. After learning the "Gorgeous Style" skill, it becomes even more powerful. Two sets of weapons are matched, dozens of skills are connected together, hundreds of combo techniques are available for study, and you can experience the ultimate gaming experience brought by unlimited combos.
Recommended early skills
Although there are few skills in the early stage of the game, we can still perform gorgeous and diverse operations through different arrangements of skill release sequences. This is the refreshing combat experience that the Devil May Cry series can bring.
In the early stages of the game, our upgrade resources will be relatively scarce. In order to have a good game experience, we need to use all resources on the blade. Double guns as secondary weapons are generally used to connect combos or finish, so the frequency of use is relatively high. It's relatively low, so you can wait until you have enough resources to learn.
When learning skills in the early stage, it is recommended to only click "double jump" and "double sprint" in the ability skills. Double jump can improve the accuracy of the platform in the exploration mode, and double sprint can improve the fault tolerance rate. At the beginning of the game, the amount of resources obtained is relatively small, so only the most practical ones are selected. Defense skills test the player's concentration and skill proficiency with monsters, so it is not recommended to learn them too early. The two-stage sprint requires slightly more materials, so players can also choose one-stage sprint. However, some monsters have a wider range of skills, and the first-stage sprint tests the player's reflexes more than the second-stage sprint.
The Great Sword is a genre that coexists with floating and AOE. In the early stage, choose some linking skills that consume less material but are practical to ensure the gorgeousness and combo number. In the mid-term, you can learn big AOE skills to improve the efficiency of painting.
Spiral Crusher: It is very suitable as a starting skill. It has excellent performance in combos and group damage. If Devil May Cry wants to get a high score, it must use multiple skills. It cannot always use one set of combos to the end, which is neither efficient nor efficient. Low.
Whirling Blade Waltz: The core monster gathering skill, gathering the monsters within the range in front of you, can not only improve the efficiency of map painting, but also improve the combo score. When the enemy is in [Hegemony] or [Block] state, it cannot be forced to move.
Dance of the Moon: This is a very practical skill. Because the release command is easy to learn, it is very convenient to connect skills. Although it requires a lot of learning materials, the advantages outweigh the disadvantages. The earlier you learn it, the better the game experience will be. The damage is high and the range is large. It is very practical when clearing the map. The release speed is not slow. It is just enough to deal full damage when the BOSS is weak. The only drawback is that this skill takes a long time to release, and will be interrupted if it is hit by a monster's skill during its release.
Early skill combos
It is unrealistic to have all the skills at the beginning, so we have to start with basic skills to match combos. If you don’t have any skills in hand, you can consider the simplest aerial combo, such as the basic combo of (long press B+AAAB). , or (AABB jump AAAA double gun flash B) this kind of cool combo, don't be limited to the number of skills, "Devil May Cry" is as cool as you want.
With "Spin Blade Waltz", you have mastered the ability to gather monsters, and the efficiency of clearing maps will be significantly improved. However, the method of making moves must also consider range-based skills. In order to improve the efficiency of clearing monsters, you can (long press A+ABB+ BBBB+AAAA), if it is a single target, you can replace the AAAB at the end of the aerial combo mentioned above with AAAA+double guns+dodge+B. This can increase the combo time and maximize the damage.
After learning "Dance of the Moon", our output ability will be greatly enhanced. The simplest and crudest combo to match this skill is (long press A+ABB+AABBB). The combo is both brainless and easy to use. However, this skill has a large backlash and can only be used as the end of a combo. If you use this skill at the beginning, it will not be able to connect with other skills. It will also scatter the surrounding monsters to all corners of the map. This skill is not recommended until you learn "Swivel Blade Waltz". Large-scale skills need to be paired with the monster gathering skill to display your true strength. Ideas for improving gorgeousness score
The higher the gorgeousness score, the better the clearance score. The clearance score and the clearance reward are bound. The higher the clearance score, the better the reward. Therefore, during the brushing process, you should try your best to maintain the combo score to strive for a better clearance for yourself. award
1. Don’t use the same combo ideas. You can’t keep releasing a certain skill because it is particularly strong. You must learn to change your moves and create different sequences of combos by combining different skills. At least two sets of combo ideas must be played before looping back. , try to keep your combo ideas at more than 3. For example, the above-mentioned sets of combos are completely enough to support the combo score. There is no cooldown time between skills in "Devil May Cry - Peak Battle", so there will be a lot of skill matching sequences.
2. Use more provocation skills. Skills such as provocation are in the ability skill column. If you don’t have enough points in the early stage, you can not learn them now, but you will use them sooner or later. After releasing them, you can effectively increase the combo score.
3. Quickly destroy enemies, which can effectively improve your score. Don’t be obsessed with combos of small skills. A set of skills must end with a big move, or gather monsters together. After a simple combo, they can directly attack them together to release big skills. Not only does it increase the efficiency of drawing, but it also improves combo scores, killing two birds with one stone.
4. Try not to get injured as much as possible. Injury will greatly reduce the gorgeousness score. If you are too greedy when attacking, you will easily be hit by monsters. Therefore, before using skills, you must know the time when the enemy attacks and raises his hand to avoid injury. The more injuries you get in a battle, the lower your gorgeousness score will be.
The genre of Dante's sword paired with double guns will be exposed to all players in the early stages of the game. It is the most common genre, but being common does not mean that the genre is not gorgeous enough. The handsome combos are there, it just depends on whether you can learn to use them. In order to ensure the overall game experience, it is recommended that you do not directly stock up on materials to suppress big skills in the early stage of the game. Big skills require the combination of small skills to become more handsome. Expanding skills when empty is not only easy to hit, but also easy to be hit by monsters, which affects the clearance score. .
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