The official version of WLK is about to be released. I believe that most players have already chosen the starting profession. However, they are still entangled in the choice of upgrading talents. They even don’t know which specialization to choose. Let me share it with you below. Mainstream talents for field upgrades of various professions.
It stands to reason that the warrior's output specialization is weapons and rage. However, since the anti-war skill value in version 3.35 is extremely high, anti-war has become the most suitable talent for upgrading. The core idea of this set of ruthless revenge battles is to add ruthlessness to weapon talents and revenge to defense talents.
These two talents, plus shield block, can allow Anti-War to get revenge once per second, and revenge has two targets. The required anger is very low. With Thunder Strike and Cleave, you can kill monsters without thinking.
For large glyphs, choose revenge and cleave. For small glyphs, choose thunder strike, combat and charge. In addition, if the equipment foundation is good, this set of talents can also be directly used as a T in the dungeon.
Although the anti-riding function of the WLK version is very strong in group brushing, Fat Brother still recommends using punishment talents to upgrade in the wild. Just use the regular talents of the eve version. Hang up the Seal of Command, and the 4 AOE skills are enough to walk sideways in the wild. , and this version of the Punisher Cavalry is not lacking in blue at all, it is basically a perpetual motion machine.
For the major glyph, choose Exorcism and Judgment, for the minor glyph, use Truth and Holy Healing, and for the other, choose whatever you want.
From the perspective of upgrade efficiency, blood DK and evil DK are basically the same, but in the wild, blood DK is better.
This set of blood talents has been widely used by players in the early stage. It can still be used after the WLK version is opened. Try not to move the evil riding skills. After all, there are no flying mounts before level 77, and this bonus is not available when running the map. Very easy to use.
For major glyphs, choose Withering Coil and Icy Touch. For minor glyphs, choose Horn of Winter, Ebon Gate and Vibrant Grasp. This set of talents can not only walk sideways in the wild, but can also directly enter the five-man den to serve as MT.
If you get a very good piece of equipment in the previous version, you can choose to upgrade the shooting hunter. If the equipment is poor, then the beast king hunter is the best choice. What's more, if you encounter a soul beast in the wild, the beast king hunter can tame it directly. .
Since you have chosen Beastmaster Hunting, the core of the talent is to improve the pet's ability. Since there are not enough talent points at level 70 and the talent for increasing movement speed cannot be given up, the perfect talent cannot be selected. As the player level increases, just select the ferocious inspiration in Beastmaster and other talents.
For major glyphs, choose Wild Rage and Heal Pets. For minor glyphs, choose Resurrection Pets and Feign Death. The other one is optional.
A level 70 elemental shaman cannot learn core skills, so enhancement is the shaman's strongest upgrade talent. There is almost nothing that needs to be changed in the enhancement Shaman's talent. As the level increases, it is enough to gradually add a few damage increases and battery life passives of Elemental Wash.
For the large glyphs of the Enhancement Shaman, choose Storm Strike and Wild Wolf Soul, and for the small glyphs, choose Water Walking, Ghost Wolf and Rebirth.
It is undeniable that Bird De's AOE ability is indeed very strong, but in the wild, Panda is more capable. This set of talents not only improves the survivability of the bear druid, but also takes into account the damage of the cat druid. When paired with the S4 suit, you can advance and attack, retreat and defend, and you can run away even if you can't defeat it.
For major glyphs, choose Mangle and Furious Recovery, and for minor glyphs, sprint, aquatic form, and thorns.
In the previous version, many Rogue players changed their talents to damage, but the biggest problem with damage is that it does not have any AOE capabilities. After all, Fan of Knives requires level 80 to learn.
Compared with damage, combat is obviously more suitable for field upgrades. After all, Impulse and Sword Dance still have certain AOE capabilities, and the damage is not weaker than damage.
The large glyph of the combat thief can choose sneak attack and piercing, and the small glyph can choose safe landing, floating on the water and disappearing.
Although the WLK test server has a gameplay of single-brush dungeon upgrade with fire spell, this gameplay not only requires high equipment, but also requires certain techniques. Therefore, frost is still the best choice for mages to upgrade in the wild.
The upgrade talents of ice spells basically have no tricks. They just use blizzard deceleration, ice veins and rapid cooling, and in the arcane department, they use energy-saving spells. As the level increases, you can continue to break the shield ice ring.
For large glyphs, you can choose Cold Bloodline and Ice Ring (Ice Shield), for small glyphs, you can choose Slow Fall, and the other two are optional.
It seems that demon magic is very powerful, but in fact, only after experiencing the painful magic of driving a train did I know what a real perpetual motion machine is.
For the talent of Pain, just click on all the damage-increasing talents of the Pain department. As the level increases, you can choose to trigger Shadow Arrow and Shadow Bolt to increase damage. Bring a blue fat man, open a pet shield, and just go to DOT without thinking.
For the large glyph of Pain, you can choose Catastrophe of Pain and Haunting, for the small glyph, you can choose Endless Breathing, and you can choose any of the other two.
As the only profession with two types of healing talents, the priest's upgrade talents basically lock Shadow. For large glyphs, choose Pain and Mental Flay, for small glyphs, choose Levitation, Shadow Demon and Fade.