There are two places where the head/leg enchantment has been opened in the current classic server: one is Marceldis Firemang on the Flame Peak of the Burning Plains. One is the Secret Potion quest in the Library of Doom. Even if Blackwing Lair is now opened, players find that today's head and leg enchantments still require holy scriptures and quest items to be exchanged with NPCs. The effect of the enchantment is nothing more than 100 blood, 150 blue, 8 attributes, 8 spell damage, and 20 fire. Resistance and so on. Moreover, due to the recent depreciation of G price, the prices of sacred scriptures and enchanted finished products have increased. Some players wearing T2 equipment or professional BIS equipment may not be enchanted. Fortunately, the difficulty of today’s classic nostalgic server has been adjusted, and guilds and teams are not Just like before, players will be forced to enchant. Don’t worry, Zul’Gurub, which will be launched next month, brings good things like head/leg enchantments to players, as well as shoulder equipment enchantments, which are much more powerful than the previous effects.
Since the official version of Zurg in the Classic Server has not yet been opened, some foreign server players have confirmed in the PTR test that the Zurg enchantment uses the original Hakkari statue + the requirements of this version of the "punched voodoo doll" of this profession. The enchantment effect is the same. Therefore, I will mainly focus on the enchanting materials in the PTR test version. At the end of the article, I will append the old version of World of Warcraft that requires secret medicine for ZG enchantment, for your reference only.
Enchanting renderings of the nine major professions in ZG
First, I present the head/leg enchantment renderings of Zuge's nine major professions (all are picked up and bound).
Warrior: [Proof of strength] Endurance +10, Defense skills +7, Shield blocking value +15;
Paladin: [Emblem of Harmony] Stamina +10, Defense Skills +7, Healing Effect +24;
Hunter: [Falcon’s Call] Endurance +10, physical hit +1%, long-range attack strength +24;
Shaman: [Voodoo Alertness] Intelligence +15, all magic damage and healing effects +13;
Stalker: [Embrace of Death] Attack power +28, dodge probability +1%;
Druid: [Soothing Soul] Endurance +10, Intelligence +10, Healing Effect +24;
Mage: [Magic Vision] Spell hit +1%, spell damage effect +18;
Priest: [Halo of Prophecy] Stamina +10, 4 mana points returned every 5 seconds, healing effect +24;
Warlock: [Unknown magic] Endurance +10, all magic damage effects +18.
2. Head/Leg Enchantment of the Nostalgic Server PTR Test Version:
Materials: 1 original Hakkari idol + 1 punched voodoo doll (for this profession).
Prerequisite: The reputation of the Zandalari tribe reaches friendly level.
Original Hakkari Idol: Killing Blood Lord Mandokir and Sorcerer Jindu will definitely drop one (expected to be one of the auction items of Zurg G Group).
Punched Voodoo Doll: Obtained from the Bone Pile of Doom. (Note: You may be controlled when opening a bone pile, it is recommended to clear the surrounding monsters)
Location to exchange for enchantment: In the Zul'Gurub dungeon, after defeating High Priest Venosis ( the snake boss), there is a building on the left on the way around behind the courtyard wall to the High Priest Marri ( the spider boss). On the high platform, after climbing the steps, you will see a ghost-like troll - Zanza the Sleepless One. Talk to him and select the corresponding professional enchantment to submit the materials to obtain it.
Zurg's head/leg enchantment location
In exchange for enchanted NPCs
After the reputation of the Zandalari tribe reaches Exalted , you can find the merchant Linvos on Yoyamba Island in the northwest corner of Stranglethorn Vale to receive the quest [60] The Emblem of the Zandalari.
Mission requirements: 15 Zandalari Medals of Honor (obtained from destroying 15 Zurg gems at the altar on the island).
After completing the mission, you can obtain the above three emblems: Zandalari Strength Emblem (+30 attack power points), Zandalari Mojo Emblem (+18 magic damage points), Zandalari Serenity Emblem (+33 healing effects) . You can only choose one of these three emblems.
ZG's shoulder enchantment
[Appendix]: Materials required for head/leg enchantment in the old version of ZG ( the version that requires secret medicine is for reference only. The enchantment effect is the same.)
Warrior: Protective Elixir + Primordial Hakkari Shield + Holed Voodoo Doll (Occupation: Warrior)
Priest: Concentration Elixir + Original Hakkari Badge + Holed Voodoo Doll (Occupation: Priest)
Mage: Concentration Elixir + Original Hakkari Girdle + Holed Voodoo Doll (Occupation: Mage)
Rogue: Elixir of Haste + Primordial Hakkari Lasso + Holed Voodoo Doll (Occupation: Rogue)
Hunter: Secret Potion of Rapidity + Original Hakkari Pillar + Holed Voodoo Doll (Occupation: Hunter)
Shaman: Concentration Elixir + Original Hakkari Belt + Holed Voodoo Doll (Occupation: Shaman)
Warlock: Concentration Elixir + Original Hakkari Armguards + Perforated Voodoo Doll (Occupation: Warlock)
Druid: Elixir of Protection + Original Hakkari Bracers + Holed Voodoo Doll (Occupation: Druid)
Paladin: Elixir of Protection + Original Hakkari Spaulders + Perforated Voodoo Doll (Occupation: Paladin)
Various secret elixirs: World of Warcraft Classic Server, Dire Maul's various sacred tomes and secret elixir quests
Holed Voodoo Doll: Randomly found in the Bone Pile of Doom in the Zul'Gurub instance.
Original Hakkari Armor: Dropped by 7 non-hidden bosses in Zul'Gurub dungeon, one randomly each time.