There is a Book of Heroes gameplay in Hearthstone. Gul'dan has just been released recently, and the reward for completing the game is 1 Warlock Pack (only Warlock professional cards can be opened, limited to the current standard series). The entire Book of Heroes is free. Many players are asking how to clear the Gul'dan chapter. The editor has compiled relevant strategies. Let's follow the editor to take a look at the strategies for Gul'dan in the Book of Heroes. I hope it can help. Dear players.
All boss fights in Gul'dan in Book of Heroes:
There are a total of 8 bosses in each chapter of the Book of Heroes. They are linear levels and do not require deck building. Chapter 9 tells the story of Gul'dan. The reward for clearing the level is 1 Warlock Pack (only Warlock career cards can be opened, limited to the current standard series). The entire Book of Heroes is free.
Puzzles 5/3 (first 2 are easy, start with the 3rd)
Supplement: 4/1
Shadow Arrow defeated the 344 Clan Trainer, and two 111 Imps defeated the Hell Boar.
4/2
First come out 3 102 Dragon Eggs, then 111 Activated Broom.
Two 121 Black Hatchlings solve 784 Red Blackhand.
4/3
First use Hellfire, then Shadow Council, and three 143 Cerberus can clear the field.
4/4
Sacrifice the Grimoire to defeat 111 Wandering Imp, and 454 Sand Hammer to clear the field.
4/5 Fel Rattlesnake ① Spore Bat ①, Fel Rattlesnake ② Spore Bat ②, Fel Rattlesnake ③ Spore Bat ③, Death Coil fights 432 Clefthoof Ox, 121 Cerberus fights Spore Bat ④, 546 Net of Death Spiders and animated brooms, dead web spiders dissolve wild ghost wolves, and animated brooms dissolve cracked hoof cows.
4/6
Curse of Weakness, Firebird ① fights Bone-Eating Vanguard ① once, Firebird ② fights Bone-Eating Vanguard ② 2 times,
Plesiosaur defeats Bone-Eating Vanguard ②, absorbs soul to resolve Bone-Eating Vanguard ①, and Firebird ① resolves Bone-Eating Cavalry.
4/7
Next 2 black eyes, 2 locusts collide with the Blood Claw Dragon, and open a 3-cost demonic circle.
The remaining 2 locusts collide with the Blood Claw Dragon, and they can be eliminated at the darkest moment. Just spend 2 coins.
4/8
Crow Demon Servant, the devil's fire beat the Crow Demon Servant, opened the spiritual world, 2 66 solved 36,
The ogre opened 2 boxes, spent a coin, and continued to produce a crow servant. He beat the crow servant with devil's fire and opened the spiritual world.
The Butcher solved the Rockworm, 88 solved one 748, 66 solved another 748, and the Ogre made the last hit.
Warlock's masterpiece:
Play the crow, use it to hit 2 points, open the spirit world, 2 6s will solve 36, 8312 will solve a box, play the crow again, click it, open the spirit world, 75 will solve 77, 8312 will solve 11 and the box will solve 48, 88 solves 48, 66 solves residual health of 48, end
Wolf Pack Hunting:
First kick the taunt, then kick the taunt with 4 health left, then play Spider, Cerberus, and Activated Broom, then the Cerberus and Bug will kick the taunt, then switch and add Death Coil CS.
113 puts fragments into the deck, charges 3 to hit the opponent's face, restarts the game after the animation, and goes directly to the eighth level. This method is suitable for speedrunners who don't want to waste time. Players who like to solve puzzles should ignore it.
For the last step, let me talk about a few key points:
1. Save two mana points for hero skills. 2. Ensure that all 7 positions are bosses.
3. After the two bird cards are drawn, they must be smashed with demon fire.
4. Kill the big bug as soon as possible after killing the two taunts.
5. The ogre that can continue to attack after being killed attacks last. Only this is just enough, the specifics (the cost is determined by yourself): play the bird, pull three, kill the taunt with two, and the ogre will not move. Demonic fire smashes the bird. Then lay the bird, the ogre knocks down a box, use coins, demon fire to smash the bird, pull three, knock out the bugs, two except the small bugs, use the other two big brothers except the ogre Hit each one (one of them has one health left or one of them has been knocked out).
Finally the ogres cleared the area.
In the first level, we use blood recovery skills to fight face-slapping skills. How much blood can be recovered depends on the spell cards in our hands. Even if the opponent's skills are not written like this, we will give priority to getting rid of the opponent's high-attack followers.
The second level should be a survival level, because the leader has no health bar. Use the upgraded blood recovery skill to hit the passive dwarf vampire's telephone pole.
In the third level, use the upgraded warlock skills to defeat the non-deathrattle whirlwind, and Gul'dan will be on the scene to deceive the master and destroy his ancestors.
The fourth level is completely unclear from the skills that were taken out of the package. It is probably another survival level. You can complete it by using the skills 6 times.
In the fifth level, Gul'dan's skills are super! It costs 4 fees to "decay" a non-legendary enemy follower into a demon and then "precisely control" it. The cost is only 1 drop of blood.
The second-level demon replacement in the sixth level is even more powerful. It "mutates" the enemy followers into demons and then "finely controls" them. In comparison, the Warchief's passive Jade Lotus Mark is not enough.
The description of the seventh level is also confusing. Convert the fatal damage suffered by the followers into health points? In other words, the more you hit the followers, the thicker the hero's blood will be? The undead horse fainted in the toilet crying, this is the real thing Lich King!
In the last level against the 100-blood BOSS, the mana crystal is passively destroyed, and it will be upgraded every time it is used. Doesn’t it mean that our crystals will be blown up in 4 rounds?