There are a large number of weapons in the game "Metal Slug Awakening", so what are the performance of these weapons? Below, please take a look at the analysis and recommendations of all weapon strengths in "Metal Slug Awakening" brought by the player "Kite of Hope". I hope it can help everyone.
In fact, the weapons in this game are easy to classify.
The output of all weapons is actually not much different, it mainly depends on the output mode and buff.
Let’s analyze the buff first:
Weakness: Necessary, but AOE weapons are easy to hit.
Freeze: A must-have, the most versatile buff.
Serious injuries: Suitable for high frequency.
Burning: AOE damage, not suitable for fighting bosses.
So the weapons are actually very easy to understand.
Sniper: Penetrating is invincible, and it is the simplest and crudest. There are also adapted characters, T0.
Sprayer: Invincible penetration, extreme close range burst, and suitable characters, T0.
Ice spray: invincible penetration, necessary buff, good output, T1.
Gatling and rifle: simple and brainless, necessary buffs, but lack of penetration is the biggest flaw. Kill monsters one by one, and it is not easy to hit weak points, T1.
Rockets, fists, fire breath: serve as a buff, very mediocre weapons.
Chainsaw: Only a buff.