How to learn erosion meridians in Fantasy Westward Journey? This is one of the sect adjustments in April. The erosion skills of each sect are different. The skills are also divided into three schools. Currently, there are multiple meridian schools to choose from. Let’s introduce them below. How to choose erosion meridians in Fantasy Westward Journey.
Datang: The three schools share the same corrosive skill. The three-sword sweep has no HP limit, and it also has a defense-breaking effect. The total output of this sweep can be equivalent to four swords, right?
Fang Cun: Each of the three schools has an erosion skill, Sealing Pulse focuses on a powerful seal, traditional Demonic Pulse can change 2 seconds, and the new version of Demonic Pulse focuses on output, but the negative effect is that you may die if you use it!
Daughter: The first two schools have a common double sealing skill, and after using it, it can temporarily increase the speed. Limai focuses on improving the output ability of the group.
Tianji City: The control pulse focuses on absorbing the player with the highest firepower, but the damage received will increase; the force pulse focuses on increasing the output; the auxiliary pulse focuses on restoring the effect.
Metamorphosis: The first two schools use the Angry King Kong. After erosion, it seems to have regained the damage of the King Kong that was originally cut off; the Demonic Pulse focuses on group output per second, and it can be changed from 7 seconds to 8 seconds.
Shenmu: The first two schools have a common "demonized spirit", which improves the single-target killing ability; Milk Veins improves the energy and blood recovery effect, and after use, it is more likely to be eroded than other schools, and the cycle continues. If this goes on, the restriction on the blood regeneration of Milk God Wood will be weakened.
Huaguoshan: The first two styles use a head-on strike, and the Demonic Pulse is replaced by a stick to lift the Beidou, but the skill effects are very similar, both improving the ability to kill single targets.
Tiangong: Although the three erosion skills are different, the concept is universal, and they are basically designed to kill!
Lingbo City: Common to all three schools, Lingbo's point kill is no longer restricted by fighting spirit.
Dragon Palace: Its group-second output capability has been improved, but for this skill to take effect, it usually has to wait until the enemy has residual health in the later stages.
Putuo: The first two schools use the vast tree, and later it is changed to the vast thorn according to the force pulse. However, when the actual skill comes out, it can spawn five five-element spells, which is useless for the milk pulse. The curser pulse and the force pulse There will be a certain effect.
Wuzhuang: The set of sealing pulse has the effect of causing the opponent to die suddenly, which is a bit like the flavor of force pulse; while the changes of traditional force pulse are a bit like the Tang Dynasty, there is no limit on qi and blood, and it also has the effect of breaking defense; the new version of force pulse has limited effect.
Demon King: The three schools share a common erosion skill, which improves its single-target killing ability.
Pansi: The "Nightmare Mist" common to the first two schools gives Pansi another layer of curse ability; the force pulse improves its physical group attack effect.
Tomb of the Female Demon: This change is similar to that of Datang and Wuzhuang. It has no health restrictions and can break defenses. The difference is that this is a spell-type sweep, and the focus is still on the ability to kill.
Bottomless Pit: Common to all three schools, giving it the effect of a Little King Kong and a Little Divine Blessing.
Lion Camel: Common to all three styles, it breaks through the restriction that Eagle Strike needs to transform first. It is a bit like a weakened version of Crazy Eagle Strike. However, without the damage bonus of the transformation set, can it fly and produce explosive output?
Underworld: This corrosive skill is a bit like a weakened version of the ancient Thor's Super Death Imprisonment, but it is very particular about the timing of its release. I feel that it is more cost-effective to use this skill after killing the opponent with Soul Soul Technique, or after killing the opponent with Infinite Hell.
The last one is Donghaiyuan, but there is no picture, so I will simply post the effect for everyone. The eroded meridians become "Erosion·Frog Shadow·Bone Engraving", and the effect is "Use Frog Shadow once, and an additional time will cause 0.3 times Damage attack, consumption: 50 points of magic, additional consumption: 715 points of vitality -1430 points of vitality (this sacrifice may cause your death)." This skill still focuses on the ability to kill.