Wuqi Lost will officially update the relevant content of the Endless Nightmare event on April 27th. Do you know the specific gameplay and event configuration of the event? The specific content brought to you below, interested players must not miss it!
Related information:
■Event time: After server launch on April 27th ~ 04:59 on May 18th
■Unlocking conditions: Clear chapter Re1-9 "Reunion on the other side"
■Event description: During the event, participate in the endless nightmare exploration gameplay, accumulate [Nightmare Points], and complete the Old Inscription mission to obtain items including the new high-risk incarcerated person [Yuni], the limited title [Eternal Nightmare], and the avatar frame [Stars Bitterness] Rich rewards including [Journey], medals [End of Quest] and [Beginning of Quest], Consciousness Crystal Cores, Search Orders, and Alien Crystals!
*The plot review of this operation will be included in [Archives]-[Operation Minutes-Special Operations] after the end. The director can review it again after unlocking the plot.
〓Overview of gameplay〓
In the "Endless Nightmare" gameplay, the director needs to form a unique team of incarcerated people to explore the ever-changing nightmare space, experience various strange encounters, and face unknown challenges. There is no turning back on the journey of "Endless Nightmare". Before his sanity is exhausted, the director must find the final exit to escape this crisis-ridden eternal nightmare. Once his sanity is exhausted, everything will return to where it started. However, in this chaotic and unpredictable time and space, the unchanging boundary monument will record every challenge of the director. Regardless of success or failure, the director can collect the boundary stones and light up the nodes on the nightmare boundary monument to obtain permanent reinforcements for the next journey. Bring help.
〓How to play〓
■1. Difficulty selection■
After entering the gameplay, the director needs to select the gameplay difficulty. Each difficulty will have corresponding revenue efficiency and additional difficulty entries.
■Profit efficiency: When settling points, gains or losses will be made based on revenue efficiency.
■Additional entries : In addition to easy and normal difficulty, every time the difficulty level is increased, an additional entry will be added based on the difficulty of the previous level.
■Difficulty Unlock: The next difficulty can be unlocked after clearing the previous difficulty.
■2. Team selection■
The director can choose a fixed initial team, or he can select his own incarcerated people to create a custom formation. The maximum lineup of the custom formation is 3 people. Each team of incarcerated people has its own initial carrying items. The director should also pay attention to the use of carrying items.
■3. Map exploration■
There are explorable nodes on the map. The icons on the nodes represent different event types. The director can click to move to the node connected to the current location. Movement, fighting and other behaviors will consume sanity. Once the sanity returns to zero, the exploration will be declared failed. Each time the director moves in a non-camp area, he consumes 1 Sanity point.
Just like regular combat, the enemy's escape will also cause corresponding sanity loss. In particular, in "Endless Nightmare", each incarcerated person will also consume a certain amount of sanity when going into battle. The amount of sanity consumed is related to the anxiety level.
■Camp and Moon Phases
1. Camp: Every time the director passes through a level of nightmare space, he can return to the camp to make some repairs. The basic sanity consumption of moving in the camp is 0.
2. Moon phase: After leaving the camp, the exploration moon phase will be updated, and all related income settlements will be settled when leaving the camp.
■Explanation of old items
During the journey, you will have the opportunity to obtain a variety of old objects, some of which can assist exploration, and some of which can directly enhance combat capabilities. Rational use of resources and matching of appropriate combinations of old objects will greatly reduce the difficulty of exploration.
■Exploration goals
The challenge fails when the sanity is exhausted or all the incarcerated people in the team leave the team; but if the exit is found and the nightmare is escaped, the challenge is successful. The director's various outstanding performances during each exploration will be converted into corresponding nightmare points. Accumulating nightmare points can obtain generous rewards.
When you obtain nightmare points, you will also receive additional boundary stones in a certain proportion. The director can use the boundary stones to unlock the nodes of the nightmare boundary monument and obtain permanent strengthening effects.
〓Instructions for those in confinement〓
■Confined person attributes
In the "Endless Nightmare" gameplay, all characters are at level 3, level 90, all skills are at Lv10, and the level 3 exclusive brand is activated. The characters in the gameplay can inherit the favorability and shackles of the director's own confinement, but cannot inherit the brand of the device. The higher the level of the director's own confinement, the higher the attribute bonuses the character will receive in "Endless Nightmare".
■Nightmare talent
Each incarcerated person has a unique talent in "Endless Nightmare". The incarcerated person's nightmare talent will take effect after joining the team. If the incarcerated person leaves the team due to acquiring 5 layers of scars, his corresponding talent will also become invalid.
■Incarcerated state
Inscribed status: At the [Inscribed Place] node, you can choose to add an inscribed status with different effects to a certain imprisoned person.
Scar effect : When an incarcerated person's blood volume returns to zero in battle, he or she will obtain 1 layer of scars. The effects of multiple layers of scars will be superimposed. When 5 layers of scars are obtained, the incarcerated person will leave the team and this exploration cannot be obtained again. Scars may also be obtained in certain special events, and the scar effects of the imprisoned can be removed in boundary monument events and healing events.
Anxiety level: The higher the anxiety level, the higher the sanity consumed by the confinement person. The anxiety level of the incarcerated people who are not in battle during the battle will be automatically reduced.