Honkai Star Dome Railway is now officially open for public testing. Friends, hurry up and play on the server. In order to help you have a better experience, the editor has brought you practical tips for novices to open up wasteland on Honkai Star Dome Railway. For those who are interested, please give it a try. Let's take a look, I hope it can help everyone.
1. The card draw of Beng Tie is basically the same as that of Genshin Impact, which is also 160 stars per shot (similar to the original stone, the ratio is also 1:10). It must also be emphasized again that there is no PVP content in Bengtie, and character strength control currently seems to follow the path of Genshin Impact, that is, horizontal development and expansion of the track, and vertical strength expansion is very restrained. Therefore, it is still recommended to draw cards based on xp and act according to your ability.
2. The novice pool of Bengtie is 50 rounds. You can draw it with a general pool ticket (Star Track Pass). You can only draw ten consecutive rounds with a 20% discount (that is, you only need 40 votes to draw it all). The minimum guarantee is to get at least one general ticket. Chi five-star character. Considering that the current characters are limited, the characters in the general pool are pretty good in strength, and there are also several characters with high jackpot/value preservation capabilities. It is recommended to draw them first. In addition, the server opening bonus just comes with 40 general pool tickets, so you can just draw the novice pool without spending extra Xingqiong to draw.
3. Bengtie’s limited character pool can be said to be exactly the same as Genshin Impact. Use the Star Track special ticket to draw, single up. Currently, only one pool is open at the same time, which lasts for three weeks (half version). The guarantee is 90 draws. There is a 50% probability of the character in the general pool being wrong. If it is wrong, the next gold will definitely be the up character. (180 big guarantee). Both large and small guarantees are inherited across pools. Version 1.0 will open the pools of Xi'er (Quantum, Patrolling) and Jingyuan (Thunder, Intelligence) in order. The strength of the two characters can be said to be T0 in the opening version. If possible, you can get both. Players with 0 krypton can basically get one of them when calculating the benefits. For players with 0 Krypton without specific
4. Bengtie’s limited weapon pool (cone of light) has been changed compared to Genshin Impact. It is also drawn using the Star Track Special Ticket, single up, and there is a 75% probability of getting an up light cone (only 1/4 probability of it being distorted) , only one pool is open at the same time, lasting for three weeks (half version), with a guaranteed bottom of 80 rounds. Similarly, if it goes wrong, the next withdrawal will be an up light cone, and the large and small guaranteed bottoms are inherited across pools. Version 1.0 will open the light cone pools of Xi'er and Jingyuan in order. The light cones of both are very powerful, especially Jingyuan's. Because of Jingyuan's special output mechanism, several four-star intelligence light cones have average compatibility with it, and the exclusive light cone has been greatly improved.
5. Suggestions for limited extraction: First draw the character to open the illustrated book, then consider the exclusive light cone, then consider the character’s fate, and finally consider the light cone overlay. Personal recommendation order: Xi'er Jingyuan draws according to Follow-up destiny>Exclusive light cone overlay. Please do your best!
6. The Star Qiong that can be obtained by the 0 Krypton White Prostitution Party in version 1.0 is almost enough to draw a limited five-star. If you are not a special non-chief, there should be some left. Once again, I emphasize that you should act within your ability and don’t get ahead of yourself. Even without five stars, you can still have a good gaming experience, and there are no activities/levels/plots that you can’t beat without spending money.
1. According to personal three-test experience, the training resources of version 1.0 (counting the Big Moon Card) are almost enough for 4 characters at 70+4-7 characters at level 60. The traces and light cones are basically full, and the relic is about 4 stars +9. Considering that the cost of character training has increased sharply in the latter part of the third beta, there should be modifications and maybe some relaxations in the public beta. However, it is still recommended to select 8-10 characters according to the abyss lineup and train them with all your strength. Among them, there are 2-3 people for the main output, at least 2 people for the main tank/shield, and the rest choose functional roles such as deputy C//sub-shield tank/auxiliary. The basic composition of each team is 1 main C person + 1 main tank/shield person + 2 deputy C/deputy shield tank/auxiliary people.
2. There are many places for character recommendation, so I won’t go into details here. However, I personally recommend that you train the output by different attributes, and go into battle according to the monster's weaknesses. If they all have the same attributes, it will be very difficult to fight against non-restrained monsters. The only three main shields/main nurses in the server (Jepard, Bailu, and Natasha) all need to be practiced, because Abyss requires two teams, so it can almost be said that at least two people are needed to have the capital to leapfrog and challenge Abyss.
3. The development power in the early and mid-term can be mainly spent on character experience and trajectory materials, especially trajectory materials, because the light cone upgrade also requires upgrading, which will be very scarce. Light cone experience and credits are basically sufficient through various activities (early period.jpg). Character breakthrough materials can be obtained on demand. Before balancing the level breakthrough, it is recommended to prepare the main output level breakthrough materials.
4. After the breakthrough of development level 40, it is a period that requires careful planning. On the one hand, the simulated universe can drop gold relics stably at this time, while regular relics can only drop gold unstablely (about 7-8 pieces each in the three tests). On the other hand, the demand for character development materials has increased dramatically. Personally, I suggest that at this stage, you should first bring the characters of both teams to level 60, then you can start to brush the relics on your body until they are all purple and have the main attributes correct, and then go all out to accumulate experience books, travel materials, and even credits needed for character development. Wait until development level 50 before starting to farm relics.
5. During the land reclamation period, you can first train a team of 4 people. After the main line is almost completed, and the development level reaches close to 30 or even 30, you can consider training a second team of people. During this period, the training materials should also be overflowed, and you can slightly Leave it for a while, and select a character for training after the basic exploration of character strength is completed.
6. Regarding credit points, starting from the development level approaching 50, there will be a very, very, very shortage of credit points. The abundance of credit points in the front is the ultimate illusion. It is recommended to kill the train conductor first from the start of the server (about 12 hours of cd, you can get 5000 credit points by talking to conductor Pam and doing simple tasks), and then for players with a certain amount of krypton gold who are pursuing quick training, my personal preference I rushed to exchange all the 800,000 credits in the Stardust store at the end of April (of course I have to exchange the ones in May) to prepare for the follow-up. Otherwise, I would feel a little distressed if I use the precious pioneering power in the early stage to use the credit points. Similar to the original God brushes gold coin flowers. In addition, friends also have a certain amount of wool when they help in the battle. They can cast a wide net and collect whatever they can.
7. Regarding krypton physical strength, if you are pursuing training, I personally recommend that you can do it once a day (50 krypton for 60 body, once). After developing level 40 or 50, you can do it three times a day (75 for 60, twice), and then continue If you go up (100 for 60 or even higher), it will be a big loss, so I don’t recommend it unless you are serious about Krypton.
8. Regarding the gift of fuel supplies (stamina medicine, equivalent to the fragile resin of the original god), it is recommended to buy materials after saving up to 40 (while accelerating the process to shorten the time to enter 50) or buying relics after 50, both are acceptable.
1. In the pre-battle preparation phase, the attribute icons on the monster's head represent its weaknesses. Use the character with the corresponding attribute to launch an attack and enter the battle. You can get the upper hand and cause damage to the monster according to the character's attributes and add different effects.
2. At the same time, the weaknesses on the monster's head before entering the battle (including the weaknesses displayed in the abyss level) also represent the number of monsters with that weakness during the battle. The more to the left, the fewer to the right.
3. During the battle, each monster has a toughness bar, which is a long white bar located above the health bar. Using the weakness attribute on the monster's head to attack it can reduce the toughness. When the toughness bar is reduced to 0, the monster will Being knocked back will cause a certain action bar, and you will receive additional damage or be debuffed based on the attributes of the defeat. At the same time, the monster's charging/sustaining skills will also be interrupted, and it will enter a state of inability to act until its next action.
4. The upper left corner is the action bar, and Bengtie's action bar is the ranking action bar. From top to bottom is the real action sequence of the character/monster (if an acceleration and deceleration effect occurs, it will only occur after the next character/monster's action is completed. Update), the number in the lower left corner of the avatar represents the time before the action can be taken" (or is it called the action value?). If it returns to 0, the action will be taken (real round). The calculation rule is: current position (maximum 10000)/Shikigami speed.
5. The lower right corner is the combat skill point. When entering the battle without other effects, it is 3, and the maximum is 5. Generally speaking, when a character performs a normal attack, he will recover one point, and when using combat skills, he will need to consume 1 point (a very few combat skills consume 2 points, or not at all).
6. Each character has a finishing move. After it is fully charged, click the finishing move button next to the character's avatar to use it. As long as the character is not in a controlled state, you can use the finishing move at any time. The finishing move is regarded as an extra round. It will not change the character's position on the action bar and will not reduce the number of buff/debuff rounds. After use, it is currently in progress. The round is settled after the character's actions are over.
7. The character uses basic attacks, combat skills, finishing moves, additional attacks, and is attacked by the enemy or kills enemy characters, all of which provide a certain amount of energy for the finishing move.
8. You can click the magnifying glass in the lower left corner to view the real-time battle panel and buff/debuff list and duration of both the enemy and ourselves. Very easy to use!
9. During the third test, double speed and automatic battle will be enabled after completing the main prologue of the space station black tower and entering Yalilo 6, which takes about 1-2 hours of game time.
10. Most of Bengtie's controls will be released at the beginning of the round and cannot prevent actions. They can only prevent actions outside the round (various counterattacks and the release of finishing moves).
11. Currently, only Freeze is special and can block actions for one round. For monsters, it can also delay the recovery time of its toughness bar for one turn.
12. The BOSS side also has some special control skills. For example, Swaro will summon a mechanical claw to randomly capture one of your characters. The captured character is not considered to be in your team (all designated friendly skills/ Group skills do not take effect on it, and of course the opponent cannot hit this character), and it cannot move. Breaking the claw's toughness bar can knock teammates out of control. Kafka in Simulated Universe World 5 is controlled by the mind, which allows the controlled character to randomly attack a teammate during its turn, lasting two or three rounds, during which the character cannot use other skills.
1. Beng Tie’s relic (holy relic, soul control) is in 4+2 mode. 4 pieces (head, hands, torso, legs) are dropped through the relic book, and the other 2 pieces (plane ball, link) Rope) is dropped through the simulated universe (meat pigeon gameplay).
2. The main entry for the head is fixed as small life, and the main entry for the hand is fixed as small attack.
3. The main entries of the torso include: big life, big attack, big defense, critical hit, critical hit damage, healing amount bonus, and effect hit.
4. The main entries for legs include: big life, big attack, big defense, special attack, and speed.
5. The main terms of the plane ball include: big life, big attack, big defense, attribute damage (physical, wind, fire, thunder, ice, quantum, imaginary number) bonus
6. The main terms of the connecting rope include: big life, big attack, big defense, special attack, and energy recovery efficiency.
7. Each relic can also have up to 4 secondary attributes, including: large and small life, large and small defense, large and small attack, critical hit rate, critical hit damage, effect hit, effect resistance, special attack breakthrough, and speed. and will not be repeated with the main entry.
8. Three-star relics can have a maximum of +9, four-star relics can have a maximum of +12, and five-star relics can have a maximum of +15. Every +3 will add/strengthen a random secondary attribute. If there are less than 4 secondary attributes, one secondary attribute will be added.
9. In the early stage, it is recommended that the main team use three-star relics +3 to +6, then transition to 4-star +9, and then gradually develop towards 5-star relics. It is not necessary to fully strengthen the weapons during the land reclamation period, as the experience consumption is too high. It is recommended to spread the strengthening to ensure that the character relics of both teams have a certain level of strengthening.
10. Breaking the special attack only adds various additional effects (including push bar, damage, continuous damage, etc.) produced when the toughness bar is broken, which is basically not needed by the current character. In addition, the explosion rate of the various attribute bonuses of the plane ball is pretty good, but the explosion rate of the charging entry of the connecting rope is very low, and the secondary attributes are not charged, so be careful to keep it. Then the body feels like the healing bonus of the torso, and the speed of the legs has a lower explosion rate.
1. The map will record the number of treasure chests, decryptions, etc. in the current area, including the number that has been discovered. And because it is a map of Hakodeni, you can basically get it all by going around the map, which is good news for obsessive-compulsive map searchers.
2. When talking to an NPC, the icon will indicate the role of the dialogue option (accepting tasks, turning pages of options, chatting, special rewards, etc.), so pay attention.
3. Can’t jump! Can't climb the wall! There is an air wall, so just take the high road!
4. Secret skills between some characters cannot be superimposed, and the one used later will overwrite the previous one, specifically the one with a special icon displayed on the left side of the character. At the same time, some characters' secret skills can be used continuously and have superimposed effects, such as Tingyun's, which returns 50 energy to himself.
5. The abyss refreshes every 14 days
6. In the first week, it is recommended to work hard to unlock the weekly book (about three days of full attendance + clearing the main story of Yalilo 6, which may take ten to twenty hours), because there is a shortage of weekly BOSS materials in the early stage (all character unlock talents are required) (need), it should be much better after the first version is over.
7. It is not recommended to level the card. If you have a plan to train it, you will not get stuck at all (and don’t you think the fun of the turn-based system is a certain degree of difficulty?). Card leveling is a loss in material drops.
The above is the entire content of this issue’s sharing of practical tips for novices on the Honkai Impact Dome Railway. I hope it can help friends who like this game. Friends who want to know more related strategies and information can continue to pay attention to this game website, here every day We will push the latest and most complete strategies for everyone, see you in the next issue~