How about Arknights Huerhaiya? [Horhaiya] will be officially launched on its fourth anniversary. As a satellite operator, it will finally be installed. Everyone should be very curious. Below is a list of Arknights’ Horhaiya’s talents and skills. Doctors, come and take a look.
1. The first talent is to increase damage to the air and silence the enemy for a few seconds. According to the description, this skill can only silence air units and is powerless against ground units.
2. The second talent is to add [weightlessness] to enemies above a certain health volume. Prior to this, this effect only existed in the description of Angelina's third skill, and was not framed as an independent effect description. At this point, this weight loss effect has officially become an additional effect, and perhaps Angelina's skill description will also be modified (probably).
3. After the first skill is activated, it can attack an additional enemy (hit two), and when it attacks only one enemy, it will float the enemy into the air. At present, apart from being able to levitate, there is nothing too eye-catching about this skill. The charging number is estimated to be only three or three times. However, considering that it can be recharged, it can continuously levitate a certain unit for a long time when conditions permit. , this may be able to provide some help to other operators who can levitate (Zhongyue: Is it coming to life?) But everything depends on the actual installation data.
4. After the second skill is activated, Huerhaiya's single attack will become multiple attacks (9 attacks based on the PV number), with random targets and floating probabilities. According to the PV, the duration can be counted to be about 18 seconds. Although in principle this is a group skill, you can consider competing with Ignition, but obviously this skill focuses more on control, and the duration is also longer among short skills, so it is still more suitable. Save enough for one wave or use it in key waves.
5. The third skill, after it is activated, the range will expand to the gunner range (five spaces forward), and three rows of whirlwind will be fired. As the distance increases, it will cause damage and control. It is currently unclear whether the whirlwind will disappear directly or continue to move beyond the range. to the edge of the map, but according to the demonstration, the cyclone should reach its maximum around the fourth grid. Therefore, when using this skill, you need to deliberately place the deployment position of Horhaiya far away from the key position (4-5 blocks).