Let’s take a look at the graphic guide introducing the light cone changes in the public beta version of “Honken Dome Railroad”. Recently, many players have encountered problems, and players who have spent a lot of time figuring them out themselves. For the convenience of all players, here are the details The strategy tutorial is recommended to everyone, and it also summarizes other strategies for this game. The latest questions can also bring you detailed strategies as soon as possible. We are a professional game guide platform loved by gamers. We have detailed guides for various games. Friends who love playing games can bookmark this site.
There are a total of 35 light cones in the three tests, 23 have been changed in the public test, 12 have been strengthened, 9 have been weakened, 2 have been fine-tuned, and 12 new light cones have been added.
Next, I will analyze the changes by occupation, and then analyze the 12 new light cones.
Sleeping like mud: weakened
The critical hit damage and critical hit rate are slightly weakened, which does not have a great impact on the original strength. The main problem with this light cone is the CD problem triggered by the critical hit in 3 rounds. During the triggering period, Yanqing needs to avoid the ultimate move, while other characters Try to use your ultimate move this round. The overall strength is average in a 5-star light cone.
In the night: strengthen
It is obviously greatly enhanced. The 0-life Hill relic has a few speed adverbs and can reach 150 speed, which means it triggers 5 layers of effects. Let’s take a look at the attribute comparison at this time:
3rd test: critical hit rate: 12%, critical hit damage: 40%, normal attack & combat skill damage: 30%
Open beta: critical hit rate: 18%, critical hit damage: 60%, normal attack & combat skill damage: 30%
Increased critical hit by 6% and critical hit damage by 20%, which is a very large enhancement.
Calculated based on all stacks being fully loaded, the open beta is better than the 3rd beta. The critical hit rate is increased by 6%, the critical hit damage is increased by 8%, and the damage of combat skills and basic attacks is increased by 12%. Overall, it is also strengthened. This change not only increases Xier's The need for second life has been reduced, and the applicability of this light cone to other characters has also been increased.
There is no doubt that this is the strongest light cone for hunting. It cannot be compared to the star sea cruise night with 5-level superimposed shadows. It is recommended to get one.
Star Cruise: Nerfed
Star Sea Cruise has been seriously weakened. The first attack is on the basic attack power, which is reduced by 53 points at full level. The total output of the corresponding character is reduced by about 4.4%. The attack power of the three 5-star light cones that can be exchanged in the simulated universe is all cut off.
The effect of killing and attacking has also been reduced from 3 rounds to 2 rounds. This is a bit fatal, because it is possible to get this buff for 3 rounds, but it will not work for 2 rounds. After these two swords are cut, the level 5 Star Sea Cruise will be better than But the first level is in the night
Return to the Underworld: Enhanced
Slightly strengthened, the probability of removing the enemy's buff after a critical hit. This card has too narrow a range of uses and is of no use in the land reclamation period. It is impossible to train a card just to remove the buff with a probability.
Galaxy Rail Night: Enhanced
It has been slightly enhanced. This light cone was previously weak for a 5-star light cone, but now it has returned to normal levels.
Before Dawn: Nerfed
The attack power is reduced by 53 points, returning to the normal level from the highest attack. The effect is slightly adjusted, the critical damage is increased by 4%, and the damage of combat skills and finishing moves is reduced by 2%.
Overall, it is weakened, although it is still the strongest light cone of intelligence.
The Birth of "I": Strengthening
At 50% health, additional hits are increased by 8%. This enhancement is not bad. Level 5 Overlay increases the damage of additional hits by 40%.
Don’t Let the World Be Silent: Strengthen
The damage of the finishing move is increased by 8%, which is slightly strengthened.
The ritual sense of breakfast: weakened
The upper limit of stacking is reduced by 1 layer, and the final attack power of the effect is changed from 16% to 12%.
What’s irreplaceable: balance adjustments
The attack power is reduced by 53 points, the attack power is increased by 4% during the effect, and the health recovery and damage caused are also increased. Overall, there is not much difference.
Remembering the death pen of a star god: weakening
This is a light cone that simulates the universe. It also weakens the attack power by 53 points. The effect has not changed. Without the star sea cruise, it has been greatly reduced. The fifth-order superimposed shadow is still the strongest destructive light cone.
No Escape: Strengthen
The attack power is increased by 4%, which is slightly enhanced, but the output of this light cone is still not high. Normal use of this light does not restore much health, and the strength is average.
Woof! Walking time!: Nerfed
The damage increase of burnt or lacerated status is reduced and slightly weakened. It can only be said that the light cone was not strong before the weakening.
Maybe it's because I'm afraid that Hook is too strong. Let's adjust this light cone. After all, Estan is strengthened. Hook is equivalent to strengthening Hook. After three tests, Hook is very strong. This time it should be the strongest output of 4 stars.
Winning Moment: Step Up
Effect hit increased by 4%, slightly improved, little impact
The material of memory: weakened
The basic attack power is reduced by 105. Even if this is not weakened, it is not recommended to redeem it in the simulated universe.