In an environment where many blood-sucking equipment and blood-sucking runes have been cut, how to efficiently recover blood in a big brawl has become a problem for many warriors/ADCs. Obviously AP Xin Zhao doesn't have such troubles. A can restore a lot of health in three hits. WE's super long-distance dash and "invincible" ultimate move make AP Xin Zhao rejuvenate in the 12.11 version of Brawl!
Why is AP Xin Zhao playable starting from version 12.11?
Because the 12.11 version has strengthened the AP bonus of the W skill, and the mage mythical equipment Night Reaper has also been strengthened, and Xin Zhao has AP bonus in addition to the Q skill.
Skill haste increased to 25 points, and the cooldown time was also reduced to 30 seconds.
It is very suitable for Xin Zhao who needs to enter the field to deal damage!
Coupled with the 4 seconds of "invincibility" of the ultimate move and the 2.5 seconds of Zhongya's delay, AP Xin Zhao's team battle survivability is not as fragile as you think!
Xin Zhao Smash Bros. Runes Sharing
Secondary runes: Eyeball Collector + Spiritual Hunter
Rune analysis: The faster AP Xin Zhao A's character recovers, the more blood he will recover. This ensures AP Xin Zhao's continuous combat ability to the greatest extent, instead of just hitting one set and running away.
Triumph increases team battle harvesting ability, and Xin Zhao is not short of mana after W mana consumption is reduced.
Joy increases Xin Zhao's attack speed and A's hand feel.
Critical hit increases the ability to instantly kill crispy creatures.
The ability power provided by the Eye Collector allows Xin Zhao to do more damage.
Spiritual Hunter can reduce the CD of equipment (Night Reaper, Zhongya, Lich), which is beneficial to team battles to produce more output.
[Equipment and points addition]
Add points: main W and deputy E, which are bigger.
Equipment analysis: The cost-effectiveness of Xin Zhao after the enhancement of Night Reaper has been analyzed above, so I won’t go into details again.
Nash's Fang is Xin Zhao's core equipment. It has attack speed, magic power and output.
Hats greatly increase damage and increase passive blood recovery.
Zhongya gives AP Xin Zhao the life-saving ability, coupled with the invincibility of his ultimate move, "seven in and seven out" in team battles is not a dream.
The last piece of Lich increases AP Xin Zhao's burst.
Introduction to gameplay
What is the most important thing about playing AP Xin Zhao?
Of course it’s the W skill hit rate.
As long as the W is accurate, it is easy to take advantage of it by changing the blood a few times, so having the right to wire is very important.
When E can reach the enemy, the combo is: EQAAWR. Guaranteed to have a full set of output.
Note that W flash and R flash are important skills for Xin Zhao.
The second stage of W can be adjusted by flashing (only the second stage of W has AP bonus to its damage).
The R flash can disrupt the enemy's formation.
When the distance allows, R flashes to sweep the enemy's back row away, and then E is swept by Xin Zhao to the front row of his own lineup.
For AP Zhao Xin, the more people R can reach, the better!
AP Xin Zhao is not suitable for team initiating. It is best if the team has a team initiating hero. Wait for teammates to stay and take WE to quickly deal full damage, and then continue to restore health with A person.
In the later stages, AP Xin Zhao's damage and tankiness have dropped a lot. At this time, prepare your ultimate move and activate it only when you are focused. Pay attention to using the Q skill to knock up the air and cooperate with your teammates to deal damage, plus Zhongya's life-saving and passive skills. Crazy A's blood is restored, and AP Xin Zhao can still be dragged down.
Note that Xin Zhao's passive introduction is that every third attack or W hitting an enemy can cause additional damage and restore blood.
In other words, even if there is no chance of A hitting the target, HP can be restored as long as W hits three times.
Make good use of this and you won't be afraid of exchanging blood with the enemy from the mid-term.
Finally, the gameplay of AP Xin Zhao is still entertainment-oriented, and it is very useful when facing the lineup of Diudiu monsters. The damage of the three-piece set reaches its peak and begins to decline after the enemy is targeted by magic resistance. It is not recommended to choose AP gameplay without thinking.
What do you think of AP Xin Zhao? Welcome to communicate~!