Tutorial on clearing the Forgotten Cemetery in Blade and Soul. Today we will take a look at how players should clear the Forgotten Cemetery, a dungeon with a certain degree of difficulty. This issue’s tutorial on clearing the Forgotten Cemetery in Sword and Soul hopes to help everyone successfully kill the BOSS.
The following is how to play when the group reaches 6 people
First number the 6 people as ABCDEF in sequence, and then divide them into groups. A pulls the gaze, B shares the current 2, CD shares the current 3, and EF eats the electric ball.
first stage
In the 100%-90% stage, the BOSS is divided into two attacks:
1. Scratching at close range, this is easy, but be careful, you must draw hatred in close combat, such as swordsman, spirit swordsman, boxer, strongman, cat or contracted beast. Otherwise, when the hatred is far away from the BOSS, the BOSS will throw fireballs, attack everyone from a distance, cause high damage, and have knockback and knockdown effects. What to do if you get aggro from a distance, there are two solutions: (1) Immediately get close to the BOSS and hide with skills to fight; (2) Summon the Q cat immediately, use the cat to replace the aggro, and then get close to the BOSS. In the case of a close attack by the BOSS, the BOSS can interrupt, press the cat or snatch, or boxer ride when attacking in a circle.
2. Cast a flame time bomb. The iconic action of the bomb is that the BOSS hits the ground with one hand, and then a flame earthworm will appear on the ground, run to the target, and then disappear. The target of the bomb is the first three players who attack the BOSS first at the beginning. At this time, a countdown of "5, 4, 3, 2, 1" will be displayed on the target's head. When the number countdown is displayed on the target's head, the team members should stay away from the team members, because the bomb will explode in a large area to avoid causing harm to teammates. When 1 is about to end, cast the protection skill, and then the BOSS will spit magma at the exploded target. The target that just exploded needs to stay away from the crowd and move to avoid the magma. Do not pull the magma to the BOSS's feet. After the BOSS spits out 3 lumps of magma, he will use the full-screen roaring high-damage skill. Therefore, after the BOSS spits out 3 lumps of magma, try to use group protection skills. {Note 1}
second stage
In the 90%-Na% stage, the BOSS will have 3 rounds of attacks (far gaze, current distribution is 232):
1. The BOSS will jump to the center of the field. At this time, A stands on the outside and ensures that the distance from the BOSS is the farthest among all the players. After the prompt "The Violent Monkey King is watching someone", two teammates, E and F, stood 4 meters away from the BOSS on his left and right hands and knocked down the two electric balls that were about to appear. At the same time, B, who is sharing current 2, stands 2 meters in front of the BOSS to share the current of A. C and D stand 3 meters away (including 3 meters) behind the BOSS to output. After the current is distributed, A should be as close to the BOSS as possible. At the 1M position, make sure that the BOSS grabs A and throws it out, and at the same time absorbs the current on A. {Note 2}
2. The BOSS will jump towards the aggro. The aggrieved person or cat should be as close to the middle position as possible. The other team members will approach the BOSS after the BOSS jumps and prepare to take a position. A still stands on the outside, making sure that he is the furthest away from the BOSS among all the team members, and then stays at the farthest distance, not close to the BOSS, to draw the electric ball to float towards A. The other team members, C and D, stand 2 meters in front of the BOSS to share A's current, and the three team members, B, E, and F, stand 3 meters away (including 3 meters) behind the BOSS to output. After the current is distributed, A should try to get as close to the BOSS as possible. At the 1M position, ensure that the BOSS grabs A and throws it away. At the same time, it will absorb the current on A and cause 5 million electric current explosion damage. After that, the BOSS will cast a continuous hammering skill, which requires team members to interrupt the skill to avoid damage. At the same time, they need to snatch or cat ride to delay the time to ensure that the current effect on B ends and the next current can be shared. {Note 3}
3. The BOSS cannot jump. A stands on the outside and ensures that he is the farthest away from the BOSS among all the team members. At this time, no electric ball will be generated. B stands 2 meters in front of the BOSS to share A's current, and the others C, D, E, and F stand 3 meters away (including 3 meters) behind the BOSS to output. After the current is distributed, A should be as close to the BOSS as possible. At the 1M position, make sure that the BOSS grabs A and throws it out, and at the same time absorbs the current on A. After that, the BOSS will cast a full-screen roar skill. After the BOSS throws A, you need to turn on the group protection skill immediately. After that, the micro current time of E and F is up, and they eat the floating electric balls. {Note 4}
The third stage
In the Na%-60% stage, the BOSS is divided into two attacks:
1. Roughly similar to the first stage 1, the difference is: before the BOSS attacks in a circle, a flame time bomb will be randomly released. Team members who are in the flame state need to stay away from their teammates. The BOSS will not spit lava after this bomb.
2. It is exactly the same as the first stage 2.
Stage 4
In the 60%-Na% stage, the BOSS will have 3 rounds of attacks (close gaze, current rating is 323):
1. The BOSS will jump to the center of the field. At this time, A stands at the feet of the BOSS. Other team members should stay away from the BOSS. Do not get close to the BOSS. Make sure that the player who is closest to the BOSS is the one closest to the BOSS. After the prompt "The Violent Monkey King is watching someone", two teammates, E and F, stood 4 meters away from the BOSS on his left and right hands and knocked down the two electric balls that were about to appear. At the same time, C and D, which share current 3, stand 2 meters in front of the BOSS, share the current of A, and output it 3 meters behind (including 3 meters) the BOSS's butt at station B. After the current is distributed, A should try to get as close to the BOSS as possible. At the 1M position, ensure that the BOSS grabs A and throws it away. At the same time, it will absorb the current on A and cause 5 million electric current explosion damage. {Note 5}
2. The BOSS will jump towards the enemy. The enemy or cat should be as close to the center as possible. After the BOSS jumps, the other team members will stay away from the BOSS and prepare to take their positions. A still stands at the feet of the BOSS, making sure that the distance to the BOSS is the closest among all the team members, and then SS to the distance, not close to the BOSS, to draw the electric ball to float towards A. For other team members, B stands 2 meters in front of the BOSS to share A's current, and the four team members C, D, E, and F stand 3 meters away (including 3 meters) behind the BOSS to output. After the current is distributed, A should be as close to the BOSS as possible. At the 1M position, make sure that the BOSS grabs A and throws it out, and at the same time absorbs the current on A. After that, the BOSS will use the continuous hammering skill, which requires team members to interrupt the skill to avoid damage. At the same time, they need to snatch or cat ride to delay the time to ensure that the current effect on C and D ends and they can share the next current. {Note 6}
3. The BOSS cannot jump. A stands at the BOSS's feet and ensures that he is the closest to the BOSS among all the team members. At this time, no electric ball will be generated. C and D stand 2 meters in front of the BOSS to share the current of A, while the others B, E and F stand 3 meters away (including 3 meters) behind the BOSS to output. After the current is distributed, A tries to get as close to the BOSS as possible, at the 1M position, and then casts the invincible skill to avoid being caught by the BOSS. After the BOSS fails to catch someone, it will immediately cast a full-screen roar skill. After the BOSS fails to catch someone, it is necessary to activate the group immediately. Protection skills. After that, the micro current time of E and F is up, and they eat the floating electric balls. {Note 7}
fifth stage
Na%-30%, BOSS is divided into two attacks:
1. Roughly similar to the first phase 1, the difference is: before the BOSS attacks in a circle, two flame time bombs will be randomly released. Team members who are in the flame state need to stay away from their teammates. The BOSS will not spit lava after this bomb.
2. It is exactly the same as the first stage 2.
Stage six
30%-Na%, the BOSS will have 3 rounds of attacks (far gaze, current distribution is 232):
1. Same as the second stage 1. Finally, the BOSS current will be detonated to cause 5 million damage.
2. Same as the second stage 2, but without detonating electric current damage.
3. Same as the second stage 3, the BOSS current will finally be detonated to cause 5 million damage.
Stage 7
Na%-0%, BOSS is divided into two attacks:
1. Roughly similar to the first stage 1, the difference is: before the BOSS attacks in a circle, three flame time bombs will be randomly released. Team members who are in the flame state need to stay away from their teammates. The BOSS will not spit lava after this bomb.
2. It is exactly the same as the first stage 2. {Note 8}
1. Every time two currents are absorbed, the BOSS will cause 5 million current explosion damage.
2. Watching and distributing current will cause a current state that lasts for 1 minute. Touching the electric ball will cause a micro-current state that lasts for 1 minute. Current + current = death, current + microcurrent = death, microcurrent + microcurrent = death. The current state increases attack and critical hits by 50%, while the micro-current state has no gain effect.
3. When the conjurer has current or micro-current on his body, try not to press 4.
4. The BOSS cannot absorb 9 currents, otherwise it will go berserk.
5. The reason why I chose not to let the BOSS absorb electricity for the sixth time is because the fifth stage is easier to fight than the seventh stage. The fifth stage deals 5 million more damage, while the seventh stage deals 5 million less damage.
6. The team with high output does not have the seventh stage, and the BOSS will die when the last electric current explodes.
7. When watching A, try to stand in the south and north of the map to make it easier for players to eat and avoid electric balls.
8. No matter which direction you look at the BOSS, the location of the electric ball will always be 4 meters to the east and either side of the BOSS, regardless of the direction of the BOSS.
1. At the beginning of the first phase 2, the BOSS will jump, and there will be area damage at the landing point. The target of the BOSS jump is the teammate farthest from the BOSS. At the same time, the first phase 2 is the best time for teammates who do not have bombs to output. You can just output without thinking, and with the cooperation of your teammates, you will not cause harm to yourself. Also, remote output professions should pay attention to standing closer to the BOSS. Try to stand together or have a small distance from each other when the third lava is spit out, because the range of group protection skills is limited. , try not to be more than 8 meters away from the BOSS.
2. After E and F touch the electric ball, immediately output it 3 meters away (including 3 meters) behind the BOSS's butt. After B has finished sharing the current, do not approach the BOSS. Make sure A is closest to the BOSS.
3. All team members need to pay attention to the direction of the electric ball and avoid it. The direction of the electric ball is a straight line. When it hits the edge of the field, it will float towards A again. At the end of this process, when pressing the cat or snatching, all team members except A will get close to the BOSS and output. A: Stay away from the BOSS and continue to prepare for the next gaze.
4. After completing the full-screen roar skill, the BOSS will immediately switch to the fire mode state. In order to avoid the fire mode BOSS throwing long-range fireballs as soon as it starts, when the BOSS throws A, not only the group protection skill must be used, but also the Q must be summoned. It's best for cats to hold the BOSS' hatred. Also, pay attention to A. Before being caught by the BOSS, when you are 1 meter below the BOSS, try to adjust the direction of the BOSS to avoid being thrown in the direction of the electric ball, so as to avoid death from collision.
5. After E and F touch the electric ball, they still walk behind the BOSS and output at a position 3 meters away (including 3 meters).
6. All team members can output after interrupting the snatch, or the cat rides on the BOSS, but before the BOSS gets up or breaks away from the snatch, they must stay away from the BOSS, except for pulling the watching A, so as not to cause chaos in the next round. Watch.
7. After completing the full-screen roar skill, the BOSS will immediately switch to the fire mode state. In order to avoid the fire mode BOSS throwing long-range fireballs at the beginning, when the BOSS fails to catch A, not only the group protection skill must be used, but also the Q summoning It's best for cats to hold the BOSS' hatred.
8. At this stage, the BOSS will intersperse the full-screen roar skill midway, and the fire bombs cast in case 1 and the fire bombs cast in case 2 may be on the same target. Therefore, this stage is basically the most uncontrollable stage and can only be killed by brute force.