What kind of content does Torchlight’s infinite attributes have? There are many attributes in "Torchlight Infinite", and different attributes have different abilities. Players may not understand it very well, so let the editor sort them out for you one by one, so that you can This will make it easier for you friends to read it later in life!
First of all, let’s talk about power. Every character cannot lack power. Once the hero’s power is reduced, its attacks will weaken, leaving the opponent a chance to breathe. In the game, each point of power represents 0.5% of vitality and 0.2% of melee damage. After listening to these data, should players be ready to collect power? To defeat the opponent, agility is essential. Each point of agility represents the same 0.2% of casting speed, dodge and attack speed.
Elemental resistance: fire resistance, cold resistance, lightning resistance. These can help players resist some damage. But they have an upper limit, usually 75%. Players can borrow some game equipment to increase the upper limit.
Corrosion Resistance: Resist some corrosive attacks, consistent with the upper limit of elemental resistance at 75%.
Charging: This means that when the player does not take damage within two seconds, the player's shield will automatically turn on the charging state. As long as the player is not disturbed, the player can recover 20% per second. When interrupted by an unexpected situation, the charging state will stop.
Life return: refers to the fact that after the player is damaged, the health value will be reduced, and the player's health value will be restored every 0.2 seconds.
Shield return: This means that after the player's shield is broken, it will begin to partially recover every 0.5 seconds until it is restored to its original state.
Magic Seal: Players have part of their power that cannot be released during combat. These powers are used to maintain the release of some skills and cannot be used in combat.
Low blood: The state of low blood is that the blood volume is lower than 30% of the usual vitality.
Damage buffer: When the player is attacked, the damage value will not appear instantly, but will appear slowly over the next four seconds.
These are some game attributes summarized by the editor. These attributes can help players understand the game world better. How about it? Are the doubts you encountered before solved in this moment? The editor welcomes everyone's contributions, and I hope these will be helpful to all of you!