Collapse Star Railroad is a very unique game. This game uses the latest game production technology, so it is very popular among players. However, the editor has recently seen that many players have encountered the strategy of how to allocate combat skill points in "Collapse Star Railroad" and don't know how to solve it. In fact, it is very simple to solve this problem. Let me demonstrate it to you.
Characters in the team need to consume combat skill points to use combat skills. Using basic attacks will increase combat skill points. Combat skill points are resources shared by the whole team. If they are not allocated appropriately, it is easy to encounter insufficient combat skill points or overflow of combat skill points. , so how do we allocate combat skill points reasonably? Here I will explain it from two perspectives: rounds and skills.
round angle
The distribution ideas of combat skill points are mainly divided into two categories: balanced distribution and unbalanced distribution.
Balanced distribution means that the combat skill points consumed in each round are the same as the combat skill points recovered. It is suitable for teams with fast and stable output. Most lineups consume two points and recover two points each round (hit twice to get two points).
Unbalanced distribution refers to distribution in units of two rounds, and is suitable for teams that require a certain start-up time (intermittent outbreak teams). A common situation is that the first round consumes two points and the second round consumes three points. High-speed characters provide additional points, such as the team of Jing Yuan + Ting Yun + Bronya + Natasha. The first round consists of Jing Yuan and Ting Yun. Each consumes one point. In the second round, Jingyuan consumes two points and Bronya consumes one point. The high-speed stop-cloud attack provides points.
Due to limited combat skill points, it is destined to be impossible for every character to use combat skills every round, so we need to know which characters in the team need to use combat skills under which circumstances, and under which circumstances they can be postponed. Here I will use the combat skills according to my own situation. Let me summarize my experience for you.
Output position: If the character's combat skill damage proportion is relatively high or the combat skill has stacking, damage-increasing and other mechanisms, the combat skill points will be consumed first. If the combat skill damage proportion is low and has no functionality, it can be considered not to be consumed and other characters will be given priority. Consume combat skill points.
Survival position: When the characters in the team are in poor condition, the survival position must consume combat skill points to replenish shields or raise health in time to ensure the health of the team and avoid attrition. When the team is in good condition, the survival position does not need to consume combat skill points.
Function: Positive amplification characters need to ensure that the coverage of the buff effect is high enough. How to consume combat skill points is determined based on the duration of the buff effect. It must be ensured that the output characters in the team can receive the buff during the output burst round. Characters with negative effects need to intentionally restrict enemies and cooperate with teammates, and decide whether to consume combat skill points based on the mechanism of their own combat skills and the situation of their teammates.
Maybe netizens are not only unclear about how to allocate combat skill points in "Collapse Star Railroad", but if players have other content that they don't know, they can search for it, and there will definitely be the answer you want.