Mid-lane mages are mainly divided into four types: poke mages, spell thorns, control mages, and functional mages. Each type of mages has good performance. For example, the poke-type general Mo Xie can kill people with one big move; the magic-thorn type Zhuge Liang has flexible displacement and super harvesting ability; the control-type Zhang Liang restrains all the bells and whistles; and the functional type Bian Que has the ability to restore the team's health.
Among the many mage heroes, are there any heroes who are very good, but not so difficult to operate, and can easily get three kills and four kills at the same time? The answer is yes, she is Diao Chan.
(1) It has very flexible displacement and is not easy to be caught.
(2) It has high real damage output and is the nemesis of shield heroes.
(3) Strong continuous output ability in team battles.
1. The output requires close combat, and I am very afraid of hard control. Once controlled, I can easily be killed.
2. Lack of explosive ability and the ability to kill people instantly like the general Mo Xie.
3. There is a very lack of blue in the early stage. If there is no blue, it cannot continue to output.
4. As a melee weapon, the sashimi board is very fragile.
S30 is a very strong version of both tanks and warriors. Tank heroes can take advantage in team battles due to their high tankiness, strong control and continuous output capabilities. Diao Chan is a magic stab hero with real damage effect. No matter how high the enemy's defense is, it is useless in the face of real damage.
Recently, some great players have developed a gameplay of "breaking cocoon and sucking blood" Diao Chan. While fully utilizing Diao Chan's advantages, it can make up for its own shortcomings. The ranking winning rate is as high as 73%. Inscription equipment is the key. .
How to play Diao Chan by breaking out of cocoon and sucking blood? Let's take a look.
Diao Chan can get up to 25% cooldown reduction at the beginning of the cocoon-breaking blood-sucking flow, and up to 35% cooldown reduction when the first big item comes out, allowing Diao Chan's early ultimate skills to cool down faster, and he has the ability to start a group at any time. .
After being equipped with the Six Gods, it can provide Diao Chan with an additional 2800 maximum health points, and the Cocoon-breaking Clothes can also provide up to 20% damage reduction effect. The high health bonus and damage-free effect can greatly increase Diao Chan's fault tolerance rate in team battles.
The full cooldown reduction and increased tankiness allow Diao Chan to survive longer in team battles and achieve higher output. But this is not enough. As a flexible magic thorn, Diao Chan must be able to continuously replenish himself during the battle.
The cocoon-breaking blood-sucking flow Diao Chan has up to 25% of the magic blood-sucking effect, coupled with the recovery effect of the trigger mark, as long as she is not killed, Diao Chan can use her skills to output enemies while continuously recovering blood.
For the C position, you can only output if you are alive. With cooling, tankiness, and battery life, Diao Chan's attributes have been comprehensively improved. The most important thing is that in the later stage, Diao Chan's ultimate move with full cooldown only takes 18 seconds. Once the ultimate move is activated, the first and second skills can be used in unlimited combos, and there is no upper limit to the output in team battles.
Common properties
Spell attack +42.00
Spell Penetration +24.00
Movement speed +4.00%
Cooldown reduction +10.00%
Maximum life +450.00
Blood regeneration +52.00 every 5 seconds
The red inscription carries nightmare, which increases Diao Chan’s magic power and magic penetration.
The blue inscription belt can improve Diao Chan's tankiness in the early stage. The 450 maximum health points and 52 blood regeneration every 5 seconds can make Diao Chan stronger in the early stage. Diao Chan's output method is different from that of most mages. Diao Chan almost needs to be close to the enemy's face to output. Although the flicker of the second skill can avoid most skills and damage, it is inevitable to be beaten. Attunement can improve Diao Chan's ability to resist hits.
Green has mercy, which provides 10% cooldown reduction. For most mage heroes, having mercy is not cost-effective. It's not as effective as Heart's Eye's attack speed and spell penetration.
But for Diao Chan, cooling down reduction can achieve greater benefits. If Diao Chan's skills hit the enemy 4 times in a row, it will trigger a high amount of spell bonus real damage, and at the same time cause a 50% slowdown effect on the enemy.
A combination of Diao Chan's first and second skills can produce real damage effects. Therefore, the combination of calm shoes and mercy inscription in the early stage can increase the damage by at least 25%.
The sum of the basic attributes of the equipment (only the Six Gods equipment is counted)
Maximum life +2800
Cooldown reduction +45%
Spell attack +720
+1000 max mana
Physical defense +360
Calm shoes provide 15% cooldown reduction, plus Mercy's 10% cooldown reduction, Diao Chan has a 25% cooldown reduction at the beginning. Diao Chan's second skill has an initial cooldown of 10 seconds. If it hits an enemy, it can reduce the cooldown by 4 seconds. With the bonus effect of 25% cold shrink, if skill 2 hits an enemy, it only takes 4.5 seconds to use it a second time, even if there is no ultimate move. Diao Chan can also continue to output.
+180 spell attack
+10% cooldown reduction
+1000 max life
Unique Passive - Bloodthirsty: Increases spell absorption by 25%
The God-Eating Book is the core equipment of the blood-sucking gameplay. The second piece of the God-Eating Book is very cost-effective.
The first is a 180 spell attack increase, the second is a 10% cooldown reduction, the third is a 1000 point maximum health bonus, and the most important is a 25% spell blood drain.
In the early stage, Diao Chan can kill indiscriminately with just one God-Eating Book. After the cooldown, tankiness and battery life are all improved, let’s ask who can withstand the output of Diao Chan’s CD-less combos in the early duel.
+400 max mana
+400 max life
Unique Passive - Heroic Reward: Recover 20% health and mana within 3 seconds after upgrading
After finishing the small blood-sucking book, don’t rush to synthesize the big blood-sucking book. Make an evolution crystal first. Evolution crystal can provide 20% health and mana recovery when the hero upgrades, which is very suitable for heroes like Diao Chan who are short of mana and lack of blood in the early stage.
In actual combat, you can use the evolution crystal upgrade to restore blood and mana. The remaining blood can lure the enemy into a duel. At critical moments, you can use minions to upgrade your experience and easily counter-kill the enemy.
+140 spell attack
+500 max mana
+800 maximum life
Unique Passive - Heroic Reward: Recover 20% health and mana within 3 seconds after upgrading
Unique Passive - Guard: Gain additional physical and spell defense, the value is equal to your spell attack * 0.4, and can not exceed 250 points at most
The attributes of the Prophecy of Time are also very suitable for melee spells like Diao Chan. The combination of 500 points of maximum mana and 800 points of maximum life can greatly improve Diao Chan's heroic attributes. Most importantly, passive can also provide high double resistance. Diao Chan, who breaks out of the cocoon and sucks blood, is relatively fleshy, and can kill the assassin after the prophecy of time is released.
+160 Spell Attack
+1000 Max Life
Passive - Mana Refraction: Within 1000 range, the closer to the attacker, the lower the damage received, up to 5% reduction in damage. Every 100 spell attacks can increase the damage reduction ratio by 1.5%, up to a maximum of 20%.
The Cocoon Clothes provides 160 spell attack points and 1000 maximum health points, and passively provides an additional damage reduction effect of up to 20%. At this time, the cocoon-breaking and blood-sucking Diao Chan has basically taken shape.
With frankness, battery life, damage reduction, and output, Diao Chan's fault tolerance rate increases, and her output in team battles naturally increases.
+240 spell attack
Unique Passive - Destruction: Increase spell attack by 30%
Provides high spell bonus and 30% additional damage. After triggering the mark, Diao Chan can obtain the real damage effect of a high spell bonus. Increasing the spell power means increasing the output, and there is no need to buy penetrating equipment.
+20% cooldown reduction
+500 max mana
+360 physical defense
The only passive - Ice Heart: When a single damage exceeds 10% of the current health, an ice blast is triggered, causing (50+hero level*10) points of magic damage to surrounding enemies and reducing their attack and movement speed by 30% for 2 seconds . This effect has a 2 second built-in CD
Finally, the Extreme Cold Storm has emerged, providing 20% cooldown reduction and 360 points of physical defense. Coupled with a high health bonus, Diao Chan can walk sideways in the later stage and can be called an assassin killer. Finally, by replacing calm shoes with resistance shoes, Diao Chan has a higher fault tolerance rate, and at the same time can enjoy a 40% cooldown reduction, making team battles more powerful.
Diao Chan's skill can imprint a mark on the minions, and when the passive is triggered, it can cause true damage in a range. When lining up, you can first use Skill 1 to superimpose passive skills on the minions. If the enemy hero approaches, you can detonate the mark to cause explosion damage.
Diao Chan's second skill is a flicker displacement, which can be used to avoid defense towers and enemy heroes' skills. In team battles, you can use the second skill to reset the tower damage and jump over the tower to kill the enemy.
The first skill is a turning skill, similar to Xiao Qiao's fan. Using the second skill to adjust the trajectory can hit the enemy better and increase the output.
In the ultimate move, Diao Chan's first and second skills have no CD, making her almost invincible. However, enemies will generally run away and not fight you after you activate it. Therefore, when you are stuck in some terrain and activate the ultimate move, you can trap and kill enemies very well.
Generally speaking, don't actively push the line of troops after the second level. If the opposing mage uses skills to push the line of troops, you can use the second skill to get close to the enemy to consume a wave.
What do you think of Diao Chan’s performance? Welcome to leave a message in the comment area for discussion. Please pay more attention to it. See you in the next issue.