Hello, hello, friends who like Clash of Clans. Are you still secretly worried about not having the latest version of the formation (all searches on the Internet are ancient versions with blurry images), or are you frustrated and groping alone because you are not proficient in the formation of troops.
Don’t worry, Zhi Chenjun’s little class on Clash of Clans has officially started with seven books.
The first is the formation part.
The first array is an irregular square array.
Advantages: The delivery of the city wall creates an overly long battlefield line. Generally, the seven-player army troops bring about 5 bombers. This formation can effectively limit the movement of the army troops, extend the attack time, and better ensure that they are not attacked. Samsung.
You can consider changing the positions of the oil jars and tribal castles to better protect resources.
The second array is a typical symmetrical array.
The advantage is that the defense is dense, with three air release triangles standing side by side, and two giant explosions placed at the air cannon position, which can effectively prevent the pig ball from dealing with air defense. And the shape is beautiful.
Arrangement ideas.
The seventh book is a turning period. The first is Dark Heavy Oil. In order to ascend to the king in the early stage, the oil tank can be placed in the middle, and the base camp can also be appropriately expanded to deceive the shield and protect resources.
On the other hand, Qiben's applications for the air force, including dragon ball and pig ball, are strong play styles. In order to take care of these styles, it is necessary to take into account air defense. Three rocket and air cannon arrangements, as well as a giant blast (boar buster).
What follows is an introduction to seven genres.
The first one is the giant method.
A snake-oil genre that can go from three books to 11 books. It's nothing more than attacking the giant under the wall, and then following up with the mage to compensate for the damage. What needs to be noted is that because the mage really moves around a lot, he has to take care of clearing the edges. And killing aid.
The second one, dragon ball.
The so-called dragon ball actually dribbles the ball so that after lightning strikes one rocket, it can quickly knock out the remaining rockets. The gameplay is simple, but what needs more practice is the use of lightning, splitting as many buildings as possible, and you need to pay attention to air cannons and edge huts in actual combat.
The third one, pig ball.
This style relies on the wild boar's superb mobility to destroy the air defense and then use balloons to clear the map.
What needs to be noted is that the first kill reinforcement can be adjusted appropriately when fighting tribal wars, because the first choice targets of wild boars and balloons are defensive buildings.
The second point is, be careful of giant explosions. The highest level of seven wild boars is still no match for two giant explosions. You need to do your best to heal them.
I bring dragons to kill reinforcements and clear troops. You can make adjustments. You can bring more pigs or balls.