Game trial experience:
3D competition session:
Offensive end
1. The success rate of pure single sword seems to have dropped slightly (pure 1V1, no one is around to defend).
2. The success rate of crosses from the wing is good, and it is rare to see them being confiscated by the goalkeeper.
3. If the pass is too deep, it will still be ruthlessly confiscated by the goalkeeper.
4. Being able to effectively pass the ball behind the ball, or make diagonal passes from the frontcourt to the wing, can often be achieved, and once achieved, it can be done alone.
5. He no longer passes the ball without thinking as often as he did in 13. Dribbling the ball more often and then passing the ball long or directly often happens.
6. The short-pass coordination of a small-scale attack group cannot be realized. Most of the time, they still like to rush forward with the ball, but cross-passes and backward kicks in the frontcourt still occur from time to time.
7. It is rare for a player who likes to dribble to dribble in the opponent's penalty area until it is confiscated by the goalkeeper.
8. The wide players will pass the ball low before the central player enters the penalty area, allowing the central player to form a one-on-one goal.
9. We almost never see crosses from the wing reaching the bottom line. Even if the pass is missed and reaches the arc of the penalty area, it can sometimes be recovered by our players.
10. When the wide players cannot find support in the center, they still have no choice but to cut inside. They must pass to the center, even if there is no one.
11. Long-distance free kicks are no longer directly confiscated by the goalkeeper. They can lob the ball into the penalty area, shoot directly, or let people in the penalty area header the ball.
defensive end
1. The defensive player's wooden stakes situation has improved slightly. The defensive ability of the penalty area arc needs to be improved. The performance in the penalty area is good.
2. The defensive midfielder can effectively press and even grab the ball to launch a long pass from the frontcourt.
3. When pressing closely, he will not be knocked out of position by the opponent's player like 13.
4. The bottom pass bug rarely occurs anymore. But when passing the ball, our own defense of the ball behind us needs to be strengthened (sometimes there will still be wooden stakes, causing the opponent's players behind to score goals)
5. If your own team leader is stuck, it is easier for the opponent player to knock the ball over (13 is not so obvious, it may have something to do with strength)
6. You will not watch the ball rolling in your own penalty area for several seconds without anyone clearing it.
7. The defensive midfielder's physical confrontation ability is enhanced and he maintains a reasonable distance from the frontcourt and back line.
8. Interfering tackles while on the ground appear more reasonable.
other:
1. There are obvious differences between strong and weak teams and strong and weak players. Players or teams with poor passing skills are unlikely to be able to penetrate the ball in one shot, and will often make mistakes or pass the ball to the sideline.
2. The game rhythm is faster than that of 13, making it more realistic!
3. Red and yellow cards tend to be more reasonable, but cards will still happen when you touch them.
4. During 3D games, the number of fans watching appears to be very reasonable. Generally, there will be many empty seats during games.