In The Legend of Zelda: Tears of the Kingdom, many players don't know what the difference is between "The Legend of Zelda: Tears of the Kingdom" and Breath of the Wild. This problem is actually relatively easy to solve. As long as everyone carefully studies the game, we can find the correct solution. In order to help everyone solve this problem quickly, the editor here brings you a detailed strategy. Without further ado, let’s get to the point.
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First: Don’t forcibly connect the Easter eggs and déjà vu of Tears of the Kingdom with the plot of The Legend of Zelda before Breath of the Wild, thereby trying to find Breath of the Wild and Tears of the Kingdom in the so-called Legend of Zelda timeline. location.
Second: Don’t conclude that Tears of the Kingdom has no new content and is just a super-large DLC for Breath of the Wild just because a lot of materials from Breath of the Wild were used in the first two concept PVs and the official PV1.
Third: Don’t be anxious~
Regarding the first point, it is actually more aimed at scholars.
Friends who know Zelda should know that Nintendo has compiled a complete timeline of all the main works from Hyrule Fantasy: The Legend of Zelda to The Legend of Zelda: Skyward Sword, and even thanks to Ocarina of Time The time-travel setting branches out into three different timelines.
Therefore, some friends will look for the locations of Breath of the Wild and Tears of the Kingdom in the timeline, but there is no need for them, friends.
First of all, as early as the middle of the development of Breath of the Wild, many people said that Breath of the Wild is a story after Twilight Princess because part of the map design of Breath of the Wild comes from Twilight Princess. Everyone knows the ending and it has nothing to do with it. It's so similar to what happened this time.
Therefore, we cannot forcibly determine the timeline of the picnic and Wang Lei just because of the sense of déjà vu with Fei Fei, Sky Island and the Gate.
Secondly, Aonuma Eiji’s interview on this point has already been mentioned in the Master’s Book:
Because Breath of the Wild and Tears of the Kingdom are both open-world non-linear flow games, and the Zelda production team hopes that you will play your own stories of Breath of the Wild and Tears of the Kingdom. If the time is forcibly determined Lines are stories told and performed by others.
The story of Princess Dido of Time, I don’t want to use this as a real hammer to connect with Ocarina of Time.
All in all, for these elements that have a strong sense of familiarity in the previous work, the official positioning is "Easter eggs" and "tribute". The story of the previous work is clearly told as a "story of parallel time and space", and nothing more.
Regarding the second point, this is what I want to say. Many Breath of the Wild players see that Tears of the Wild reuses a lot of materials from Breath of the Wild, and they think that Tears of the Wild has nothing new and is just a flimsy work. , is a large-scale DLC for Breath of the Wild. Obviously this is wrong. The best examples are Ocarina of Time and Majora's Mask.
Although the official statement was:
"Because there are too many ideas to fit in the DLC, I just made it a sequel." I personally don't want you to really follow this statement and position Tears of the Kingdom as the third DLC for Breath of the Wild.
Because even if the reason for releasing a sequel in the first place is that "the DLC can't fit in", as long as a sequel is decided, the production team will position it as a separate new work, not a "large-scale DLC", and the official does not want players to interpret it as DLC. , just like there is a saying on the Internet:
If players position Tears of the Kingdom as a "sequel to Breath of the Wild", then it is actually a failure for the Zelda team.
Just like no one would call Majora's Mask Ocarina of Time 2. In other words, apart from the reuse of materials and the continuation of the story line, Tears of the Kingdom is two completely different games from Breath of the Wild, just like Ocarina of Time and Majora's Mask.
In addition, abandoning gameplay is actually commonplace for the Zelda team. This does not mean that these gameplays are failures and not fun, just like Majora's Mask abandoned many gameplays in Ocarina of Time. Similarly, the official does not believe that the setting of Ocarina of Time is flawed or a failure, it is just that the game we are developing now does not need it. In fact, the production team decided to develop a sequel for it, which is already the basis of this work. For sure.
In the same way, we don’t want any Breath of the Wild players to think that the officially abandoned picnic gameplay is a gameplay that the official considers to be imperfect and not fun. The decision to make Tears of the Kingdom is already the production team’s affirmation of Breath of the Wild. .
What is the difference between "The Legend of Zelda: Kingdom Tears" and "Breath of the Wild" and how to complete it in detail? This is a game played by a large number of players. It integrates a variety of game elements, the gameplay is also relatively diverse, and it is very playable. There are many tasks that need to be completed in the game. I believe that everyone will encounter tasks that you don't know how to do. Here is a detailed strategy tutorial for you, let's take a look.