I still remember last fall, the two-dimensional three-dimensional airspace flying shooting mobile game "Slud" came out, attracting the attention of many players. It cleverly combines elements such as 3D flying shooting, barrage avoidance and beautiful girl development. At the same time, the gameplay created can be said to be quite groundbreaking and innovative. The game not only allows players to experience novel two-dimensional air combat, but also incorporates the classic multi-character squad mechanism of the second game, giving players a refreshing game combat experience.
As a three-dimensional airspace flying shooting mobile game that combines traditional STG flying barrage shooting gameplay, "Slud" deserves encouragement for its courage to explore this novel field. So, after five months, "Slud", which recently started a new round of testing, has performed further and gradually achieved perfection? Let the author take you to find out!
1. A more enjoyable three-dimensional air combat experience
The unique three-dimensional airspace flying shooting has always been the biggest highlight of "Slud". This uniqueness makes "Slud" unique in the current game market. Players can fly freely in the sky without restraints, control the character to perform aerial maneuvers at will, and launch attacks anywhere in the sky at 360° without blind spots to experience exciting aerial combat.
However, "Slud", which was trying to cross the river by feeling the stones, had slight flaws in the air combat feel during the first test, and the aiming mechanism was not very mature. Losing the target was a common occurrence. These small problems made the game's first test performance less than perfect. Fortunately, In this test, all these problems have been solved! When I first started using it, I was pleasantly surprised to find that the character's steering is smoother when flying, and the forward and backward feel smooth and natural. The thrill of speeding when sprinting and flying is directly full, which affects the combat the most. The aiming mechanism of the experience has also been optimized, and enemy locking and steering are more reasonable. Give it a thumbs up!
2. More interesting combat mechanism innovations
Combining traditional STG flying barrage shooting elements, the three-dimensional air combat gameplay of "Slud" is very novel in the current two-dimensional mobile game market. Players will face an overwhelming sea of barrage during the battle, or it will be a three-dimensional 360° without blind spots. Yes, this makes the game more hardcore. Generally speaking, in traditional flat STG barrage games, everyone can predict the direction of the barrage through the back panel, but when the two-dimensional becomes three-dimensional, there are no restrictions on the orientation, and the back panel is no longer practical, so this time In the second test, "Slud" added a dodge and bullet elimination mechanism. Players can eliminate bullets through short-term dodge, which greatly improved the gaming experience for handicapped players like me.
In addition, "Slud" has also added settings for attacking monster parts and breaking weak points. Thanks to the infinite space of three-dimensional flying shooting, the bosses in the game are often larger than one, so players can attack through them. Different body parts of the monster receive higher damage feedback, and some of the body parts also have weak points. Attacking the weak points can cause additional damage and elemental phase change reactions. Breaking the weak points will give you special rewards, making the game's combat experience more exciting and interesting.
3. More innovative character combat gameplay
As a two-dimensional flying shooting mobile game, the biggest difference between "Slud" and traditional STG games is the elemental phase change reaction through the character squad mechanism. Players can play up to four Sluds at a time, and they can fight against each other during the weapon overload period. Switch between on-field and background characters, release skills to create elemental phase change effects and cause explosive damage, providing players with interesting and diverse playthroughs. This kind of air combat experience does not exist in previous flight shooting games.
However, "Slud", which is the first attempt to create this kind of combat mechanism, is not without flaws. In the first test, basic attacks cannot trigger elemental reactions, so players can only wait tens of seconds for a round of elemental skills to cooperate. Therefore, in this test, "Slud" has added a new shiki staff slot system. Players can freely choose the notches they like for the shiki staff. They can also produce elemental effects during basic attacks. The notches are automatically unlocked with the level. , players can even freely choose notches to change the character's attack distance, basic operations and even attack attributes. This new setting can be said to be the finishing touch in the innovation of the game's combat gameplay in the second test, and it is worthy of praise!
4. Better main storyline of the game
For an excellent two-dimensional mobile game, the quality of the plot is very important. "Slud" created a magnificent and fantasy world, but during the first test, the design of the plot levels was a bit radical. The author still remembers that time The first chapter of the main plot of the game enters the fierce conflict between the aliens and the girl Slud, and the townspeople protected by Slud also have fierce conflicts with Slud. The game plot is very tense, but as the first chapter The story is really too fast-paced.
The official carefully absorbed the test opinions of players and completely overturned the development of the game plot in the second test. This courage is worthy of praise, and the plot rhythm after the reset is more reasonable, and players can gradually understand "Si" from scratch. Everything that happened in the world of "Lourd", how the sail to protect mankind appeared, how Slud was born, how bad the impact of the alien crisis was, etc., this fantasy world can finally be displayed more clearly in front of players.
Summarize
From the first test to the second test, the changes visible to the naked eye in various details of the game can let us see the sincerity of "Slud". It is worth mentioning that the picture effect of the game has also been further upgraded, and the game has an almost jagged feel. In Wuwu, colorful energy bullets, laser curtains that penetrate the sky, and energy black holes that swallow everything, combined with special weather effects, take players' audio-visual experience during aerial combat to a higher level. In the coming days, I believe the official will still work hard to make the game more perfect. As a two-dimensional game enthusiast who loves barrage shooting games and traditional air combat games, the author believes that this two-dimensional flying shooter The game will eventually open a new door for the vast number of two-dimensional game enthusiasts!