I believe everyone knows that when entering the game "Crash: Star Rail", players will make a choice like Genshin Impact, allowing players to decide whether to choose a boy as the protagonist or a girl as the protagonist. Many players are confused and don't know which character to choose. Since everyone is struggling, let me analyze it for you today.
Which male and female protagonists are better in Honkai Impact Railway?
First of all, whether the player chooses the male protagonist or the female protagonist in the game will not affect the plot of the game. Players can choose according to their preferences . Because the player ID is addressed directly in game conversations, it has no impact. Moreover, the protagonist in this game is an artificial human who was created on the spot, not a twin setting like Genshin Impact and Zero Zone.
However, after actual experience in the game, the editor recommends players to choose [Male Protagonist], because the game has added an NPC text message chat system. When chatting with NPCs, choosing a male protagonist has a stronger sense of immersion, and the color matching of the male protagonist's clothes feels better. Seems more appropriate.
Of course, if you are a female player, then choosing [female protagonist] will give you a greater sense of immersion, and it is estimated that subsequent versions of the game will also have an invitation system like Genshin Impact, so when the time comes, you will have a stronger sense of immersion by choosing a character of the corresponding gender.
【Extraction suggestions】
Bai Lu (Thunder-type abundant character)
Positioning: Milk intensity: t0
Skill mechanism:
Unique "living state": After being hit, you can recover your health. You can use secret skills or finishing skills before entering the battle to increase the breathing state of the whole team to prevent our characters from sudden death due to excessive enemy damage. The battle resurrection mechanism included in the talent provides one more chance to save the situation. At the same time, the combat skill is to perform ejection treatment between our characters.
Analysis summary:
First of all, as the only 5-star fertility character in the server, there is no doubt about Bai Lu’s strength. Secondly, its unique and only resurrection mechanism increases Bailu's priority in the card pool. Bai Lu's strength lies in her powerful healing capacity. The group recovery of her finishing skills and the ejection treatment of her combat skills ensure the team's high fault tolerance rate.
Yanqing (ice hunting character)
Positioning: Main C Strength: t1
Mechanism introduction:
Wisdom Sword Connects the Heart: The probability of being attacked is reduced, and the own double-violence attribute is improved. When in this state, releasing skills on the target has a chance to deal additional damage to the enemy, and also has a chance to freeze the enemy. The finishing move increases the critical hit attribute bonus by a large amount. If you are in the state of Wisdom Sword Linking, you will also receive a critical damage bonus. Judging from the percentage of the finishing move and the increased double-critching effect, the positioning of Yanqing's character will definitely not Low.
Analysis summary:
The strength of Yanqing's character is a bit embarrassing. Overall, he is second only to Xi'er on the hunt. First of all, for Yanqing, the double-violence attribute can easily reach high values, so the requirements for equipment are not particularly high. Secondly, Yanqing will reduce his probability of being hit and increase his fault tolerance rate. However, the combination of the ultimate move and the high-value double attack may cause overflow of critical hits as the game progresses to the later stages. However, the multiplier of the ultimate move itself is not particularly high. Personally, I think that compared to Xi'er's burst with the same resources, Worse.
Jeppard (ice protection character)
Positioning: Tank (shield) Strength: t0
Skill mechanism:
Combat skills have a chance to freeze a single enemy. The finishing move adds a shield based on Jeppard's defense power to all characters, which lasts for three rounds. It also has a unique "famous sword" mechanism that will not fall down when receiving a fatal attack. Instead, it restores a certain amount of blood, which greatly improves the team's fault tolerance rate.
Analysis summary:
First of all, if you draw Jeppard, you must practice it. Jeppard is the strongest shield in the game currently, and it is also one of the indispensable professions in high-difficulty dungeons. Secondly, Jeppard's skills are related to his own defense. Stacking his own defense value is to improve the team's fault tolerance rate. It is easy to train and has a control effect (useless when facing some bosses with freeze immunity). At the same time, the exclusive light cone increases its own probability of being hit, and the star soul improves its own control probability. These two points make Jeppard a perfect shield.
Bronya (Wind character)
Positioning: Auxiliary (tie) Strength: t0
Skill mechanism:
Bronya's combat skill is to remove a negative status for teammates and increase the damage to make them take immediate action (core skill);
Bronya's finishing move increases the attack power and critical damage of all teammates, lasting for a certain round (the third test is two rounds);
Bronya's talent is that after releasing a basic attack, the next action will be advanced to a certain extent;
Analysis summary:
First of all, Bronya has three different auxiliary methods: pulling, removing control, and improving attributes. She has strong comprehensive ability and can serve as an auxiliary in most teams. However, she is one of the people in the team who consumes combat skill points. So everyone needs to be flexible. Secondly, Bronya is an indispensable character for teams with four guarantees and one or who want to fight nuclear explosions. The benefits brought by the immediate action effect of Bronya's combat skills are very high, which will be achieved in high-difficulty editions. A very eye-catching performance.
Himeko (fire intellectual character)
Positioning: Deputy C/Tool Man Strength: t1
Skill mechanism:
Combat skills can cause group damage to the enemy, and finishing moves can cause fire damage to all enemies. When the enemy's weakness is broken, Jizi will gain 1 layer of charge. Each time the charge reaches 3 layers, it will increase the damage to all enemies. In one attack, Jizi's three attack methods are all group attacks, which is also a major feature of being an intellectual character.
Analysis summary:
First of all, as a group output character, Jizi's skill multiplier is not high. Personally, I think it is not suitable for main C. It is most suitable for bosses that summon mobs and for idle use in daily material books. Secondly, Jizi's group attack can simultaneously reduce the toughness of multiple monsters with the weak attribute fire, speeding up the efficiency of weak points. At the same time, the passive additional attack speeds up the speed of clearing mobs. Therefore, Himeko can at best be a deputy C who reduces toughness or a tool for hanging up daily notebooks.
Walter (a void character in the imaginary number system)
Positioning: Auxiliary/Main C (Public beta to be verified) Strength: t0 (Public beta is much stronger than the 3rd beta)
Skill mechanism:
Each section of Walter's combat skill causes damage to a random enemy and has a chance to reduce the enemy's speed;
Walter's finishing move can cause imaginary damage to all enemies, and has a 100% basic probability of imprisoning the enemy (referring to reduced speed and delayed action)
Walter's talent is to cause an additional damage when the attack hits a slowed enemy target.
Analysis summary:
First of all, judging from the three test data, Walter is mostly used as an assistant and deputy C. Because Walter’s finishing skills are not high and his combat skills are okay. Plus, there are Xi’er and Jingyuan, so it’s very difficult. Few people are the master C. Secondly, Walter has been greatly strengthened in the public beta preview released a few days ago. I believe Walter can shine in the public beta, because the imaginary number system itself does not have a character who can be the main C. Walter’s enhancement just makes up for this. A little bit, so I visually estimate that Walter’s strength will be very high, and he may be included in the recommended characters by then.
Clara (destroying character in the physics department)
Positioning: Main C Strength: t0
Skill mechanism:
Clara's combat skills cause physical damage to all enemies, and cause additional damage to targets with [Counterattack Mark];
When Clara is attacked by the enemy, Clara will have damage reduction effect at this time, and Swaro will also counterattack the enemy and add [Counterattack Mark] to the enemy;
Clara's finishing move increases the probability of being attacked and gains a damage reduction effect. As long as any character in the team is attacked, Swaro will add an additional attack to the enemy and adjacent enemies.
Analysis summary:
First of all, the primary reason why Clara is recommended here is that the Clara team is a team for early clearance of the simulated universe. Secondly, Clara's mechanism is unique in the entire game. I believe there are many players in Counterattack who would like this simple and mindless development. There is no need to overly pursue speed. Survival will provide output, and the fault tolerance rate is relatively high. high. Finally, a team with Clara as the core is easy to form, and the other three partners can just bring support/milk/shield