There is a character named Marco Rossi in Metal Slug Awakening. Some players want to know how Marco Rossi is in Metal Slug Awakening. Today, the editor has prepared a skill strength analysis of Marco Rossi in Metal Slug Awakening. Come and take a look.
1. Marco Rossi’s skill can randomly throw a grenade, which will cause a certain amount of attack damage after hitting the enemy, and can store up to three grenades. This basically restores the initial grenade equipment of our players in the game, although the number is not so small.
But this may be due to balance considerations. If you look at it from the past, this grenade has the effect of killing miscellaneous fish instantly. Players can switch the additional effects of grenades according to different accessories, such as switching to Molotov cocktails or throwing three at a time. As a charging skill, it also has a pretty good obstacle-clearing effect and is very balanced.
2. Players can also switch the additional effects of grenades according to different accessories, such as switching to explosive gas (the effect of a burning bottle, the damage range will be larger, suitable for clearing roadblocks.) or triple thunder fire (throw three grenades at once, damage Compared to Molotov cocktails, it has a smaller range and is suitable for killing monsters.)
3. Marco’s ultimate move is that Marco enters bullet time state, slowing down all enemy units and their bullets. During this period, the weapon becomes a dual-wielding submachine gun, the rate of fire is greatly increased, and each shot causes 25% of the attack power damage. There are also four levels, each level increases the damage by 2.5%.
4. Marco also has a tactical bonus. Every 12 times he shoots, he fires 2 additional fist missiles, which cause 10% attack damage on hit. There are 5 levels in total, and the number of shots is reduced by one each time. The second tactic is that every time Marco throws a grenade, his rate of fire increases by 5%, which can be stacked up to 3 times and lasts for 5 seconds. 5 levels, each level increases by 1%.
Additional improvement: Marco's rate of fire bonus effect is further improved. For every 5% abnormal damage increase attribute, the rate of fire is increased by 3%, which is very useful.