World of Warcraft Classic players are particularly creative and have invented many gameplays that were not available back then, such as the raging tank in the 1960s, the Totem Dance, Seal Dance, and Raptor Dance in the 1970s version. These gameplays have greatly improved the gameplay of Classic Server. As for the WLK version, players who have the courage to explore still have not given up on developing new gameplay. A very creative and practical gameplay has been developed, which may even subvert the current DPS pattern.
The fifth row of the mage's arcane talents has a talent of Spell Liberation. The specific effect is: when the mage's mana barrier, protective frost barrier, protective fire barrier and ice barrier absorb damage, it can increase the mage's absorption amount by 5%. of spell damage, lasting 10 seconds. At first glance, this talent is a PVP talent. In the PVE environment, as a fragile mage, he will try his best to avoid BOSS damage and floor damage to avoid accidental attrition. Therefore, this talent is very useless in PVE activities.
A mage player "A Penguin" suddenly had a whim. If I take the initiative to cause damage to myself, the damage value will be stable and controllable and will not lead to accidental death. Moreover, the damage rhythm can be controlled. With the many explosive skills of Arcana, it is Can't it produce a wave of explosive output?
Players thought of the "universal thermal engineering explosive" that can only be used with 400 engineering points. It will not only cause 2188~2812 points of fire damage to all surrounding enemies, but also cause an equal amount of damage to itself. Isn't this what we are looking for? Are self-inflicted injuries “stable and controllable”?
The player did what he said and immediately tested it. This was the spell damage before dropping the bomb, only 2005 points.