In Guigu Bahuang, changing one's fate against the odds is an entry effect in the game. By changing one's fate against the odds, the character can obtain various attribute bonuses. Some of the players want to know the strength ranking of Guigu Bahuang to change their fate. This time I will introduce the strength ranking of Guigu Bahuang’s combat type to change their fate. Let’s take a look. I hope it can help everyone.
Martial skill cooldown time is reduced by 10%.
The cooldown time of advanced martial arts skills is reduced by 25% (replace the martial arts introduction after selection).
The cooldown time of martial arts proficiency is reduced by 40% (replace the martial arts advancement after selection).
This should go without saying, but it seems to be effective against spiritual skills as well. If it is, then it is the most powerful one, bar none.
When causing damage to enemies within a range of 200, it can drain 7% of blood.
When the blood evil method causes damage to enemies within a range of 320, it can suck 14% of blood.
When the blood nightmare method causes damage to enemies within a range of 400, it can suck 21% of blood.
Reason for selection: As long as the blood is always full if you don't get killed, and you can even draw it back by left-clicking without using skills, level 1 Blood Demon is already very powerful. Especially in this version that is seriously lacking in blue medicine and blood medicine, T0 is well deserved. The only drawback is that the range is not very large, but it cannot cover up his edge.
During the battle, when the spiritual power hell reaches 10%, 60% of the spiritual power will be restored immediately (triggered once per battle).
During the battle of the Psychic Fountain, when the Psychic Hell reaches 10%, 80% of the spiritual power will be restored immediately, and the cooldown of all skills will be refreshed (replaces the Psychic Rain after selection, and will be triggered once per battle).
During the battle of the Psychic Tide, when the Psychic Hell reaches 10%, 100% of the Psychic Power will be restored immediately, and the cooldown of all skills will be refreshed. In the next 10 seconds, the cooldown of all skills will be -50% (replace the Psychic Fountain after selection) , triggered once per battle).
Reason for selection: Same as Blood Demon, whether it is a BOSS battle or a map brush, with this destiny-defying changer, you basically don’t need to bring blue pills, and at most you only need to bring a set. If you hit it right at this time of skill refresh, you can release 2 magical powers at the same time, and the damage will explode instantly after taking an attack potion.
When taking an elixir, there is a 60% chance that it will be excreted from the body within 10 seconds. After being picked up, it can be added to the current elixir equipment slot.
Reason for selection: It can be said that he has changed his destiny from being invincible in the early stage to the later stage.
The telekinesis power in the early stage of battle is often not used up. With this destiny-defying change, you can increase the extra telekinesis power into your combat effectiveness. Another advantage is to save elixirs. When I played some small bosses, I always took level 3 and 4 elixirs directly. There is no psychological burden when using elixirs, and you can enjoy luxury. And in the BOSS battle, if you have a good record and enough telekinesis, you can take attack pills throughout the whole process, which greatly increases the upper limit. This is the most critical point.
The butt is so hot that it smokes, the movement speed during combat is +15%, and the damage taken from behind is +10%.
The chrysanthemum red butt is so hot that the movement speed during battle is +20%, the damage taken from behind is +10%, and there is a 10% chance to spray a smelly revenge flame at the source of the damage (choose to replace the chrysanthemum perm).
The chrysanthemum buttocks lose consciousness, but become invulnerable, invulnerable to cold and heat, the total combat speed is +20%, the damage taken from behind is -50%, and there is a 10% chance to spray thicker and longer revenge flames at the source of the damage (replacement chrysanthemum red).
Reason for selection: Movement speed can be said to be the most important attribute in this game. Many skills can be avoided by relying on movement speed. It is recommended that the chrysanthemum does not need to be fully upgraded. One or two levels are enough. I personally tested it and it is very easy to use.
The main reason why the priority is so low is that some magical powers can be used without the need for the destiny-defying change, so that you can save one destiny-defying change point. This depends on the strength of each profession's magical powers. If the magical powers are not very powerful, you can give up.
This kind of life-changing method is very easy to use, and a wave of fault tolerance is extremely important for the BOSS that opens up the land.
The upper limit of physical strength is increased by 10%.
Seed of Spiritual Power 2 Increases the upper limit of physical strength by 20%.
The maximum physical strength of the Spiritual Power Tree is increased by 30%.
Seed of physical strength increases the upper limit of physical strength by 10%.
Seed of Stamina 2 Increases the maximum stamina by 20%.
The physical strength limit of the physical strength tree is increased by 30%.
These two kinds of life-defying changes are 30% of the maximum value instead of the current 30%, so you can choose with confidence. Moreover, they can appear alone without upgrading, so if they are not trees, they will not be considered. The tree of physical strength is larger than the tree of spiritual power. Physical strength is a very critical attribute. In the prehistoric difficulty level, there is a BOSS that can kill people in seconds with full health. With this, you will have a lot more fault tolerance. The blood volume is also related to certain entries, which is very useful for a profession like boxing. As for the tree of spiritual power, even if there is no good choice, it is still a good way to change one's destiny.
During the battle, you can disperse your spiritual power and control a magic sword to automatically attack enemies within a range of 600, causing attribute damage equal to the value of your own special spiritual root. Each attack consumes 22 points of spiritual power. If the spiritual power is insufficient, the magic sword cannot move.
In the advanced battle of Sword Spirit, you can disperse your spiritual power to control a magic sword to automatically attack enemies within a range of 800, causing attribute damage equal to the value of your own special spiritual root. Each attack consumes 23 points of spiritual power. If the spiritual power is insufficient, the magic sword cannot Action, each time you use a skill, it consumes 1 point of spiritual power, which can increase the damage of the magic sword by 2 points within 7 seconds (replace the Sword Spirit entry after choosing this advancement).
During the battle of Sword Spirit Mastery, you can disperse your spiritual power to control a magic sword to automatically attack enemies within a range of 800, causing attribute damage equal to your own special spiritual root value. Each attack consumes 9 points of spiritual power. If the spiritual power is insufficient, the magic sword cannot move. , each time the skill is used, it consumes 1 point of spiritual power, which can increase the damage of the magic sword by 2 points within 7 seconds. The magic sword causes damage and absorbs 5% of the spiritual power (replace the sword spirit after selecting this advancement).
In fact, we shouldn’t be so far in line. . I forgot, the sword spirit's damage is a bit invisible after being cut, but the mana recovery effect is still very good. I think the priority of this kind of functional life-defying change is still higher than the real-time combat power. After all, fighting a BOSS is a protracted battle. I don’t play in the violent genre either.
When releasing stunts and magical powers, there is a 25% chance of releasing them once more. The damage is 30% of the original skill damage. Displacement skills are invalid.
When Three Spirits Symbiosis releases stunts and magical powers, there is a 25% chance of releasing them 2 times more. The damage will be 30% of the original skill damage. Displacement skills are invalid.
When Four Spirits Symbiosis releases stunts and magical powers, there is a 25% chance of releasing them 3 additional times. The damage is 30% of the original skill damage. Displacement skills are invalid.
It is not very useful in the early stage, and it consumes a lot of mana when triggered, but in the later stage it becomes invincible. The main reason is that it is not easy to overdo it in the early stage, so it can only be regarded as T1. There is no "Return to Blue" category to change one's fate against the will of heaven or "Return to Blue category" entries should be used with caution. The right-click flow of the ultimate move is very useful.
When entering the battle, only 10 points of physical strength are retained and all remaining physical strength is converted into a shield of at least 30%. After the battle, the unconsumed shield is converted into physical strength.
It can be regarded as a magic weapon that can change one's fate against the heavens. It is a magical skill for fists and swords. Many entries are only triggered when you have a shield and low blood volume, and when you have a shield, you can also rely on blood sucking or taking drugs to replenish your blood, which is equivalent to multiple lives. This is also the reason why I say he is a snake oil.
During the battle, you can burn your physical strength to condense a blood claw. The blood claw can be condensed after 5 seconds and will be released when you attack next time. It will explode after colliding with the enemy, causing special skill value damage to enemies within a range of 250. , the condensed blood claw consumes 17 points of physical strength every second, and will no longer condense when the physical strength is lower than 20%.
In the advanced battle of Blood Sacrifice, you can burn your physical strength to condense a blood claw. The blood claw can be condensed after 5 seconds and will be released when you attack next time. It will explode when it collides with the enemy, causing special effects to enemies within a range of 250. The magic value is damaged, and a blood array is left on the ground that lasts for 10 seconds, continuously causing damage to the enemy. The condensed blood claw consumes 32 points of physical strength per second, and will no longer condense when the physical strength is lower than 20% (replace the blood sacrifice entry after selection).
During the battle of Blood Sacrifice Mastery, you can burn your physical strength to condense a blood claw. The blood claw can be condensed after 5 seconds and will be released when you attack next time. It will explode after colliding with the enemy, causing special skills to enemies within a range of 250. Numerical damage, and leaves a blood formation on the ground that lasts for 10 seconds. It continues to cause damage to the enemy and recover itself. It recovers 60 stamina per second. The condensed blood claw consumes 60 stamina points per second. It will no longer be used when the stamina is lower than 20%. Condensation (replace the Blood Sacrifice advancement after selection).
It's a rare pure output that can change your life, but it also consumes blood. It should also be the most underestimated change of destiny. Many people say that the damage of the sword repairer will increase a lot. I don’t know if the damage will increase if I switch to this one. I haven’t personally tested it, but I am very optimistic about it. Level 3 can also restore blood.
When attacking, there is a 10% chance to release a water column for 5 seconds, causing 40 water damage per second.
The only one in the Four Shooting category that can be used to change one's fate against the odds. At present, it seems that other professions besides sword cultivators do not need it very much. It is a jar-shattering artifact.
Your spiritual power condenses into a flying sword. When attacking, the flying sword automatically attacks the enemy unit, causing sword damage equal to the value of your own special skill.
In Li Feijian, your flying sword will randomly apply one of the following effects when it causes damage: poison, stun, slow down, burn, freeze, **, blood-sucking, knockback, spiritual loss, entanglement, silence.
Every time Li Feijian's flying sword attacks 10 times, it will release Ten Thousand Swords from its sheath and fire a large number of flying swords in all directions, causing damage and random effects to the enemy (replacing Li Feijian after selection).
Because it is sword skill damage, one more qualification needs to be developed. Of course, these external skills qualifications can be developed if you don’t want to be lazy. It is related to the retrospect point. Every X points of external skills qualifications by Jin also add 1 point of attack. (Required entry) I haven’t personally tested it, so I don’t know if the control is easy to use. Fighting to become an immortal is definitely a first-rate way to change one's destiny against the will of heaven. A must pick if you like fighting NPCs. Let’s talk about the mechanics of dizziness and magical powers here (not necessarily correct). Stun will interrupt the boss’s skills, and may also cause the boss to make its next move in advance. The same goes for magical powers. If you use them well, you can block BOSS skills. If you use them at the wrong time, it will be very dangerous. It is easy for the BOSS to use two skills at the same time.
When 200 damage is caused, the next time you release your magical power, you can summon the sword box and release 6 sword shadows to automatically attack enemy units for 15 seconds.
When the Red Dust Sword Soul causes 400 damage, the next time it releases its magical power, it can summon the sword box and release 12 sword shadows to automatically attack enemy units for 30 seconds.