Dead Fish Riding is the most popular deck among players. Many players want to know how the Dead Fish Ride deck in Hearthstone will fit into 2023. Today, the editor will bring you a recommendation for the Dead Fish Riding deck in Hearthstone. I hope it will be helpful to you.
Card group details:
Card group code: AAEBAZ8FCOAFuQbiEbmyAry9AuO+ArnBAvvTAgv7AdwD4wX0BacI9Q3qD+0P0hbjywL40gIA
Brief analysis of card group:
One shortcoming of the traditional slow dead fish knight is that it is easy to be seen through, so it can attack your murloc leader and make you unable to get the kill components. At the same time, it does not have much advantage when playing against the same control deck. The attack basically doesn’t require Return of the King.
This Dead Fish Knight deck speeds up a lot, focusing on the medium and fast direction, because the deck carries a large number of powerful early Knight cards, coupled with the battle horn and a passage crawler, it is very powerful in the early stage. It is quite powerful, and if the Murlocs can cooperate, it can also put a lot of pressure on those control decks that are stuck. In addition, it can also form a counter-attack trend with the fast attack deck, so as not to be too passive in the early stage and be snowballed.
When the game is dragged into the later stage, you have to rely on the two returning dead to kill. Wild mode has the old blind eye, so the killing damage is very amazing. Ideally, resurrecting the two old blind eyes does not revive Fenjie. The second Return of the King can directly cause more than 40 points of damage! This card can do it.
In terms of checking cards, in addition to adding two battle horns to compress the card library, this deck also brings loot, blue dragon, solemn warning and curator to check cards, which is enough to allow you to accumulate enough kill components quickly.
In terms of field control, the deck itself is relatively strong in the early stage, but after all, the deck still has several high-cost decks, so it also carries the knight-specific clearing skill of Lifetime Devotion, in addition to the soft Sunkeeper. untie.
Starting hand to keep cards:
Battle Call is the core card and must be kept in your starting hand. For others, you need to keep some 1- and 2-fee cards. When playing against aggro, don’t keep 2-fee trophies.
Core idea:
Use murlocs to exchange followers, and at the same time suppress the opponent's health line, clear the board with a set at the right time, and kill the dead with 10 costs. You should pay more attention to the situation of your dead fish pond to calculate whether to kill it or not. When all the murlocs are dead, the kill line for the first return of the dead is 23 points. The second time depends on luck, usually it can exceed 30 points. After 10 charges, spare no effort to remove the opponent's taunt cards.
Battle analysis:
Warrior: Generally, it is a pirate battle, because there are few milk cards and taunt cards, so it is slightly disadvantaged. Keep battle horns and low-cost cards in your starting hand. If your starting hand is good, you can keep bluegill and leader. Try to clear the field as much as possible and let the warriors show off their face. As long as we survive to 10 charges, we can easily take away the dead in a wave.
Mage: Mainly uses arcane magic, giving him an advantage in the game. Just be careful not to let the battle cry be countered. Use the Holy Shield minion and Born Equal to try the secret. While clearing the field, you should also put appropriate pressure on the opponent, forcing the opponent to use spells to clear the field, so that the hero will take less damage.
Priest: It is also relatively easy to fight against the Cosmic Priest. Although it is definitely not overwhelming in the early and mid-term, the opponent cannot withstand the damage of our Return of the Dead. The Charge Fish and the Old Blind Eye can be sent away to prevent being accused of transforming. The Murloc Leader should also be given away as soon as possible to avoid being shuffled into the card library by Psychic Scream and sinking to the bottom. For the big brother animal husbandry and the heart fire animal husbandry, you need to make good use of Born Equal, and try to be practical when you can gain an advantage or when the opponent is setting up the field. A single big brother can use super management and follower exchange to deal with it.
Warlock: Same as the standard, most of the demon hand spells are used. The new card 939 Taunt is very restrictive to this deck. You need to find a way to steal the chicken when the opponent has no wall. There is basically no pressure in the early stage, just use fishmen and followers. The warlock in the hand generally controls the blood volume to be around 20 blood, calculates the damage at any time, and looks for opportunities to use the first dead card to cooperate with the follower to complete the kill. Otherwise, if the opponent takes precautions in the second card, it will not be easy to find an opportunity.
Knight: Use fast attack to remove the knight and delay face protection in the late stage. The first Return of the Dead can be used to remove and return to the battlefield. The battle against the knights in the later stage is a little simpler. Just don't let the card gap get too big and cause the situation to get out of control. Give priority to protecting your holy shield followers.
Druid: It’s a balanced matchup with aggro druids, and the idea is similar to playing aggro knights. Playing Jade Druid is an advantageous matchup. In the early stage, the pressure will be put on the face by the opponent. If the opponent stacks armor later, he will not be able to avoid being killed by the return of the dead. It is also difficult to prevent. At the same time, the opponent's wall is not enough. You need to pay attention to the return of the dead in the later stage. Don't build too many small minions, just let your opponent spread the plague and protect their face.
Hunter: Just play T7 hunting game to clear the field. For mid-speed hunting, try not to build too much in the mid-term. You can exchange followers before calling for battle. You should also save enough time in your life to solve the giant. Create a card difference by checking cards, and win through the card difference.
Shaman: There are not many wild shamans. They are basically face-beating shamans, which are similar to fighting pirates. However, you should pay attention to the opponent's direct damage spells and try not to show off your face to clear the field.
Thief: To fight the prince thief, as long as the opponent is not reckless, it will be easier to fight, and the rhythm will not be lost in the mid-term. It’s not difficult to defeat card thieves. We use cards very quickly. The main reason is that we are afraid that the card-exploding fish will pollute the fish pond and leave death lords and sludges in their lives. Therefore, we need to press the blood line more in the early stage, spread the field and force the opponent to disappear, and strictly guard and collect loot. Don’t use the check card