Detailed introduction to the damage mechanism of "Blood Revenge"
First of all, the weapon type only affects the basic damage. There is no such thing as a sniper rifle with a high damage multiplier and a troll with a low damage multiplier.
The first is the ordinary infected body, which will jump by one number if it is hit in a non-weak point, and will jump by two numbers if it is hit in a weak point. Let's call the non-weakness number basic damage, and the extra number that pops up when hitting a weakness is called weakness damage.
It can be found that the damage hit on a weakness is the sum of the basic damage and the weakness damage. When only knowledge is power, the weakness damage is 10% higher than the basic damage. It can be considered that the weakness damage and the basic damage are equal without skills. are the same, only determined by the weapon.
Then I considered the skills separately. I first brought in damage bonus skills, mainly glass cannon, and found that they could only increase the basic damage, but not the damage of weak points. However, because the damage hit on a weak point is the sum of the basic damage and the weak point damage, it can be considered that damage bonus skills will be effective regardless of whether the weak point is hit. However, hitting a weak point will cause an extra weak point damage, so the effect will be less.
The damage bonus skill itself is an additive operation, that is, the two damage bonuses are added together first, and then the bonus is calculated. Including skills for precise killing + damage for characters and skills for increasing damage by 10% for the whole team. The internal content here refers to the text as damage +XX%, and other items are not included.
Then there are the weakness damage skills, which have the opposite effect to the damage bonus skills. They can only increase the weakness damage, but not the base damage, which is expected. The internal addition operation is the same as the damage bonus skills, including the character's weakness damage bonus skills.
Bullet damage not only increases basic damage, but also increases weak point damage. It can be considered that hitting a weak point is a double bonus. In addition, after the bullet damage is internally added up, it is multiplied with the above-mentioned weakness damage bonus and basic damage bonus, so the income is unexpectedly high. This is also the case with the melee damage bonus.
Weapon damage bonuses, such as sniper rifle damage and troll damage, only add bonuses to basic damage and do not provide bonuses to weak point damage. Although the value seems small, it does not add weak point damage, but because it is also a multiplication operation and You can give me more bullets.
In general, the damage bonus part is measured on weak point damage, weapon damage (the melee algorithm is different), bullet damage, and damage types. The same type is added up and then multiplied to get the final damage. So if you want to get the maximum buff, consider mixing it up.