How to choose the Big Moon Card weapon in Honkai Star Dome Railway? After purchasing the Big Moon Card in "Hengkai Star Dome Railway" and reaching level 30, you can choose a light cone weapon. So how do you choose? Next, I will take my friends to take a look at the weapon selection suggestions for the Big Moon Card in the Collapsed Star Dome Railway.
In the second week of the game's launch, I believe that many of the Trail Blazers' big monthly cards are about to reach level 30. So how to choose monthly card weapons? Here is a one-by-one analysis for everyone.
Abundance (highly recommended)
Compared with the 20% life limit bonus in the third test, the public test’s health bonus has been reduced to 16 and combat skills have been added to trigger blood recovery. Combined with the unilateral enhancement of other weapons, many people are unwilling to choose this weapon.
But we can't just make a horizontal comparison. Compared with the enhancement of other weapons, it is indeed standing still, but a very important point is that during the open beta, the milk volume of all wet nurses and the shield volume of all tanks were significantly weakened. In this case, the value of this weapon is greatly increased.
More importantly, the weapon's treatment can trigger the whole team's health recovery through normal attacks/combat skills. This is a weapon with an added mechanism. Some people may wonder what the use of this 2% life limit recovery is. Let me give you a chestnut. If you have this weapon and cooperate with it similar to the 1-star blessing in the simulated universe - the character will act 10/15% earlier when receiving treatment, then directly took off. Regardless of the above situation, the 2% magnification rate is actually not low.
nothingness
Increases the extra damage of basic attacks/skills.
To be honest, compared to the damage increase of other void weapons, the multiplier provided by this weapon is not enough, and the only advantage of this weapon is that the basic attributes of the Big Moon Card weapon are a little higher than other ordinary 4-star weapons. Even if you really have Walter and don’t have 4-star weapons, I recommend making do with 3-star weapons first.
preserve
Compared with the third test, some multipliers have been increased. It is a very good weapon in terms of attributes and effects. It is a pity that the stored weapons are seriously involved. There are free fully refined 5-star weapons in the past, and 4-star taunt weapons and various monsters and monsters in the latter. , I can only say that I was born at the wrong time. All in all, not recommended.
hunting
Provides considerable critical hit rate, and has a chance to remove a buff from the enemy after a critical hit.
Both its properties and mechanics are excellent, but it has the same serious involution problem as the storage weapon. But the difference is that this weapon has a high probability of winning the fully refined 5-star weapon in the Black Tower Shop after it is fully refined. But this takes time, and I personally don’t think it’s worth spending so much energy to get this 4-star weapon.
Harmony (recommended)
Compared with the third test, some magnifications have been increased.
It looks very powerful, and many people recommend this weapon. I have reservations and will first analyze which of these three buffs is better.
① The team has 10% attack power, and there are 6 relics in the railway. Not to mention a character like Esta whose single combat skill increases the team's attack power by 60%. It can be said that this buff has been diluted to grandma's house. Come on, if this buff persists in actual combat, you will really faint in the toilet from crying. Each person’s relic attack power will be increased by 200% in the later stage.
(1+200%+10%)/(1+200%)-1=3.33%
(1+200%+20%)/(1+200%)-1=6.66%
This buff provides an additional 3.33% damage increase for the whole team at level 1, and an additional 6.66% damage increase for the whole team at level 5. Of course, this premise is that we have no other way to increase attack power during the battle, so this buff has no effect on paper in actual combat. The data is so beautiful.
②The critical hit damage of the whole team is 12%, which is so-so. After all, one of the two characters in the team has no output, and the remaining two characters may need this 12% critical damage. These two characters can produce 90% of the team's output, with 50 critical hits and 90 critical damage.
0.9*0.5*(2.02/1.9-1)=2.84%
0.9*0.5*(2.14/1.9-1)=5.68%
Then this buff provides an additional 2.84% damage increase to the entire team at level 1, and an additional 5.21% damage increase to the entire team at level 5. This damage increase is not easy to dilute.
③The energy recovery efficiency of the whole team is 6%. It is an absolute god-level buff that directly speeds up the circulation of the whole team. It is difficult to measure its value with specific numerical values. We can assume that the damage of the ultimate move (including the ultimate move to break the shield) accounts for 60% of the team's total damage, and everyone's energy recovery efficiency is 120%
0.6*(1.26/1.2-1)=3.6%
0.6*(1.32/1.2-1)=7.2%
This buff provides an additional 3.6% damage increase to the entire team at level 1, and an additional 7.2% damage increase to the entire team at level 5. This damage increase is almost undiluted.
To summarize these three buffs, energy recovery >> attack ≈ critical damage
According to the weighted average of the three buffs of 0.333 each, this weapon can provide an additional damage increase of 3.26% (1 essence) for the entire team, and an additional 6.51% damage increase at full essence. Compared with the same 4-star synchronic weapon, this effect It's pretty good, but if I want to recommend it, I would give priority to Weapon of Abundance.
destroy
There is nothing to say, Black Tower Shop yyds, no one will choose this weapon.
Intelligence (recommended)
Provides a large damage bonus, is simple and crude, and powerful.
The damage is increased according to the energy upper limit. The energy upper limit of ordinary characters is between 120-140. Characters with higher energy requirements may be released later. The damage increase is indeed considerable, but there is currently no corresponding intelligence C. Maybe Jizi's friends at the beginning can consider choosing this weapon.