In Aurora of the White Night, Namsis is a five-star character with no attributes. First of all, he has transformed into a thunder attribute so far, and is the only substantive character in the series. Today I will bring you an analysis of the skills of the White Night Aurora Nanosis and a review of the strength of the White Night Aurora Nanosis. Let us take a closer look at the skill effects and skill strength of Aurora Nanosis.
Namsis is a transformed five-star character with pure thunder attributes, and is also a knight in the background of the game. It is also the only thunder attribute team so far that has a conversion format with cross conversion. The thunder hammer with the active initial skill Judgment can cause 48% damage to all enemies in the cross direction, and has a knockback effect on all grids within the attack range. Transformed into a thunder attribute, the only drawback is that the CD lasts for 5 rounds. This is a shortcoming of all cross-switchers, but it does not affect the power of this skill.
The chain skill Holy Judgment can connect up to 4 blocks at a time, and it can also cause 150% damage to all enemies in nearby units. After upgrading, it can connect up to 9 blocks, and deal 150% damage to nearby enemies. . Expand the number of shifting grids to 13, causing 150 damage to 4 nearby enemies. The number of connections will continue to increase as the skill improves. What is very interesting is that equipment skills continue to accumulate marks of judgment after the chain skills hit the enemy. Each mark of judgment can increase the character's defense by 10%. Unfortunately, the marks will be cleared every round.
So far in the game, the cross switch player is indispensable in the game, and Namsis is also a long-range output, so he can basically play. His advantage is the output range. The attack range is very large, but the shield-breaking effect of damage is relatively low. If there is a better fighter, it can be replaced. After all, there are many conversions of thunder attributes. If it breaks through 3, it is very important for it to be able to perform CD-1CD-1. While it can enter the explosive period, it can also use CD as a switch hand. It is limited when it breaks through to level 6. The skill has been qualitatively changed and can be used in conjunction with other pre-emptive switch players to perform the Aurora Time skill in the first round.
The skill analysis of White Night Aurora Nanosis is generally not particularly good in the game. In fact, there are many characters with better switching skills than him. However, if it is a pure thunder attribute, the requirements will be higher, and those who are capable Players can make breakthroughs. After all, there are two extreme differences between breaking through and not breaking through.