There are two types of players in this world, one is the player who has never played "Eddie Finch", and the other is the player who is crazy about the people around them. If you choose to refuse to try "The Memory of Edith Finch", it's probably just because you are not interested in AVG. Otherwise, how could you miss out on winning the TGA Annual Best Narrative Award and the Best Art Award from the British Academy of Film and Television Arts in the year of its release? Award, it is called the masterpiece of the ninth art by players.
"The Memory of Edith Finch" is a representative AVG work in the new era. It integrates artistic style and plot to give players a strong sense of resonance and immersion, thereby increasing the player's gaming experience. The specific manifestations of this artistic style in the game can be broadly divided into two types: one is the concept of a walking simulator, and the other is the clever handling of subtitles.
The reason why it is called a walking simulator is because "Eddie Finch" uses character experience as the narrative guide, and players need to walk around and explore most of the time in the game. And subtitles are a crucial part of the game. In AVG games that emphasize information clues, how to prevent the text from being ignored by players is a difficult problem. "Eddie Finch" said that we directly put the subtitles where the player's attention is most concerned. place. Relying on various special forms of subtitles to affect players' emotions, this visual presentation method not only makes players applaud.