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Output type: The three paths of destruction, hunting, and intelligence tend to have high output. The difference is that destruction can produce good output and survivability, and can adapt to different combat environments; hunting has extraordinary single-target attack capabilities. It is the main offensive force to defeat elite enemies; Intelligence has excellent group attack capabilities and can kill most enemies in one fell swoop; Destruction and Intelligence both have group capabilities, while Patrol focuses on single output;
Effect type: Harmony and Void tend to set buff effects. The difference is that Harmony applies buff effects to our characters and improves the overall combat capability of the team; Void applies negative effects such as debuffs to the enemy, reducing and weakening the enemy's combat effectiveness. to gain an advantage;
Survival type: Preservation and Abundance tend to protect. Preservation is responsible for resisting damage and has strong protection capabilities. It can shield the character and apply taunts; Abundance heals the character, restores blood volume for the team and eliminates negative effects;
According to the above description of fate, we can draw the team combination: output + effect + survival;
★If the core lineup revolves around one output, it is recommended to use destruction + abundance + two effect-type auxiliary characters;
Destruction itself has the ability to fight both single and group, grasp the living environment well, eat the buff effects of teammates or debuff the place to increase the output;
★If the core lineup revolves around two outputs, it is recommended to use hunting + intelligence + abundance + effect auxiliary characters;
Patrolling is mainly used in single combat, and it complements the damage done by intellectual characters who deal group damage. When there are more than one place, the intellectual characters take priority, and the remaining monsters with thick blood can be harvested by hunting characters;
The performance of the output character depends on the combination of the survival character and the buff character to perform well, so support is the key;
Preservation: Jeppard, Pioneer <Preservation>, March 7th; if you always play Jeppard, congratulations, you have the strongest background in terms of survival, and group shielding is the priority; March 7th It is a low-level choice, but it is also useful in the early stage; after the protagonist unlocks the save, its practicality is maximized, it can taunt the enemy to reduce damage and attract firepower, and it also has good group damage, which must be practiced without explanation;
Fengfeng: Bailu, Natasha; it’s not a priority. Currently Fengfeng is ranked 2nd. If Bailu is permanently stationed, there will be no pressure to survive. After training, the milk volume of the single-breast group will be super large; Natasha is the lower replacement, which is a gift. Everyone has the characters, and the survival position is the best choice;
Harmony: Bronya, Esta; if Bronya is permanently deployed, you will have a relatively successful railway life, providing a large damage bonus to the entire team, and can also be a pawn, providing comprehensive functional assistance. ; Esta can be used as a substitute for the lower position, and everyone has it as a bonus in the plot. It provides the entire team with an attack power bonus, as well as a speed bonus brought by the finishing move, and her performance is also good;
Void: Walter; if you are always playing Uncle Yang, it is highly recommended to raise it. Applying debuffs to teammates is also the best choice to give us the upper hand. The finishing move can imprison the enemy and delay its action turn. Anyone who has used it knows this. ;
It is recommended to form a team with attack speed as the main focus. The hunting and assassins are quick to move, and the output environment provided by the assistance and shield treatment can perform stably;
It is recommended for a team that mainly focuses on powerful attacks. You can also choose to combine destruction and intelligence. Prioritize the shield role, followed by support;
Jizi and Hook focus on burning output; Clara mainly focuses on counterattack output, and Pella can also be used as an assistant;