What is the effect of the Honkai Dome Railway light cone? In the Honkai Dome Railway game, the light cone is a type of equipment. Each character can only carry one type and it is effective for the designated profession. The following is the Honkai Dome Railway full light cone. Strength evaluation, I hope it will be helpful to everyone when choosing a light cone.
Collapse Star Dome Railway Full Light Cone Strength Evaluation
1. Nothingness light cone
1.In the name of the world
20% attack, 20% damage increase, standard permanent values, and easy to trigger.
2. See you later
The independent multiplier should be able to eat up its own damage-increasing double burst bonus.
If there is a suitable character who can release basic attack skills frequently, such as one who can use basic attacks for free, he should be very powerful.
3. The sight of prey
I don’t know much about dot damage, so I won’t comment yet. The effect hit is guaranteed not to be resisted, so it should be useful.
4. Good night and sleeping face
The guaranteed damage increase is 24%, and the team configuration is reasonable at 48% or 72%, which is quite high. The limitation is that mobs may not be able to withstand so many debuffs. But it's good for fighting bosses.
2. Homoharmonic light cones
1. But the battle is not over yet
Very powerful auxiliary ability, rare combat skill point recovery effect.
How to get the 30% damage increase? Except for Bronya’s combat skills, which are easiest to pull directly, other synchronic characters need to consider the order of actions.
2. The meaning of carving out the moon and cutting the clouds
A very powerful homoharmonic light cone, all three buffs are very useful. Since the buff will not be repeated, you can wait until the attack or critical damage buff is applied before increasing it.
If you don't take away the role, in the later stage, when the whole team has the ability to output, it will be even more powerful. It is highly recommended to give priority to refining.
3. The appearance in memory
The damage value bonus is very high, but it is a pity that there is no auxiliary damage increase ability.
4. Meet the planets
Used in a specific lineup, it can provide C with a permanent 24% damage increase, which is actually quite good. But in the early stage, it is more difficult to coordinate and output the same color.
3. Destruction light cone
1. Something irreplaceable
The highest attack panel in the game. Jingyi skill increases attack by 20% and damage by 20%. It starts quickly, and the damage-increasing buff can last until the next round. If it has the taunt ability, it is basically permanent.
2. Remember the death of a star god
Fully increased to 64% attack and 24% increased damage. Attack buffs will not lose layers. Although the weak point needs to be broken to trigger the damage increase, it can last for two rounds.
This is perfect for Clara because her natural counter attack also stacks. After reaching full essence, it should be more powerful than Jingyi's permanent gold. If you want to find fault, it has no recovery ability.
3. Nowhere to escape
Simple and crude 40% attack, with recovery ability, a low-level replacement for Black Tower Gold and Resident Gold.
4. Woof! Walking time!
The panel is lower. In terms of skills, 20% of the attack is permanent, and the 40% increase in damage requires giving the monster a burn/lactation debuff first (fire and physical damage weaknesses will trigger). Suitable for Hook, he can debuff himself. It can be used to train Hook in the early stage to form a second team.
5. The Mole Party welcomes you
It can stack up to 72% of the attack bonus in the fastest two rounds. After the stack is full, it is similar to the fully equipped Big Moon Card, but it has no recovery ability, and the Big Moon Card does not need to be activated. Not suitable for characters whose ultimate move does not count as an attack (Klara).
6.Secret vows
The panels are the same as the Mole, 1058 476 264. The maxed-out skill increases damage by 40%, and an additional 40% increases damage to enemies whose health percentage is higher than your own.
The permanent 40% damage increase is pretty good, and the additional 40% damage increase is nice, but unstable. Suitable for a character who can harm himself (Alan).
4. Intellectual light cone
1. Galaxy Railway Night
The strongest intellectual light cone currently. Possessing the highest panel in the intellectual light cone. The Jingyi skill has 40% attack and 24% damage increase at full level. The bonus is high and it starts very quickly.
The shortcomings are also obvious. It is almost a blank slate for single play, but the intellectual role is originally positioned for group attack, and there is no problem with specialization and enhancement.
2. Today is also a day of peace
(Intelligent character energy value and damage received: Black Tower 110, 44%; Siluva 100, 40%; Blue Bird 140, 56%.)
The panel is good, the skills are powerful and permanent and do not need to be activated. Number one under five stars.
3. The ritual of breakfast
The panel is lower. 32% attack and 24% damage increase at full level. Just looking at the numerical value is okay, but the panel is a flaw. It starts slowly and requires killing stacks, and all the monsters may die even if the stacks are full. Suitable for scenes with multiple waves of monsters. The advantage is that it will not drop layers, and the 24% damage increase is permanent.
Although it's not strong, if you don't use the Big Moon card, it's good to use it in the early and mid-term.
5. Preserving light cones
1. The winning moment
The highest defense panel is 595, 56% of the maximum defense, the strength is so unpretentious.
The effect depends on the character. March 7 is not bad without Jeppard.
2. The material of memory
No defense, very average. In the early stage, milk hardness is not effective in resisting damage.
3.This is me!
It has the same defense panel as Black Tower Gold, but also has 24% more defense bonus, and increases the damage of the ultimate move... If you use the Krypton Daye Card, there is no need to change to the Dark Tower Gold that protects you.
In the early and mid-term, there is pressure to survive when challenging high-level dungeons, but in the later stage, it is still the world of output.
4.The first day of the rest of my life
The 24% defense is the same as the Otsuki card, but the panel is lower. The 12% resistance provided should be of little use in the later stages.
5. Landau’s choice
The skill has no output effect and no defense bonus, so it will probably be eliminated in the later stage. Or it can be used as a component of some kind of team.
6. Hunting light cone
1.Sleep like mud
32% critical damage, 30% critical hit rate, triggered every three rounds.
Unless a special character, or one who is fast, takes two actions in one round, at other times only the ultimate move can receive a critical hit bonus. It feels a bit tasteless.
2. Cruise on the sea of stars
Powerful black tower gold, permanent 16% critical hit rate, 32% critical hit rate halfway through the boss fight, 40% attack increase after clearing the mobs, and can last for 3 rounds!
3.In the night
Special martial arts, other characters have no speed, and the night can't get a few layers. The versatility is too poor.
4. Return to the Netherworld
24% critical hit rate, converted to 7.3 words. The panel is slightly lower, and the advantage is that it doesn’t need to be started.
5.Only silence
32% attack, 24% critical rate, the full bonus value is good, but the low panel is a flaw. It needs to cooperate with the intellectual role of Qingzao to help start it.
6. Discussing Swords
When the skill attacks the same target, the damage is superimposed by 16% each time, up to 5 layers, and reset after transfer.
Increases damage by up to 80%, just fight the boss, suitable for hunting.
For Su Shang, it is better than Silence and Big Moon Card, although it will lack critical hits.
7. Abundant light cone
1. The seasons are different
Supreme life panel. A nanny with output!
2. The warm night will not last long
Cone of light for adding milk. But no loss.
3.The same mood
The early stage is good, because you need to keep milking in the early stage, and the skills are triggered all the time. In the middle and later stages, the nanny will release combat skills less frequently.
4. A post-operative conversation
Limit the characters with big moves. Judging from the milk volume, it is similar to the mood, but the extra charge is a small victory.
(In fact, there is nothing much to say about the nanny light cone. Basically, it can be used, just choose the one with high quality)