The circuit setting method guide of "Trapped Alien Dawn" is a problem that is often encountered in "Trapped Alien Dawn". Many players are troubled by the problem of the circuit setting method guide of "Trapped Alien Dawn", and so is the editor. After countless attempts, I finally found a solution. If you are still troubled by this problem, then don’t miss this guide brought to you by the editor.
In the game, refrigerators and air conditioners consume a lot of electricity, electric furnaces consume a lot of electricity, too many electric heaters consume a lot of electricity, and automatic defense towers also consume a lot of electricity. In the era when everyone was working on nanometers, metal fuel circuit boards were very valuable, and it was completely unrealistic to lay them all the time. Therefore, it is still necessary to put the control circuit online.
Generally speaking, we have three temperature control devices: power sensor, enemy sensor, and temperature sensor. (There is also a day and night sensor, but the street light consumption is not big and I am too lazy to get it.) The first two of them have been discussed in the tutorial.
When we clicked on the sensor, we saw three buttons on it (two for the hostile sensor). One is for setting the battery percentage/critical temperature value. Needless to say, the key is the two setting buttons activate and inactivate. Each of these two can set a number, and after setting, the sensor will be connected to the corresponding electrical group. Corresponding numbers can also be set for other electrical appliances. All electrical appliances with the same number in the power grid are regarded as the same electrical appliance group.
PS: Setting up electrical groups, changing sensor settings, etc. requires personnel to operate the Handle, and it does not take effect immediately.
It is known that the activation signals of the three sensors are "true" respectively when:
Power sensor: The power is lower than the set percentage;
Hostile sensor: There is an attacking host within the sensing range;
Temperature sensor: The temperature in the area is lower than the set value;
Now its working principle is obvious: for the group where activate is located, if the sensor signal is "true" (activated, low battery, enemy appears, low temperature), the electrical appliances of the group will work normally, and the signal is "false" (high battery , there are no enemies, and the temperature is high), the electrical appliances in this group will not work, and of course they will not consume electricity; on the contrary, the electrical appliances set in the inactivate setting will only start when the sensor signal is "false", and when the sensor signal is "true" ” then shut down.
Here are some specific examples.
1 Power sensor:
(Please refer to the electrical appliance tutorial) We first prepared diesel generators for power generation, windmill solar generators, telegraph poles for transmission, batteries for storing power, refrigerators for consuming power, etc.
Although windmills/solar energy do not consume fuel, they are unstable as the weather changes. Diesel generators generate stable power but consume fuel.
So we put down the power sensor, set the activate field of the sensor and the electrical group of the diesel generator to 2, so that they are considered a group. According to the tutorial, set the sensing threshold of the power sensor to 60%, then the power sensor When the battery power is below 60%, it will send out a "true" signal to activate the second group of electrical appliances: diesel generators.
Final effect: Windmill solar energy can ensure that when the battery is 60% charged, the generator will not work. When the battery is insufficient, the diesel generator will automatically start to replenish the battery.
2 hostile receptors:
The tutorial connects the hostile sensor and the machine gun tower into a group, so I won’t go into details here. What I want to talk about is the inactivate column. I have set up another set of signals here. The activate machine gun tower in front is, for example, the 4th group. Here inactivate we can set the 5th group. Then the electrical appliances in the 5th group are a lot of electric furnaces, etc. .
Final effect: The enemy appears, all machine gun towers start clicking, and all electric furnaces shut down. Wait for making iron or something. When the enemy arrives at the door, everyone is on the firing line! After the enemy disappears, the machine gun tower will automatically close and the electric furnace will automatically start. The overall power consumption is relatively stable. (50 for the machine gun tower and 40 for the electric furnace. They are both big consumers of electricity. If you connect them like this, you can save fewer batteries.)
3 temperature sensor
Initially, my air conditioner was set to -10°C, but later I discovered that in order to maintain -10°C in winter, the air conditioner had to be heated!
So a temperature sensor was built in the cold storage, set to -6°C, and its inactivate column and air conditioner were set to group 8.
Final effect: The temperature of the cold storage is lower than -6 and the air conditioner does not work. In winter, we rest almost all the time; the temperature in the cold storage is higher than -6%, and the air conditioners start to work, working hard to -10℃, and continue to rest when it reaches -6%. (Fortunately, frequent switching on and off in the game has no effect)
Similar methods can be used for room electric heaters, but I like to use a fireplace, which looks more beautiful.
At this point, the content related to the circuit setting method guide of "Dawn of the Stranded Alien" has basically been written. I hope the above content can inspire you. But there are many ways to play the game, and it is also a good choice to choose a way to play that makes you happy and enjoyable.